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beyond:cue_groups [2020/06/11 19:20]
127.0.0.1 external edit
beyond:cue_groups [2024/01/10 15:36] (current)
Bob Varkevisser
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 ====== Cue Groups ====== ====== Cue Groups ======
  
-BEYOND 4.0 offers a new way to perform live shows. The idea is simple – you can Group Cues together to make it easier for you to find Cues of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liquid Skies, Strobing Cues, Fast Cues, Slow Cues etc. You can Group them by any feature or property you personally find useful to have grouped together. Then having created Groups of Cues, you can **run one cue in a Group**, much as you might run 1 Cue on a particular Page in Single Cue Mode. Groups are really a way of subdiving a Page into distinct areas of Cues with similar properties or features. It's as simple as that. But such a simple idea has multiple consequences that create a bigger picture. +BEYOND offers a new way to perform live shows. The idea is simple – you can Group Cues together to make it easier for you to find Cues of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liquid Skies, Strobing Cues, Fast Cues, Slow Cues etc. You can Group them by any feature or property you personally find useful to have grouped together. Then having created Groups of Cues, you can **run one cue in a Group**, much as you might run 1 Cue on a particular Page in Single Cue Mode. Groups are really a way of subdiving a Page into distinct areas of Cues with similar properties or features. It's as simple as that. But such a simple idea has multiple consequences that create a bigger picture. 
  
 eg. In Beyond, if using a Grid of 10x10 there are 100 possible Cues to choose from. However, if you Group the Cues together in 3 Groups, then you can only use 3 at any one time, as you can only run 1 Cue from any Group. At 1st glance, this looks very limiting, however, there's a very good reason - anymore and the lasers' scanners likely wouldn't be able to cope. So what the restriction gives is speed. What the Group gives is simplicity. What we have learnt over the years is that flexibility brings complexity, and it is hard to operate a complex system. It is hard to keep track of multiple things interacting together and foresee what will happen. Hence why it's better to have fewer Cues available to run at the same time and have more predictability about the outcome, than have too many able to run at once and have the system slowed either by the Cues running or the unforseen outcome from running so many Cues along with other features such as FX.   eg. In Beyond, if using a Grid of 10x10 there are 100 possible Cues to choose from. However, if you Group the Cues together in 3 Groups, then you can only use 3 at any one time, as you can only run 1 Cue from any Group. At 1st glance, this looks very limiting, however, there's a very good reason - anymore and the lasers' scanners likely wouldn't be able to cope. So what the restriction gives is speed. What the Group gives is simplicity. What we have learnt over the years is that flexibility brings complexity, and it is hard to operate a complex system. It is hard to keep track of multiple things interacting together and foresee what will happen. Hence why it's better to have fewer Cues available to run at the same time and have more predictability about the outcome, than have too many able to run at once and have the system slowed either by the Cues running or the unforseen outcome from running so many Cues along with other features such as FX.  
beyond/cue_groups.1591896042.txt · Last modified: 2020/06/11 19:20 by 127.0.0.1