Fulltext results:
- Post-Render Effect: Laser Output, Preview Options and Save Functions
- ns ====== This section allows you to control the frames generated by Lasershow Converter 4D. {{:tools:lc... his framenote can be used in BEYOND to search for frames. When frames are created, the Cinema 4D frame number will be appended to this text. In the example above... 1000 points, you would always get a maximum of 30 frames per second if the sample rate (point output speed
- Post-Render Effect: Laser Output, Preview Options and Save Functions
- ns ====== This section allows you to control the frames generated by Lasershow Converter 4D. {{:tools:lc... his framenote can be used in BEYOND to search for frames. When frames are created, the Cinema 4D frame number will be appended to this text. In the example above... 1000 points, you would always get a maximum of 30 frames per second if the sample rate (point output speed
- Lasershow Converter 4D Renderer
- d changes in your scene. ==== Generate animation frames ==== To create a laser animation of the moving c... ate the full 100-frame animation, so select **All Frames: 0 to 100**. Once this has been done, press the *... dering more than one frame, you get a box saying "Frames may be lost". This message is wrong -- no frames will be lost. Simply click "Yes" to render the scene an
- LC4D
- r 4D Renderer ===== The renderer turns Cinema 4D frames and scenes into laser-projectable frames and scenes. Here are step-by-step instructions on using the rend
- Tips: Fixing mysterious flickering lines
- -- that is, mysterious lines that appear in some frames and not in others. When investigating the source ... The result is that stray lines appear in certain frames. ===== The classic solution ===== The classic s
- Tips: Scan speeds and LC4D
- is used when tuning. **It does not mean that all frames must be shown at 30,000 pts/sec.** Now, some peop
- Tips: Point spacing for lines
- the scanner’s bandwidth. It also results in laser frames with the least number of points. {{:tools:lc4d:p
- What's new
- ded line endings previously, you needed to import frames of the animation and perform a post-process. This
- Introduction
- u are satisfied with the animations, save them as frames to be played back using Pangolin's BEYOND program