Fulltext results:
- Latest Features
- a similar way will also be able to import like Cuepoints for example. * **[[beyond:timeline|Timeline Q... ding soft line endings for corner vectors and end points and Beam Brush/ Depth Cue features to change Bea
- The Configuration Dialog Box
- t using the LD2000 software. **QM2000 Min number points** - This defines the minimum number of points for LivePRO styles. **IMPORTANT: Do not set a small number points. It will not make the system more effective.** I... e update takes the time independently of how many points it calculates. As such, we recommended a minimum
- BEYOND and the X-Box Kinect 360
- {:beyond:xbox-kinect2.png?nolink|}} There are 20 points in the skeleton. Each point has X, Y, Z coordinates and an activity flag. If the point is not visible (meaning it can not be recognized ... the value of the active property is zero. If the point is visible, than the value of the active property
- Lasershow Designer BEYOND Manual
- ershows, BEYOND, and Entertainment]] * [[beyond:Pointing to a cue location|Pointing to a cue location]] * [[beyond:RealTime Audio|RealTime Audio]] * [[be... Window|Universe Window]] * [[beyond:Vectors and Points|Vectors and Points]] * [[beyond:Webcam Interface|Webcam Interface]] * [[beyond:How to Bypass specif
- Advanced Frame Editor
- form sent to the X, Y and Color output DACs. The point of a laser frame is like a sample of an audio fil... oduced several new ideas. The first change is the Point. In LD2000 we have point oriented and vector oriented frames. In BEYOND we have “mixed” frames where vector and point data are present together within one frame. You w
- How to use the Timeline Marker Import, Track Search, and Big Timecode Window @beyond:video
- dustry standard software including Reaper and cue points. Timeline Track search: you can now search your
- Creating a city with animation
- png?nolink|}} | ==== Step 3 ==== Click on the “Points mode” button and drag/select the middle points of the object one by one and drag them. **Attention you... ’ve made a loop by first registering the starting point with record, then going to the last frame without... ng to change the interpolation. Click on the top point from the curve. {{:beyond:beyond3d-76.png?nolink
- Q-Shift
- hen for B. This will be your "start" and "finish" points for the effect. You can utilize as many or as li... ys or the animation between your start and finish points are edited within the "Pad Properties" window. A
- Art-net DMX and sACN
- ruption of output. As well you can see some data points related to Art-Net, such as Packets, loops and y
- TV Mode
- Usually, each laser frame has its own number of points. Content creators tend to minimize the number of points to decrease the flicker. That is why in animations the number of points per frame changes a lot. The other aspect is sam... ners), 40K, 60K, etc. The number defines how many points per second laser controller output. Of course, i
- FIFO image
- rameter** | **Description** | | Count | number of points saved in the FIFO (buffer)| | Record interval | ... sition into FIFO. | | Break up | distance between points after which the line will split. With a short distance between recorded points, you will have a solid line. If the distance is ... ave separate lines. | | Beam mode | each recorded point will look like a single beam. | ===== FIFO trans
- Particle image editor
- start lag. | | Center | Allows you to change the point and spread of the particles at the start point. | | Lifetime | Allows you to infuence the time a particl
- Networking for Lasershows, BEYOND, and Entertainment
- sues, so we recommend 10.x.x.x as a good starting point, or utilizing the ubiquitous 192.168.1.x prefix a... ases, if you had 60kpps scanners, frames with 200 points, you are talking 300 frames a second! Multiply t... t overall when doing your shows. Hopefully to the point where you will never experience any issues. ===... haven't done this yet, a link will magically appear at some point in the future when this gets setup.
- BEYOND TimeLine Guide
- Local TimeLine cue; a Workspace/Cue List Cue is a pointer or reference to a Cue somewhere else (note a “s... * **Prev** - Moves cursor to the previous “edit point”. Edit point means event start or ending, or a key on key effect lines. * **Play/Stop** - play/stops ... ow. * **Next** - Moves cursor to the next “edit point”. Edit point means event start or ending, or a k
- Projection Zones in BEYOND
- pattern. The simple test pattern has roughly 500 points, and the grid test pattern has roughly 1000 points. Using the simple test pattern (when you are project... n will give you more or less “dots” (i.e. change points) on the grid. The more “dots”, the more detaile... in advantage of the Mesh, is that you control the points directly, without the need for additional correc