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beyond:effects

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beyond:effects [2023/03/21 17:31]
Lyra Letournea
beyond:effects [2023/04/24 10:46] (current)
Bob Varkevisser [Multi Zone time shift]
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 **Presets** - For each key effect there is list of presets. A Preset is a simple container for effect values where you can save your frequently used states.  Right now this is just a constant. In addition to Add and Delete buttons there is a Context menu that has commands such as Update, Rename, Add and Delete **Presets** - For each key effect there is list of presets. A Preset is a simple container for effect values where you can save your frequently used states.  Right now this is just a constant. In addition to Add and Delete buttons there is a Context menu that has commands such as Update, Rename, Add and Delete
  
-**Action** is an advanced Effect Property. See corresponding Chapter. +**Action** is an advanced Effect Property. See corresponding Chapter.
  
 The Key effect time resolution is controllable when working in BEYOND Timeline mode. If you click on the Effect line in a Timeline show, the bottom of the context menu will show:  The Key effect time resolution is controllable when working in BEYOND Timeline mode. If you click on the Effect line in a Timeline show, the bottom of the context menu will show: 
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 The **Options** button gives access to a menu for defining how to apply the color effect to the laser content. The **Options** button gives access to a menu for defining how to apply the color effect to the laser content.
 +
  
 **By points** - depending on the linear order of points within the frame. First point is the start of the pattern; last point is the end of the pattern. **By points** - depending on the linear order of points within the frame. First point is the start of the pattern; last point is the end of the pattern.
  
-**By X axis** - based on the X coordinate of the portion of the laser content (horizontally) 
  
-**By Y axis** - based on the Y coordinate of the portion of the laser content (vertically)+**By X axis** - based on the X coordinate of the portion of the laser content (horizontally). 
 + 
 + 
 +**By Y axis** - based on the Y coordinate of the portion of the laser content (vertically)
  
 **By Z axis** - based on the Z coordinate of the portion of the laser content (backward-forward) **By Z axis** - based on the Z coordinate of the portion of the laser content (backward-forward)
 +
  
 **By Radius** - based on the distance from center of the laser projection area in a circular radial pattern. **By Radius** - based on the distance from center of the laser projection area in a circular radial pattern.
  
-**By Radius (Unlimited) - Based on the distance from center of the laser projection area, accounting for greater then 100 values (includeds corners of area)+ 
 +**By Radius** (Unlimited) - Based on the distance from center of the laser projection area, accounting for greater then 100 values (includeds corners of area)
 + 
  
 **By Time** - uses the pattern as a sequence of colors, where one color will be applied to a the whole frame. **By Time** - uses the pattern as a sequence of colors, where one color will be applied to a the whole frame.
 +
  
 **By Angle** - applies based on the circular angle from center of projection area outwards by 360 degrees. **By Angle** - applies based on the circular angle from center of projection area outwards by 360 degrees.
 +
  
 **By X (Symmetrical)** - based on the x coordinate but in both directions from center, instead of entire axis. **By X (Symmetrical)** - based on the x coordinate but in both directions from center, instead of entire axis.
 +
  
 **By Y (Symmetrical)** - based on the y coordinate but in both directions from center, instead of entire axis. **By Y (Symmetrical)** - based on the y coordinate but in both directions from center, instead of entire axis.
 +
  
 **By z (Symmetrical)** - based on the z coordinate but in both directions from center, instead of entire axis. **By z (Symmetrical)** - based on the z coordinate but in both directions from center, instead of entire axis.
 +
 +
  
 **By XY square/blend** - based on an equalized radius of x and y axis, a bridge between radius and radius unlimited.  **By XY square/blend** - based on an equalized radius of x and y axis, a bridge between radius and radius unlimited. 
  
-**Bu XUZ (Cube)** - Based on equalized radius of all axis.+ 
 +**By XYZ (Cube)** - Based on equalized radius of all axis.
  
  
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-**Color "Type" effects* have also two separate modes for between keys.+**Color "Type" effects** have also two separate modes for between keys.
  
 **Gradient** - color pattern change uses a gradient (smooth change between key-colors)  **Gradient** - color pattern change uses a gradient (smooth change between key-colors) 
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 ===== Chase property ===== ===== Chase property =====
  
-**Clock** - The chase speed is defined by Time (seconds). Value is the duration of one step.
Metronome - the chase speed is defined by Metronome (beats). Value is the duration of one step.
Event - In the drop down selector you can pick one of standard names listed or enter your Own Event name. Entering your Own Event name is used for using PangoScript. 
Manual - this is for using PangoScript to control the chase property. The step index will be controlled by PangoScript +**Clock** - The chase speed is defined by Time (seconds). Value is the duration of one step.
Metronome - the chase speed is defined by Metronome (beats). Value is the duration of one step.
Event - In the drop down selector you can pick one of standard names listed or enter your Own Event name. Entering your Own Event name is used for using PangoScript. 
Manual - this is for using PangoScript to control the chase property. The step index will be controlled by PangoScript.
  
 ===== Effects in Chase ===== ===== Effects in Chase =====
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   * Action - Effect   * Action - Effect
  
-EYOND takes the incoming frame, calculates the effect for the 1st zone, saves the result, takes the original frame, applies the effect with time shift, saves for the second zone, takes the original frame, calculates the effect with double the shift value, saves to third zone and so on... The important consequence - at the time the laser content is incoming, we have one frame that is routed to multiple zones, and once outputted - multiple frames being routed to one (corresponding) zone. +BEYOND takes the incoming frame, calculates the effect for the 1st zone, saves the result, takes the original frame, applies the effect with time shift, saves for the second zone, takes the original frame, calculates the effect with double the shift value, saves to third zone and so on... The important consequence - at the time the laser content is incoming, we have one frame that is routed to multiple zones, and once outputted - multiple frames being routed to one (corresponding) zone. 
  
 Please note, Multi zone time shift can only be applied once, and instead of one frame we have many frames at the output point as it is too late to do at the Projection Zone level.  Please note, Multi zone time shift can only be applied once, and instead of one frame we have many frames at the output point as it is too late to do at the Projection Zone level. 
beyond/effects.1679416266.txt · Last modified: 2023/03/21 17:31 by Lyra Letournea