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- Renderer: Ultra-smooth refresh-based rendering
- ====== Renderer: Ultra-smooth refresh-based rendering ====== 3ds Max was designed to produce "time based" animations. That is, it produces animations based on a fixed number of frames per second. While this ... cial rendering method called Ultra-smooth refresh-based rendering. {{:tools:lcmax:ultra-smooth-1.png?no
- What's new
- s]]. * Added [[tools:lcmax:ultra-smooth_refresh-based_rendering#optional_points_in_other_tracks_parame... ints in other tracks]] to the Ultrasmooth Refresh-based Animation rendering capability of Lasershow Conv... lity to Cancel [[tools:lcmax:ultra-smooth_refresh-based_rendering|Ultra-smooth rendering]] if desired. T... le scenes. * [[tools:lcmax:ultra-smooth_refresh-based_rendering|Ultra-smooth refresh-based rendering]]
- LC Max
- Output]] * [[tools:lcmax:Ultra-smooth refresh-based rendering|Ultra-smooth refresh-based rendering]] * [[tools:lcmax:Include Z-axis data in laser frame
- Renderer
- ion calculations and curve detection calculations based on the **Output Size** settings. The default val... ues for the filter, curve and corner settings are based on a frame window output size of 320-by-320 or 3
- Renderer: Overview
- rendered. * [[tools:lcmax:ultra-smooth_refresh-based_rendering|Ultra-smooth refresh-based rendering]]: Allows you to render the smoothest animations possib
- Utility: Object Quick-Setup
- a single object that actually has four parts: the base, the top, the spout and the handle. It would be f
- Tips: Scan speeds and LC MAX
- d. In fact, this is Pangolin's suggestion. ===== Base recommendation ===== Pangolin suggests that all
- Tips: Point spacing for objects
- sershow Converter MAX to adjust the point density based on the size of the sphere. As the camera angle c
- Tips: Color and path consistency
- and the color of these intersecting lines -- all based on the setting for **Color of intersecting lines
- Renderer: Line Color
- t, Lasershow Converter MAX will create a material based on the Object's color.) This material controls t
- Utility: Object Beam Brush
- Brush (dynamic divergence), and also separately Z-based brightness depth cueing of lines, on an object-b