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- Renderer @tools:lcmax
- r’s 1:1 aspect ratio. (If you are producing laser animations that will eventually be projected along with vid... max:renderer-7.png|}} ===== Step 3: Rendering an animation ===== In the last topic, we rendered a single frame of the cube. Let's create an animation of the cube rotating. To do this, close the **Ren... ton. It will turn red to indicate that you are in animation mode. - Using the **Rotate** tool, rotate the c
- Lasershow Converter 4D Renderer @tools:lc4d
- r’s 1:1 aspect ratio. (If you are producing laser animations that will eventually be projected along with vid... s:lc4d:step3-5.gif|}} ===== Step 4: Rendering an animation ===== In the last step, we rendered a single frame of the cube. Let's create an animation of the cube moving. To do this, we use the **Auto... want to add changes in your scene. ==== Generate animation frames ==== To create a laser animation of the m
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- === 3ds Max was designed to produce "time based" animations. That is, it produces animations based on a fixed number of frames per second. While this works wonderfully... ther factors. Because of this, if you playback an animation produced by a time-based tool like 3ds Max in las... ypically see a relatively jumpy or choppy looking animation, especially if this animation is played back as a
- Render Settings: Ultra-smooth rendering @tools:lcflash
- te SWF files are designed to produce "time based" animations. That is, these programs produces animations based on a fixed number of frames per second. While this works... ther factors. Because of this, if you playback an animation produced by a time-based tool like Adobe FLASH in... ypically see a relatively jumpy or choppy looking animation, especially if this animation is played back as a
- Tutorial @tools:lcflash
- ==== Step 3: Drag the frame slider ===== Once the animation has been loaded and converted, you can drag the frame slider to review the resulting animation, both on the computer screen and on the laser. {... o re-render the whole scene, click on the "Render animation" toolbar button, or press F5. {{:tools:lcflash:image7.gif?nolink|}} ===== Step 8: Play the animation ===== At any point in time, you can play the anim
- What's new @tools:lcmax
- gs previously, you needed to import frames of the animation and perform a post-process. This created extra wo... so the Modifier plugin. This allows you to create animations that use dynamic beam divergence capability buil... topic about [[tools:lcmax:tips dust and particle animations|dust and particle animations]]. * Added the ability for the plug-in to work with Lasershow Designer BEYON
- SWF File Requirements @tools:lcflash
- rter FLASH will produce the highest quality laser animations as a result of using these files. ===== Files g... hese programs, but if your real interest is in 3D animation, Pangolin recommends that you acquire Lasershow C... neric 3D plug-ins. The projected image quality of animations generated by Lasershow Converter MAX is also sup... ses, Lasershow Converter FLASH will produce laser animations which are actually better than the original lase
- Playback controls @tools:lcflash
- * button, Lasershow Converter FLASH will play the animation at the frame rate specified in the **FPS** (frame... to the right. If you press this button again, the animation will stop playing. ===== A note about the smoothness of animations ===== Lasershow Converter FLASH is capable of making very smooth animations. However, the animated output seen on the laser
- Lasershow Converter Blender @tools:lcblender
- ow Converter Blender can display laser frames and animations in this window. Note that rendering into this wi... rendering** - Allows you to see each frame of the animation, as it is being rendered. Once the rendering proc... ows you to automatically send frames of the laser animation to the selected cue in BEYOND, every time renderi... king on this button will send frames of the laser animation to the selected cue in BEYOND. Using this button
- LC Max @tools:lcmax
- ings]] * [[tools:lcmax:tutorial 5|Tutorial 5/5: Animation]] ===== Lasershow Converter MAX Renderer =====... e]] * [[tools:lcmax:renderer#step_3rendering_an_animation|Step 3: Rendering an animation]] * [[tools:lcmax:renderer#step_4viewing_an_animation_and_sending_it_to_beyond|Step 4: Viewing an animati
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- Renderer: Laser Output @tools:lcmax
- Output ===== Allows you to see each frame of the animation, as it is being rendered. Once the rendering proc... second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan
- LC Flash @tools:lcflash
- that will allow you to produce high-quality laser animations from Shockwave Flash files. * [[tools:lcflash... al#step_3drag_the_frame_slider|Step 3. Review the animation]] * [[tools:lcflash:tutorial#step_4select_an_o... -render_to_see_your_changes|Step 7: Re-render the animation]] * [[tools:lcflash:tutorial#step_8play_the_animation|Step 8: Play the animation]] * [[tools:lcflash:t
- LC4D @tools:lc4d
- me]] * [[tools:lc4d:render#step_4rendering_an_animation|Step 4: Rendering an animation]] * [[tools:lc4d:render#step_5viewing_an_animation|Step 5: Viewing an animation]] * [[tools:lc4d:render#step_6summary|Step 6: Summary]] ==== Post-Render E