Fulltext results:
- Latest Features
- e over a local network. Link synchronizes musical beat, tempo, and phase across multiple applications ru... atically trigger cues and trigger effects, to the beat of the music or triggered by incoming audio. *
- How to Sync Your Lasers to Music with Link or Pango Beats @quickshow:video
- on Link is a technology that synchronizes musical beat, tempo, phase, and start/stop commands across mul
- Q-Shift
- ect length. 4/4 means the effect length will be 1 beat over one effect length. 1/4 means the effect length will be 1/4th of a beat for one effect length. These can be utilized to... same effect example above, with 4 lasers and a 4-beat effect, you would select 100%. This means all 4 l
- QuickTargets (Beam Sequencing)
- ol. Typically beam sequences are performed to the beat of the music and typically with each beam position remaining on only for a single beat. If this is desired, see the picture above (which
- Cue Groups
- s of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liqu
- Toolbar
- s of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liqu... , Strobing Cues, Fast Cues, Slow Cues etc. ===== Beat synchronization system ===== QuickShow is a beat-oriented program. The beat counter is always running and you can see the beats per minute, and also a m
- Audio Synchronization Methods @quickshow:video
- This video shows you how you manualy can sync the beat, how you can sync bpm on incoming audio signal, o
- Cue properties
- mon type of animation -- used with most cues) - Beat-based animation (allows you to control the animation based on the Beat system. This is very handy for visuals that go to the beat of the music.) ===== Scan rate and optimization
- QuickDMX
- ol. Typically beam sequences are performed to the beat of the music and typically with each step within the sequence remaining on only for a single beat. If this is desired, see the picture above (which
- Keyboard Equivalents
- n be accessed using **F1** through **F12** ===== Beat-related keys ===== The **SPACE BAR** will genera... the timer. The **BACKSPACE** key will generate a beat and re-synchronize the timer. ===== Virtual MIDI
- About Timeline and BPM relation
- tiplier of time. At that time we had nothing like beat, only time and speed control. At the time of th... fects got additional options - the ability to use Beat or Clock. The playback engine always supplies t... line uses a Clock based effect, the second line a Beat based effect. Both located in same event, which ... s time as primary information and then calculates Beat based on the time position. Technically the tim
- Music and Beats overview
- ====== Music and Beats overview ====== The Beat system is always running in QuickShow, and it can be s... w. {{:quickshow:tb_beats.jpg|}} You can set the beat by repeatedly clicking on the "BPM" label next, o... abel or press the **SPACE BAR** repeatedly to the beat of the music. When you do this, the average BPM o... ed and this will be used to synchronize the timer beat system. Note that you can press the **BACKSPACE*
- Effect Editor
- ditor3.jpg|}} ===== Actions can be based on the beat of the music, or based on time ===== {{:quicksho... fects (typically used to perform functions to the beat of the music, such as zooming, fading, rotating,
- Advanced Text editor
- e text that automatically waves and groves to the beat of the music. {{:quickshow:advancedtext2_4_0.png
- Toolbar overview
- s of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liqu... Strobing Cues, Fast Cues, Slow Cues etc. ====== Beat synchronization system ====== QuickShow is a beat-oriented program. The beat counter is always running and you can see the beats per minute, and also a m