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beyond:beambrush [2021/04/27 10:51] Bob Varkevisser created |
beyond:beambrush [2023/02/21 10:47] (current) Bob Varkevisser [Beam Brush® (Color effect type)] |
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- | ====== | + | ====== |
- | ===== Projector Settings: | + | ===== Projector Settings: |
- | We have added a tab on the projector settings window for projectors which feature | + | We have added a tab on the projector settings window for projectors which feature |
- | Even though all efforts are made in manufacturing to keep everything lined up perfectly and corrected, the reality of touring means things can get bumped and shifted, so to compensate we have added multiple features so you can correct and get the best performance from your BeamBrush™ | + | Even though all efforts are made in manufacturing to keep everything lined up perfectly and corrected, the reality of touring means things can get bumped and shifted, so to compensate we have added multiple features so you can correct and get the best performance from your Beam Brush® |
- | [IMG] | + | {{: |
===== Output Scaling and Linearity Correction ===== | ===== Output Scaling and Linearity Correction ===== | ||
- | [img] | + | {{: |
In Output Scaling and Linearity Correction we set a minimum and maximum brush size. Generally, this would be 0 and 255. The minimum can be used to set nominal If zero is no longer zero. While this is unlikely its not impossible. We can then use the maximum to set the maximum brush size on the projector. For most beamshow applications this should be at maximum. However, some long throw graphics projections may not want to use full brush size as it will be just blown out if the x/y scaling Is significantly different (in terms of projection size. Its recommended when programming to use full range, so on site the whole show can be rescaled down instead of needing more and there being no more left. | In Output Scaling and Linearity Correction we set a minimum and maximum brush size. Generally, this would be 0 and 255. The minimum can be used to set nominal If zero is no longer zero. While this is unlikely its not impossible. We can then use the maximum to set the maximum brush size on the projector. For most beamshow applications this should be at maximum. However, some long throw graphics projections may not want to use full brush size as it will be just blown out if the x/y scaling Is significantly different (in terms of projection size. Its recommended when programming to use full range, so on site the whole show can be rescaled down instead of needing more and there being no more left. | ||
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===== X-Y Offset ===== | ===== X-Y Offset ===== | ||
- | [img] | + | {{: |
- | BeamBrush™ | + | Beam Brush® |
- | On the left you have percentage of beam brush value, and on the right, you have those points for their X-Y shift shown in a grid. To align use the test pattern to display the X-Y shift pattern, this will show a non-brushed square and a second square with the percentage of BeamBrush™ | + | On the left you have percentage of beam brush value, and on the right, you have those points for their X-Y shift shown in a grid. To align use the test pattern to display the X-Y shift pattern, this will show a non-brushed square and a second square with the percentage of Beam Brush® |
- | You can adjust the colors for the test pattern using the two squares to the right of the display test pattern button. The first is for the non-brushed center, and the second is the color of the brushed square. This Is easier to display in video so check out our quick hints video on BeamBrush™ settings to see how to do this offset alignment. | + | You can adjust the colors for the test pattern using the two squares to the right of the display test pattern button. The first is for the non-brushed center, and the second is the color of the brushed square. This Is easier to display in video so check out our quick hints video on Beam Brush™ settings to see how to do this offset alignment. |
- | ===== BeamBrush™ | + | ===== Beam Brush® |
- | For timing and shift compensation, | + | For timing and shift compensation, |
- | The Slew rate limiter is a calculation that BEYOND makes to make sudden transitions between brush sizes actually look like a sudden change in real life, as the BeamBrush™ | + | The Slew rate limiter is a calculation that BEYOND makes to make sudden transitions between brush sizes actually look like a sudden change in real life, as the Beam Brush® |
- | [IMG] | + | {{: |
- | ===== Projection Zones: | + | ===== Projection Zones: |
- | The Beam Attenuation map has been used for years as an effective and useful tool to change the overall brightness of an area of a zone mainly for safety reasons. We have now added the same tool, but for BeamBrush™, so you can use brightness of a laser, and divergence in conjunction to create a safer show. | + | The Beam Attenuation map has been used for years as an effective and useful tool to change the overall brightness of an area of a zone mainly for safety reasons. We have now added the same tool, but for Beam Brush®, so you can use brightness of a laser, and divergence in conjunction to create a safer show. |
- | ==== BeamBrush™ | + | ==== Beam Brush® |
- | [img] | + | {{: |
- | The BeamBrush™ | + | The Beam Brush® |
In this tool, 0 means no divergence (nominal divergence) and 100 means maximum divergence, this is scaled based on projector settings. | In this tool, 0 means no divergence (nominal divergence) and 100 means maximum divergence, this is scaled based on projector settings. | ||
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The other tools included here are the same tools for the standard Beam Attenuation map. with the laser cursor, and the operation order. | The other tools included here are the same tools for the standard Beam Attenuation map. with the laser cursor, and the operation order. | ||
- | ===== Configuration: | + | ===== Configuration: |
The configuration window can be found by going to " | The configuration window can be found by going to " | ||
- | The configuration window is where you can modify many of the functions of BEYOND and how it operates for you, we have added a couple | + | The configuration window is where you can modify many of the functions of BEYOND and how it operates for you, we have added a couple |
==== Laser Preview ==== | ==== Laser Preview ==== | ||
- | [img] | + | {{: |
- | The laser preview will visualize | + | The laser preview will visualize |
==== Network ==== | ==== Network ==== | ||
- | [img] | + | {{: |
- | Not all visualization software will support the BeamBrush™ | + | Not all visualization software will support the Beam Brush® |
- | ===== Frame Analizer: | + | ===== Frame Analizer: |
The Frame analyzer Is a great tool for people to check the performance of their cues and frames without having a projector to check. | The Frame analyzer Is a great tool for people to check the performance of their cues and frames without having a projector to check. | ||
- | [img] | + | {{: |
- | We have added BeamBrush™ | + | We have added Beam Brush® |
- | Sharp changes in the BeamBrush™ | + | Sharp changes in the Beam Brush® |
- | ===== Live Control: | + | ===== Live Control: |
- | [IMg] | + | {{: |
The Live control tab is where you can control overall parameters of your content as a global override and is the values you would change when you run a midi controller. | The Live control tab is where you can control overall parameters of your content as a global override and is the values you would change when you run a midi controller. | ||
- | We have added a slider for BeamBrush™ | + | We have added a slider for Beam Brush® |
- | This slider is additive and will add the slider value to the active cues, so if the cue has no BeamBrush™ | + | This slider is additive and will add the slider value to the active cues, so if the cue has no Beam Brush® |
This is also now a master slider in the object tree, so it can be used in pangoscript, | This is also now a master slider in the object tree, so it can be used in pangoscript, | ||
- | ===== Advanced Frame Editor: | + | ===== Advanced Frame Editor: |
The Advanced frame editor Is where you can draw laser frames for everything from character creation, logo drawing, and mapping shapes. You can also hand draw laser beam frames, and acts like a photo editing tool like photoshop, or drawing applications like Inkscape. | The Advanced frame editor Is where you can draw laser frames for everything from character creation, logo drawing, and mapping shapes. You can also hand draw laser beam frames, and acts like a photo editing tool like photoshop, or drawing applications like Inkscape. | ||
**Advanced Frame Editor** | **Advanced Frame Editor** | ||
- | [img] | + | {{: |
- | The advanced frame editor has added BeamBrush™ | + | The advanced frame editor has added Beam Brush® |
- | To change the brush values of lines that are already created, you can use all color tools like the, " | + | To change the brush values of lines that are already created, you can use all color tools like the, " |
- | ===== BeamBrush™ | + | ===== Beam Brush® |
- | Oscillator effects work by creating a wave like signal over the span of points, just like waves modify points position, | + | Oscillator effects work by creating a wave like signal over the span of points, just like waves modify points position, |
- | **BeamBrush™ | + | **Beam Brush® |
- | [img] | + | {{: |
- | BeamBrush™ | + | Beam Brush® |
- | [img] | + | {{: |
Under option dropdown, you can change the wave type, including: Sinus, Triangle, Square, Baked Sawtooth, FFT (for inputs), Audio-wave (for audio input) and custom waveform to draw your own waveform. | Under option dropdown, you can change the wave type, including: Sinus, Triangle, Square, Baked Sawtooth, FFT (for inputs), Audio-wave (for audio input) and custom waveform to draw your own waveform. | ||
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You can also choose options for a secondary wave. | You can also choose options for a secondary wave. | ||
- | ===== BeamBrush™ | + | ===== Beam Brush® |
Oscillating Effect type effects move parameter values from a start and end value over time. All oscillating type effects have a start vale, finish value and control over the time, and linearity of the from and two positions. | Oscillating Effect type effects move parameter values from a start and end value over time. All oscillating type effects have a start vale, finish value and control over the time, and linearity of the from and two positions. | ||
- | **BeamBrush™ | + | **Beam Brush® |
- | [img] | + | {{: |
- | BeamBrush™ | + | Beam Brush® |
Under the options dropdown you can determine the curve of which the oscillating effect will modify the points by, between the start and finish values. | Under the options dropdown you can determine the curve of which the oscillating effect will modify the points by, between the start and finish values. | ||
- | ===== BeamBrush™ | + | ===== Beam Brush® |
- | Color type effects modify a frames' | + | Color type effects modify a frames' |
- | ==== BeamBrush™ (Color effect type) ==== | ||
- | [img] | ||
- | BeamBrush™ (Oscillating effect type) will modify all points brush value. Using the start to finish values, you can animate between these values repeatedly over the time set in the beats, or seconds slider. You can also use the delay slider to change at what point the animation will start. | ||
- | Under the options dropdown you can determine the curve of which the oscillating effect will modify the points by, between the start and finish values. | + | ==== Beam Brush® |
- | + | {{: | |
- | ===== BeamBrush™ Effects: Color Type Effect ===== | + | |
- | Color type effects modify a frames' | + | |
- | + | ||
- | ==== BeamBrush™ | + | |
- | [img] | + | |
- | + | ||
- | The BeamBrush™ (Color effect type) modifies the points of the frame over the percentage area where you can key values. This unlike most key effects can be splayed over the points, the x, y and z axis, radius, time, and angle. This effect type is most used for color control, but now can also be used with brush value. Because It is the same effect type as color, it has all same parameters as color, brightness, and power, and can be interchanged. | + | |
- | + | ||
- | [img] | + | |
- | + | ||
- | You can modify how many times it repeats. | + | |
- | + | ||
- | You can change its speed in % complete per beat, or over % complete over a second. | + | |
- | + | ||
- | You can add a time shift to change at which point It starts. | + | |
- | You can also blend to do multiple | + | The Beam Brush® (Color effect type) modifies the points of the frame over the percentage area where you can key values. This unlike most key effects |
- | With action start and end %, you can change at what point of the points, axis, radius, time and angle the effect will start and stop. | + | {{: |
- | You can change the speed option to change the linearity of the modification, | + | * You can modify how many times it repeats. |
+ | * You can change its speed in % complete per beat, or over % complete over a second. | ||
+ | * You can add a time shift to change at which point It starts. | ||
+ | * You can also blend to do multiple effects on top of each other and add transparency to the effect. | ||
+ | * With action start and end %, you can change at what point of the points, axis, radius, time and angle the effect will start and stop. | ||
+ | * You can change the speed option to change the linearity of the modification, | ||
- | ===== BeamBrush™ | + | ===== Beam Brush® |
Key Type effects modify a frame based on parameter values over a period of time, in that time you can create multiple " | Key Type effects modify a frame based on parameter values over a period of time, in that time you can create multiple " | ||
==== Brush Value (Key Effect) ==== | ==== Brush Value (Key Effect) ==== | ||
- | [img] | + | {{: |
Brush value key effect just lets you change the total value of the frame over the keyed area. | Brush value key effect just lets you change the total value of the frame over the keyed area. | ||
==== Brush Offset (Key Effect) ==== | ==== Brush Offset (Key Effect) ==== | ||
- | [img] | + | {{: |
Brush offset will shift the total brush value of each point in the frame based on the value in the key. | Brush offset will shift the total brush value of each point in the frame based on the value in the key. | ||
==== Brush Limiter (Key Effect) ==== | ==== Brush Limiter (Key Effect) ==== | ||
- | [img] | + | {{: |
Brush limiter will change the minimum brush value of the frame, and maximum value of the frame. This can be used to change the brush value of an object without overriding previous brush effect values like color type brush effects. This modifies all points Inside the frame. | Brush limiter will change the minimum brush value of the frame, and maximum value of the frame. This can be used to change the brush value of an object without overriding previous brush effect values like color type brush effects. This modifies all points Inside the frame. | ||
==== Brush Inside (Key Effect) ==== | ==== Brush Inside (Key Effect) ==== | ||
- | [img] | + | {{: |
Just like window clipping and masking, we can change the brush value in inside the square shaped area determined by the minimum and maximum x axis and y axis. and you can set the brush value Inside that square. | Just like window clipping and masking, we can change the brush value in inside the square shaped area determined by the minimum and maximum x axis and y axis. and you can set the brush value Inside that square. | ||
==== Brush Outside (Key Effect) ==== | ==== Brush Outside (Key Effect) ==== | ||
- | [img] | + | {{: |
Just like window clipping and masking, we can change the brush value in outside the square shaped area determined by the minimum and maximum x axis and y axis. and you can set the brush value outside that square. | Just like window clipping and masking, we can change the brush value in outside the square shaped area determined by the minimum and maximum x axis and y axis. and you can set the brush value outside that square. | ||
==== Brush Ramp (Key Effect) ==== | ==== Brush Ramp (Key Effect) ==== | ||
- | [img] | + | {{: |
Brush ramp lets you set a start point of the frame, the end point of the frame, and ramp between a start brush value and end brush value this acts similar to how a color effect would modify points, but instead is done in a key effects to allow you animation between keys. | Brush ramp lets you set a start point of the frame, the end point of the frame, and ramp between a start brush value and end brush value this acts similar to how a color effect would modify points, but instead is done in a key effects to allow you animation between keys. |