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tools:lc4d:render_line_types [2021/04/22 12:59] Bob Varkevisser created |
tools:lc4d:render_line_types [2021/04/22 13:19] (current) Bob Varkevisser [Surface Intersections with other objects] |
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These line types will work for most scenes. However, there will be times when you need a different combination of line types. You can check as few or as many as you like, to get your desired results. | These line types will work for most scenes. However, there will be times when you need a different combination of line types. You can check as few or as many as you like, to get your desired results. | ||
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The sections below demonstrate the line types, and some combinations of line types. | The sections below demonstrate the line types, and some combinations of line types. | ||
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Creates a line that surrounds the boundary of the object, from the current viewpoint. | Creates a line that surrounds the boundary of the object, from the current viewpoint. | ||
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| Original shaded object | **Silhouette** | | | Original shaded object | **Silhouette** | | ||
===== Silhouette + Folds ===== | ===== Silhouette + Folds ===== | ||
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| Original shaded object | **Silhouette** | **Silhouette + Folds** | | | Original shaded object | **Silhouette** | **Silhouette + Folds** | | ||
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Notice how the cube has clear creases in its surface, but how the sphere does not. If the object has creases that are clearly visible in Cinema 4D, the **Creases** option will create a line on this part of the object. Generally, only rectangular objects have creases. | Notice how the cube has clear creases in its surface, but how the sphere does not. If the object has creases that are clearly visible in Cinema 4D, the **Creases** option will create a line on this part of the object. Generally, only rectangular objects have creases. | ||
- | | [IMG] | [IMG] | [IMG] | | + | | {{: |
| Original shaded objects | **Silhouette** | **Silhouette** and **Creases** | | | Original shaded objects | **Silhouette** | **Silhouette** and **Creases** | | ||
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Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter 4D is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, | Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter 4D is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, | ||
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| Original shaded objects | **Silhouette** and **Creases** | **Silhouette, | | Original shaded objects | **Silhouette** and **Creases** | **Silhouette, | ||
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Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time. | Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time. | ||
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| Original shaded object | **Silhouette + Folds** | **Silhouette + Folds and Surface Intersections within the same object** | | | Original shaded object | **Silhouette + Folds** | **Silhouette + Folds and Surface Intersections within the same object** | | ||
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===== Material Change ===== | ===== Material Change ===== | ||
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Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object. | Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object. | ||
- | | [IMG] | [IMG] | [IMG] | | + | | {{: |
| Original shaded object | Silhouette | **Silhouette and | | Original shaded object | Silhouette | **Silhouette and | ||
Material Change** | | Material Change** | | ||
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For additional information about Edge Selection, see the topic [[tools: | For additional information about Edge Selection, see the topic [[tools: | ||
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| **Edge Selection** | | | **Edge Selection** | | ||
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Creates a line anywhere that a polygon edge exists. Note that this is different from Edge Selection in that this will create a line on __all__ polygon edges. | Creates a line anywhere that a polygon edge exists. Note that this is different from Edge Selection in that this will create a line on __all__ polygon edges. | ||
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| **Edge Selection** | **All polygon lines** | | | **Edge Selection** | **All polygon lines** | | ||
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Creates lines that run across the surface of an object. These lines are of a constant height increment. The number of contours and the direction axis are controlled by the spinner and text box beside the **Contours** option. | Creates lines that run across the surface of an object. These lines are of a constant height increment. The number of contours and the direction axis are controlled by the spinner and text box beside the **Contours** option. | ||
- | | [IMG] | [IMG] | [IMG] | | + | | {{: |
| Original shaded objects | **Silhouette** | **Silhouette and Contours** | | | Original shaded objects | **Silhouette** | **Silhouette and Contours** | | ||
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Creates lines that run across the surface of an object in world space. These lines are of a constant height increment. The number of contours are controlled by the spinner and text box beside the Grid option. | Creates lines that run across the surface of an object in world space. These lines are of a constant height increment. The number of contours are controlled by the spinner and text box beside the Grid option. | ||
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===== Calculate Splines ===== | ===== Calculate Splines ===== |