Fulltext results:
- Renderer: Ultra-smooth refresh-based rendering
- endering ====== 3ds Max was designed to produce "time based" animations. That is, it produces animation... this, if you playback an animation produced by a time-based tool like 3ds Max in laser, you will typica... especially if this animation is played back as a Time-based animation in BEYOND. On the other hand, if ... er of points, there is no way to produce a smooth time-based animation and there is also no way to prese
- Renderer: Laser Output
- same as the 3ds Max frame number reported on the time slider. ===== Prevent intersection flickering ==... of both check boxes is synchronized. ===== Real Time Rendering ===== Shows laser output in real time. As you create new objects in 3ds Max or move the came... tly see the result displayed on the laser in real time. This makes working with Lasershow Converter MAX
- What's new
- after the release of the LD2000 platform. At the time the LD2000 SDK was the most developed of its time. However, LD2000 is now a 22-year-old platform, and w... had some drawbacks including increased rendering time, and possibly sub-optimal results. Starting with ... disappear. This change should also make rendering time slightly faster. ===== Version 4.00 ===== * G
- Renderer
- and click on the **Rotate** tool. - Move the **Time Slider** all the way to the right, to frame 100. ... At this point, you should be able to move the **Time Slider** back and forth, and see the cube rotatin... r Render Scene dialog box is presented. The last time, only one frame of the cube was rendered. This is because **Single** was selected in the **Time Output** section of the Render Scene dialog box.
- Utility: Object Line Color
- tton. ===== What color to use ===== Most of the time, you will select the object’s **Diffuse** color i... e to frame, which can be disturbing. Most of the time, you should select either **Color of this object*
- Tips: Fixing mysterious flickering lines
- : Fixing mysterious flickering lines ====== From time to time, Lasershow Converter MAX users have reported "mysterious flickering lines" -- that is, mysterio
- Tips: Beam path optimization
- ressive optimization** Pangolin has spent a long time to develop the path generation algorithms employe... ommended that you leave this selected most of the time. However, in some animations you may notice a st
- Utility: Object Filter Settings
- r when identifying overlapping lines. Most of the time, this should be set to between 20 and 45 degrees.... ls in the frame window (the one that appears each time you render a frame or animation). A value of 1.5
- Tips: Using renderable splines
- haracters, fire and other things that change with time. ===== What is "renderable"? ===== The word "re... ed quality of the laser output, but the rendering time will increase dramatically! ===== Object Quick-S
- Renderer: Line Types
- tion is turned off by default to save calculation time. | {{:tools:lcmax:renderer-line-types-13.jpg?nol
- Utility: Object Quick-Setup
- . Normally, this is turned off to save processing time. However, in a complex object, it is necessary to
- Utility: Object Line Types
- fferent treatment. This requires longer rendering time, but provides perfect results. | {{:tools:lcmax:
- Tips: Importing artwork
- mport DXF File** dialog box comes up. Most of the time, the default settings should be used. For more in
- Renderer: Filter Settings
- ls in the frame window (the one that appears each time you render a frame or animation). A value of 1.5
- Modifier: Contours
- g at 75%. You can even animate these numbers over time. However, you should not that a starting percenta