This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
tools:lc4d:object_tag_object_line_color [2021/04/22 18:15] Bob Varkevisser [See Also] |
tools:lc4d:object_tag_object_line_color [2021/04/22 18:20] Bob Varkevisser |
||
---|---|---|---|
Line 4: | Line 4: | ||
**Note**: The control of intersecting lines color is done within the [[tools: | **Note**: The control of intersecting lines color is done within the [[tools: | ||
- | [IMG] | + | {{: |
===== Assigning line color ===== | ===== Assigning line color ===== | ||
Line 14: | Line 14: | ||
To select a specific color, most of the time you will use the Cinema 4D **Materials editor**. In addition to certain colors, the material editor also allows the assignment of gradients or textures to objects. (In most cases textures only are useful when the objects are rendered with [[tools: | To select a specific color, most of the time you will use the Cinema 4D **Materials editor**. In addition to certain colors, the material editor also allows the assignment of gradients or textures to objects. (In most cases textures only are useful when the objects are rendered with [[tools: | ||
- | [IMG] | + | {{: |
When you click on the colored swatch, a dialog box appears that allows you to select the exact color you want. | When you click on the colored swatch, a dialog box appears that allows you to select the exact color you want. | ||
- | [IMG] | + | {{: |
- | | [IMG] | [IMG] | | + | | {{: |
+ | | Original shaded objects | Rendered with cyan cube \\ having a custom color of yellow | ||
===== Texture and Light ===== | ===== Texture and Light ===== | ||
Line 26: | Line 27: | ||
Note that lighting and textures can be used. Normally, you assign Contour lines in order to pick up the texture. The following example uses a bitmap texture on a cube object. As you can see, the laser output shows the texture. | Note that lighting and textures can be used. Normally, you assign Contour lines in order to pick up the texture. The following example uses a bitmap texture on a cube object. As you can see, the laser output shows the texture. | ||
- | | [IMG] | [IMG] | | + | | {{: |
+ | | The original cube with texture | Rendered result on the laser | | ||
===== See Also ===== | ===== See Also ===== |