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beyond:3d_whats_new

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beyond:3d_whats_new [2021/04/22 20:15]
Bob Varkevisser created
beyond:3d_whats_new [2021/04/22 20:32] (current)
Bob Varkevisser [Import file formats]
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 We have increased the number of file formats that can be imported into B3D. We can now import STL (stereo lithography) files, PLY files (Polygon files in the Stanford Triangle format), OBJ files (a standard 3D image format supported by many 3D programs), FBX files (Filmbox files that support both 3D models and animations) and SVG files (Scalable Vector Graphics format). All of these import methods can be found on the File -> Import menu.  We have increased the number of file formats that can be imported into B3D. We can now import STL (stereo lithography) files, PLY files (Polygon files in the Stanford Triangle format), OBJ files (a standard 3D image format supported by many 3D programs), FBX files (Filmbox files that support both 3D models and animations) and SVG files (Scalable Vector Graphics format). All of these import methods can be found on the File -> Import menu. 
  
-[IMG]+{{:beyond:b3d-what-is-new-1.png?300&nolink|}}
  
 ==== Showing Z-axis data in the viewports ==== ==== Showing Z-axis data in the viewports ====
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 We have also added the ability to show the Z-axis coordinates of the rear-most and front-most elements in the scene. This information is very handy when using Beam Brush. To enable this, use the viewport menu and select **Show -> Front Z, Rear Z**. We have also added the ability to show the Z-axis coordinates of the rear-most and front-most elements in the scene. This information is very handy when using Beam Brush. To enable this, use the viewport menu and select **Show -> Front Z, Rear Z**.
  
-[IMG]+{{:beyond:b3d-what-is-new-2.png?nolink|}}
  
 ==== Soft Line capability ==== ==== Soft Line capability ====
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 We have added Soft Line capability to the Attributes of each object. This allows you to create faded line endings on any object independently. In the Attributes Manager you will see a new Soft Line section just below the Point Spacing section. The Soft Line section is shown below, along with how it affects a wireframe cube.  We have added Soft Line capability to the Attributes of each object. This allows you to create faded line endings on any object independently. In the Attributes Manager you will see a new Soft Line section just below the Point Spacing section. The Soft Line section is shown below, along with how it affects a wireframe cube. 
  
-[IMG]+{{:beyond:b3d-what-is-new-3.png|}}
  
 **Soft Line Enable** must be checked for any of the other settings on this panel to have affect on the rendered object. **Soft Line Enable** must be checked for any of the other settings on this panel to have affect on the rendered object.
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 Beam Brush section is shown below, along with how it affects a wireframe cube. You can also see how the Front Z and Rear Z in the Viewport is used as the **Z coordinate for front**, and **Z coordinate for rear**, in the Beam Brush section on the right. Beam Brush section is shown below, along with how it affects a wireframe cube. You can also see how the Front Z and Rear Z in the Viewport is used as the **Z coordinate for front**, and **Z coordinate for rear**, in the Beam Brush section on the right.
  
-[IMG]+{{:beyond:b3d-what-is-new-4.png|}}
  
 **Beam Brush Enable** must be checked for any of the other settings on this panel to have affect on the rendered object.  **Beam Brush Enable** must be checked for any of the other settings on this panel to have affect on the rendered object. 
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 We have added a section to the Render Setup dialog box, which allows you to select the inclusion of, and also to control the Z-axis data in, the frames that are generated by BEYOND 3D. This is shown at the bottom of the Render Setup dialog box below, in a section called Include Z-axis data in laser frame.  We have added a section to the Render Setup dialog box, which allows you to select the inclusion of, and also to control the Z-axis data in, the frames that are generated by BEYOND 3D. This is shown at the bottom of the Render Setup dialog box below, in a section called Include Z-axis data in laser frame. 
  
-[IMG]+{{:beyond:b3d-what-is-new-5.png|}}
  
 Since BEYOND includes only a non-photorealisic renderer, it typically creates only two-dimensional output in the laser frames. That is, the laser frames have only X and Y data that change, and normally the Z-axis data is set to zero. However, for certain special effect applications, it may be handy to have BEYOND 3D include Z-axis data.  This may be used in BEYOND to map the Z-axis data onto color, onto brightness or other special effects. This may also be used with single wireframe objects which are then further manipulated and rotated in BEYOND.  Since BEYOND includes only a non-photorealisic renderer, it typically creates only two-dimensional output in the laser frames. That is, the laser frames have only X and Y data that change, and normally the Z-axis data is set to zero. However, for certain special effect applications, it may be handy to have BEYOND 3D include Z-axis data.  This may be used in BEYOND to map the Z-axis data onto color, onto brightness or other special effects. This may also be used with single wireframe objects which are then further manipulated and rotated in BEYOND. 
beyond/3d_whats_new.1619115304.txt · Last modified: 2021/04/22 20:15 by Bob Varkevisser