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tools:lc4d:object_tag_object_line_color [2021/04/22 18:11] Bob Varkevisser created |
tools:lc4d:object_tag_object_line_color [2021/04/22 18:20] (current) Bob Varkevisser |
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This panel allows you to control the colors generated on an object-by-object basis. \\ | This panel allows you to control the colors generated on an object-by-object basis. \\ | ||
**Note**: The control of intersecting lines color is done within the [[tools: | **Note**: The control of intersecting lines color is done within the [[tools: | ||
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+ | ===== Assigning line color ===== | ||
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+ | To assign a line color, first select the Cinema 4D object (or objects) that you want to modify. Then specify which color (Object' | ||
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+ | ===== What color to use ===== | ||
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+ | To select a specific color, most of the time you will use the Cinema 4D **Materials editor**. In addition to certain colors, the material editor also allows the assignment of gradients or textures to objects. (In most cases textures only are useful when the objects are rendered with [[tools: | ||
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+ | {{: | ||
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+ | When you click on the colored swatch, a dialog box appears that allows you to select the exact color you want. | ||
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+ | | {{: | ||
+ | | Original shaded objects | Rendered with cyan cube \\ having a custom color of yellow | | ||
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+ | ===== Texture and Light ===== | ||
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+ | Note that lighting and textures can be used. Normally, you assign Contour lines in order to pick up the texture. The following example uses a bitmap texture on a cube object. As you can see, the laser output shows the texture. | ||
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+ | | {{: | ||
+ | | The original cube with texture | Rendered result on the laser | | ||
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+ | ===== See Also ===== | ||
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+ | [[tools: | ||
+ | [[tools: | ||
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+ | ---- | ||
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+ | [[tools: | ||
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