Fulltext results:
- LC Max
- er]] * [[tools:lcmax:renderer#step_2rendering_a_frame|Step 2: Rendering a frame]] * [[tools:lcmax:renderer#step_3rendering_an_animation|Step 3: Rendering an... ] * [[tools:lcmax:Include Z-axis data in laser frame|Include Z-axis data in laser frames]] ===== Lase
- Utility: Object Point Spacing
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter MAX, the
- What's new
- the ability to show information relevant to laser frame rendering in several 3ds Max rendering windows. T... nal information shows the number of points in the frame, as well as the Z-axis coordinates of the rear-mo... internal "[[tools:lcmax:laser_output|LD Animation Frame]]" number if the Starting LD Frame is set to a value greater than 1. ===== Version 2.11 ===== * Fixe
- Tips: Importing artwork
- port-artwork-8.gif?nolink|}} 10. Render a single frame with Lasershow Converter MAX. Later you can rende
- Utility: Object Line Color
- n make it so that an object that is closer on one frame, is not the same object that is closer on another frame. This can make the colors of intersecting lines change from frame to frame, which can be disturbing. Most of the time, you should select either **Color of this object**
- Utility: Object Line Types
- his makes the object look like a typical 3D laser frame with no hidden line removal within this object. N... not actually write any data (points) to the laser frame. This lets the object mask or intersect other obj
- Utility: Object Filter Settings
- e of the filter settings represents pixels in the frame window (the one that appears each time you render a frame or animation). A value of 1.5 means 1.5 pixels. If the frame window **Output Size** is set to 320-by-320 or 32
- Tips: Color and path consistency
- ble for the beam path to stay consistent from one frame to the next. Lasershow Converter MAX ensures that... beam path from object to object. If on the first frame, object A was drawn first and object B was drawn last, but on the second frame object B was drawn first and object A was drawn l... at the path within an object does not change from frame to frame. This path finding is very difficult and
- Tips: Beam path optimization
- tion that the path is substantially changing from frame to frame. In such a case, try the **Circular optimization** option. This has some additional rules to tr... t is possible that the beam path will change from frame to frame which is undesirable. However, if this mountainous terrain is just one part of a scene with man
- Utility: Object Beam Brush
- rs in the 3ds Max Viewport as well as the Virtual Frame Buffer, and even the Lasershow Converter MAX prev
- Renderer
- ctiveShade** renderer. ===== Step 2: Rendering a frame ===== Now that Lasershow Converter MAX has been ... rol two things: - They control the size of the frame window that 3ds Max displays while rendering the scene. A 320-by-320 frame window is large enough so that you can see what i... all enough to stay out of the way. (The **Virtual Frame Buffer** checkbox, in the **Render Output** secti
- Renderer: Include Z-axis data in laser frames
- whether Z-axis data will be included in the laser frame output. If this check box is not checked, then th
- Renderer: Ultra-smooth refresh-based rendering
- projectors are based on mechanical scanners, the frame rate of laser displays is almost never fixed -- i... ints per second) and the number of points in each frame, among other factors. Because of this, if you pla... of your frames exceed that number of points, each frame that Lasershow Converter MAX creates will have a different number of points. With each frame having a different number of points, there is no
- Renderer: Laser Output
- s you to enter text that will be assigned to each frame rendered by Lasershow Converter MAX. This frameno... for frames. When frames are created, the 3ds Max frame number will be appended to this text. In the example above, the framenote for the first frame would be "LCMax Frame 1", the framenote for the second frame would be "LCMax Frame 2", etc. Note that th
- Renderer: Filter Settings
- e of the filter settings represents pixels in the frame window (the one that appears each time you render a frame or animation). A value of 1.5 means 1.5 pixels. If the frame window **Output Size** is set to 320-by-320 or 32