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- Lasershow Designer BEYOND Manual
- import/export]] ===== Editors ===== * [[beyond:Clock|Clock]] * [[beyond:effect editor Overview|Effect Overview]] * [[beyond:Frame editor|Frame editor]] ... Shape (abstract) editor]] * [[beyond:Advanced Clock editor|Advanced Clock editor]] * [[beyond:Advanced Color settings|Advanced Color settings]] * [[bey
- How to use the Timeline Marker Import, Track Search, and Big Timecode Window @beyond:video
- e MA Guys and fill your screen with your timecode clock, now you can, because why not? **Chapters** *
- Grid Toolbar
- t value can be controlled manually or from a MIDI Clock. Please note, a MIDI Clock and MIDI Time code are different things. Right click on the BPM panel to sh... internal BPM system only** - disables using MIDI Clock messages **Enable MIDI input to set BPM** - allows use of MIDI Clock messages when they are received. **Quantize Clic
- Particle image editor
- rticle engine is based on a hybrid between the PC clock and incoming time from a player. The impact of th
- QuickFX
- uickfx_explained_b.jpg|}} As shown, you simply clock on a desired effect, and it will be applied on to
- Networking for Lasershows, BEYOND, and Entertainment
- ith the PC and each other to have the exact same “clock time” with each other. On the BEYOND side, the so
- BEYOND TimeLine Guide
- s empty space between A/V Events then an internal clock will be used. This means BEYOND will play the Ti... {{:beyond:beyondtimelineeditor26.png?nolink|}} **Clock/Beat mode** - means that the effect runs the same
- QuickDMX
- to 4 and click on the Time button (indicated by a Clock icon -- this indicates time instead of beats).
- Channels
- ule, BEYOND Effects are based on time, either the Clock or Metronome. In both cases this is a time based
- Using Effects in BEYOND
- ion can be set in Time (seconds) or in Beats. The Clock icons means Time based; the Metronome icon means ... he selected cells. ===== Chase property ===== **Clock** - The chase speed is defined by Time (seconds).... Zone level. {{:beyond:effectsimage25.png|}} **Clock Shift** and **BPM shift** define a “delta” - time... {{:beyond:effectsimage27.png|}} Options **Limit clock duration** and **Limit beam duration** suspend th
- How to create and use clocks inside of BEYOND software @beyond:video
- you can create and use clocks inside BEYOND. The clock allows you to create analog and digital clocks. The clock can also show the date. ---- [[beyond:video:|R
- PangoScript Commands
- multiplier... :-) Layer number: 1..4, Mask (1 is clock, 2 is beat, 3 is clock and beat), Value of multiplier| |MultiCue|MultiCue| |MuteAllProTracks|MuteAllProT... er number: 1..4, Multiplier 1 - default value for clock and metronome| |SetFXMulAx|SetFXMulAx 1, 3, 1|Layer number: 1..4, Mask (1 is clock, 2 is beat, 3 is clock and beat), Value of multip
- Timeline Event Tab
- EYOND specific option. We have two time sources - Clock and Beats (metronome). Beat based animations are ... based sequence** - the playback speed depends on Clock (time) and is measured in steps per second. **Be
- Live Control in BEYOND
- X Speed panel offers two sliders, for the control Clock and Beat time components. And for our existing ... e have six FX lines. In LivePRO we only had the Clock. In BEYOND, we have the Clock and Beats for time sources. In LivePRO we had 4 tracks. In BEYOND, time ... * - Defines duration of an effect’s execution. **Clock/Metronome** - Means the measure or duration in se
- FB4 Settings Basics
- trollers. ===== Menu Quick ===== All FB4 – Sync clock to PC clock. BEYOND/QS sends a single broadcast message that sets the clock of all present FB4 controllers that are available in the network. You can setup a clock for each FB4 separately, as example for testing a