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tools:lc4d:render [2021/04/22 12:15]
Bob Varkevisser
tools:lc4d:render [2021/05/02 17:32] (current)
Bob Varkevisser [Step 2: Assigning Lasershow Converter 4D as the renderer]
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 When you start Cinema 4D, the initial screen looks something like this: When you start Cinema 4D, the initial screen looks something like this:
  
-[IMG]+{{:tools:lc4d:step1-1.gif|}}
  
 Let's create a simple cube and then render it to laser using Lasershow Converter 4D. Let's create a simple cube and then render it to laser using Lasershow Converter 4D.
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 The result may look like this: The result may look like this:
  
-[IMG]+{{:tools:lc4d:step1-2.gif|}}
  
 ===== Step 2: Assigning Lasershow Converter 4D as the renderer ===== ===== Step 2: Assigning Lasershow Converter 4D as the renderer =====
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 **Assigning the Render Plug-In:** **Assigning the Render Plug-In:**
  
-  - Open the Render Settings Menu, either by clicking on the render settings button or the <CTRL+B> shortcut+1. Open the Render Settings Menu, either by clicking on the render settings button or the <CTRL+B> shortcut.
-[IMG] +
-  - In the appearing dialog box, click on the Effect button, and choose LC4D. +
-[IMG] +
-  - Add the Lasershow Converter 4D (LC4D) to the Effects menu.+
  
-Now the default settings of the Lasershow Converter appear. The Lasershow Converter effect is subdivided into five sections for specific settings. These are **Default line types**, **Default line color**, Default filter settings, **Laser Output** and **LC4D Help**. These sections are explained more detailed in the [[tools:lc4d:render_overview|Post-Render Effect]] chapter.+{{:tools:lc4d:step2-1.gif?nolink|}} 
 + 
 +2. In the appearing dialog box, click on the Effect button, and choose LC4D. 
 + 
 +{{:tools:lc4d:step2-2.gif|}} 
 + 
 +3. Add the Lasershow Converter 4D (LC4D) to the Effects menu. 
 + 
 +Now the default settings of the Lasershow Converter appear. The Lasershow Converter effect is subdivided into five sections for specific settings. These are **Default line types**, **Default line color**, Default filter settings, **Laser Output** and **LC4D Help**. These sections are explained more detailed in the [[tools:lc4d:post-render-effect|Post-Render Effect]] chapter.
  
 Please note that changes on these settings are affecting all objects in the scene. For applying adjustments on selected objects, the **Object Tag** offers more detailed possibilities. Please note that changes on these settings are affecting all objects in the scene. For applying adjustments on selected objects, the **Object Tag** offers more detailed possibilities.
  
-[IMG]+{{:tools:lc4d:step2-3.gif|}}
  
 ===== Step 3: Rendering a frame ===== ===== Step 3: Rendering a frame =====
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 Now that Lasershow Converter 4D has been applied as the post-render effect, you can begin rendering this scene. To do this, open the Render Settings dialog by clicking on the Render Settings button or using the <CTRL+B> shortcut. Now that Lasershow Converter 4D has been applied as the post-render effect, you can begin rendering this scene. To do this, open the Render Settings dialog by clicking on the Render Settings button or using the <CTRL+B> shortcut.
  
-|[IMG]|The render settings button|+|{{:tools:lc4d:step3-1.gif?nolink|}}|The render settings button|
  
 In the Output section, you can apply following settings: In the Output section, you can apply following settings:
  
-[IMG]+{{:tools:lc4d:step3-2.gif|}}
  
 **In addition, we recommend that in the Output section, you enter 320 for width and 320 for height.** These numbers control two things: **In addition, we recommend that in the Output section, you enter 320 for width and 320 for height.** These numbers control two things:
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 In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) settings have been set, normal operation can begin. Here is the Lasershow Converter 4D control screen. You will see a number of options that will be discussed in more detail later. For most scenes, these default options will be fine. In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) settings have been set, normal operation can begin. Here is the Lasershow Converter 4D control screen. You will see a number of options that will be discussed in more detail later. For most scenes, these default options will be fine.
    
-[IMG]+{{:tools:lc4d:step3-3.gif|}}
  
 ==== Click Render to see the results ==== ==== Click Render to see the results ====
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 To see the rendered results, simply click the Render button (or use the <CTRL+R> shortcut) to see the resulting cube outline. To see the rendered results, simply click the Render button (or use the <CTRL+R> shortcut) to see the resulting cube outline.
  
-[img] |The render button]|+{{:tools:lc4d:step3-4.gif?nolink|}} |The render button]|
  
 The result can be seen below: The result can be seen below:
  
-[img]+{{:tools:lc4d:step3-5.gif|}}
  
 ===== Step 4: Rendering an animation ===== ===== Step 4: Rendering an animation =====
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 In the last step, we rendered a single frame of the cube. Let's create an animation of the cube moving. To do this, we use the **Auto-Keyframing** function of Cinema 4D: In the last step, we rendered a single frame of the cube. Let's create an animation of the cube moving. To do this, we use the **Auto-Keyframing** function of Cinema 4D:
  
-[IMG]+{{:tools:lc4d:step4-1.gif|}} 
 + 
 +1. Press the Auto-Keyframing button below the perspective view.  
 + 
 +{{:tools:lc4d:step4-2.gif?nolink|}} 
 + 
 +2. Move the **Time Slider** all the way to the right, to frame 100. 
 + 
 +3. Move the box with the moving tool. Ensure that the box is selected. 
  
-  Press the Auto-Keyframing button below the perspective view. [IMG] +{{:tools:lc4d:step4-3.gif?nolink|}}
-  - Move the **Time Slider** all the way to the right, to frame 100. +
-  - Move the box with the moving tool. Ensure that the box is selected[IMG]+
  
 At this point, you should be able to move the Time Slider back and forth, and see the box moving. At this point, you should be able to move the Time Slider back and forth, and see the box moving.
  
-[IMG]+{{:tools:lc4d:step4-4.gif|}}
  
 **Note:** The Auto-Keyframe function automatically inserts keyframes on the timeline position where changes on objects are applied. Please ensure that this function is deactivated unless you want to add changes in your scene. **Note:** The Auto-Keyframe function automatically inserts keyframes on the timeline position where changes on objects are applied. Please ensure that this function is deactivated unless you want to add changes in your scene.
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 The last time, only one frame of the cube was rendered. This is because **Current Frame** was selected in the **Frame** pull-down selection. In this case, we want to create the full 100-frame animation, so select **All Frames: 0 to 100**. Once this has been done, press the **Render** button. You will see each frame in the 100-frame animation as it is rendered. The last time, only one frame of the cube was rendered. This is because **Current Frame** was selected in the **Frame** pull-down selection. In this case, we want to create the full 100-frame animation, so select **All Frames: 0 to 100**. Once this has been done, press the **Render** button. You will see each frame in the 100-frame animation as it is rendered.
  
-[IMG]+{{:tools:lc4d:step4-5.gif|}}
  
 ==== Annoying "warning" message ==== ==== Annoying "warning" message ====
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 Simply click "Yes" to render the scene anyway. Simply click "Yes" to render the scene anyway.
  
-[IMG]+{{:tools:lc4d:step4-6.gif?nolink|}}
  
 ===== Step 5: Viewing an animation ===== ===== Step 5: Viewing an animation =====
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 To see a single frame or the complete animation in laser light, the **Laser Output** has to be activated. This is done in the **Effects** section of the **Render Settings** dialog of Cinema 4D: To see a single frame or the complete animation in laser light, the **Laser Output** has to be activated. This is done in the **Effects** section of the **Render Settings** dialog of Cinema 4D:
  
-[IMG]+{{:tools:lc4d:step5-1.gif|}}
  
 Select the **Laser Output** section and press the **Open Preview Window** button. When the Laser Preview window is open, Laser Output will be activated and the **Frame Slider** in Cinema 4D will act like the Frame Slider in BEYOND. Note that the laser output seen on the laser and in the preview window will only correspond to the Cinema 4D scene if the respective frames have already been rendered. Select the **Laser Output** section and press the **Open Preview Window** button. When the Laser Preview window is open, Laser Output will be activated and the **Frame Slider** in Cinema 4D will act like the Frame Slider in BEYOND. Note that the laser output seen on the laser and in the preview window will only correspond to the Cinema 4D scene if the respective frames have already been rendered.
tools/lc4d/render.1619086556.txt · Last modified: 2021/04/22 12:15 by Bob Varkevisser