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beyond:channels [2023/03/14 16:27]
Bob Varkevisser
beyond:channels [2023/05/01 21:56] (current)
Lyra Letournea [Color Channels]
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 Our original model was pretty simple. Basically a simple array of Channel values, with common access from the sender and receiver. In BEYOND, this system has undergone a few modifications, and we’ve added Physics, Mixer and Time/Channel mix for the Effects side. Our original model was pretty simple. Basically a simple array of Channel values, with common access from the sender and receiver. In BEYOND, this system has undergone a few modifications, and we’ve added Physics, Mixer and Time/Channel mix for the Effects side.
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-===== test ===== 
  
  
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 ===== The Channels Tab ===== ===== The Channels Tab =====
  
-The Channels toolbar contains buttons for the Channel Settings dialog and mixer sliders. Manual control of the Channel values is available using the sliders. //**NOTEthat above the slider there is a panel that visualizes the real channel state. If the slider there has a Physics filter, or if the slider value is mixed with audio, than the final Channel values will be different.**// +The Channels toolbar contains buttons for the Channel Settings dialog and mixer sliders. Manual control of the Channel values is available using the sliders. //**NOTE that above the slider there is a panel that visualizes the real channel state. If the slider there has a Physics filter, or if the slider value is mixed with audio, than the final Channel values will be different.**// 
  
 Sliders do not follow the channel values. First, the slider is one of the components that decides a channel’s value. Second, as soon as audio comes and the channels start to jump left and right, and you cannot catch the slider’s handle. Because of this, BEYOND has separated the slider status indicators from the sliders themselves. Sliders do not follow the channel values. First, the slider is one of the components that decides a channel’s value. Second, as soon as audio comes and the channels start to jump left and right, and you cannot catch the slider’s handle. Because of this, BEYOND has separated the slider status indicators from the sliders themselves.
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 More information on this functionality is available within the PangoScript guide. More information on this functionality is available within the PangoScript guide.
  
 +====== Color Channels ======
 +
 +A new option introduced for BEYOND 5.2 is "color channels". These channels are very similar to regular BEYOND channels in their use but are designed to host "Color" data. Normally this means RGB data. 
 +
 +{{:beyond:color_chanels_location.jpg?600|}}
 +
 +Color channels can be accessed by clicking on the new "color channel" icon located in the top right of the channels tab in the right tabs area. This will open up the color channels window.
 +
 +Color channels can either be manually assigned using the color picker tool above, but can also be automatically adjusted by WebCam Video input pixels, or Timeline video input pixels. For manual selection, we can use this to pick colors, but the RGB Values of the color channel can also be adjusted via pangoscript, object animators external inputs and more as color channels are objects on the object tree. 
 +
 +{{:beyond:color_channel_object_tree.jpg?600|}}
 +
 +When using WebCam or Timeline video pixels, you can set a specific color channel to be the color of a specific pixel in video. One way this can be used is to create different color channels for different locations of lasers in a setup, and recolor each laser using different color channels. This will allow for matrix kinds of effects and what is normally only seen in led pixel instillations or when video can drive brightness of lighting fixtures over a rig, a newer kind of effect that we are excited to be introducing with color channels. 
 +
 +{{:beyond:color_chanels_video_recolor_1.jpg?600|}}
 +
 +{{:beyond:color_chanels_video_recolor_2.jpg?600|}}
 +
 +===== Using Color Channels in Effects ======
 +
 +Many effects that have color as parameters now can use color channels as substitutes to RGB values. The most exciting and visual example being the Color Type, Color Effect most people use when creating cues. Here you can set the color keys in the keyed area to follow color channels. This allows for a very detailed and unique color effect that can be recolored quickly due to live or external commands without changing the intent of the original design.
 +
 +{{:beyond:color_channels_inside_color_effect_type_color_effect.jpg?600|}}
 +
 +Key effects where RGB values are stored may also use color channels instead of set values, a few key effects where color channels are supported is listed below:
 +  * Color
 +  * Color Gradient
 +  * Color Wing
 +  * Color Wing Points
 +
 +This list is subject to change as suggestions and feedback will either add effects or color channels being added to previous effects. 
 +
 +{{:beyond:color_channels_key_effects.jpg?600|}}
beyond/channels.1678807671.txt · Last modified: 2023/03/14 16:27 by Bob Varkevisser