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tools:lcmax:line_types

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tools:lcmax:line_types [2021/05/02 22:58]
Bob Varkevisser created
tools:lcmax:line_types [2021/05/03 13:45] (current)
Bob Varkevisser [See Also]
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-   |+{{:tools:lcmax:renderer-line-types-7.jpg?nolink|}} {{:tools:lcmax:renderer-line-types-8.gif?nolink|}} | {{:tools:lcmax:renderer-line-types-9.gif?nolink|}} |
 | Original shaded objects | Silhouette | **Silhouette** and **Creases** | | Original shaded objects | Silhouette | **Silhouette** and **Creases** |
  
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 Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter MAX is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, but also producing lines where two objects intersect, which gives a far more realistic 3D appearance. Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter MAX is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, but also producing lines where two objects intersect, which gives a far more realistic 3D appearance.
  
-   +{{:tools:lcmax:renderer-line-types-10.gif?nolink|}} {{:tools:lcmax:renderer-line-types-11.gif?nolink|}} | {{:tools:lcmax:renderer-line-types-12.gif?nolink|}} 
-| Original shaded objects | **Silhouette** and **Creases** | **Silhouette**, **Creases** and S**urface Intersections with other objects** |+| Original shaded objects | **Silhouette** and **Creases** | **Silhouette**, **Creases** \\ and S**urface Intersections with other objects** |
  
 ===== Surface Intersections within the same object ===== ===== Surface Intersections within the same object =====
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 Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time. Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time.
  
-   +{{:tools:lcmax:renderer-line-types-13.jpg?nolink|}} |{{:tools:lcmax:renderer-line-types-14.gif?nolink|}} | {{:tools:lcmax:renderer-line-types-15.gif?nolink|}} 
-| Original shaded object | **Silhouette + Folds** | **Silhouette + Folds** and **Surface Intersections within the same object** |+| Original shaded object | **Silhouette + Folds** | **Silhouette + Folds** and \\ **Surface Intersections within the same object** |
  
 ===== Material Change ===== ===== Material Change =====
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 Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object. Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object.
  
-   |+{{:tools:lcmax:renderer-line-types-16.jpg?nolink|}} {{:tools:lcmax:renderer-line-types-17.gif?nolink|}} | {{:tools:lcmax:renderer-line-types-18.gif?nolink|}} |
 | Original shaded object | **Silhouette** | **Silhouette** and **Material Change** | | Original shaded object | **Silhouette** | **Silhouette** and **Material Change** |
  
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 Creates a line where an edge in the mesh is defined as Visible by 3ds Max. You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/Edge/Visible** or **Invisible**. For additional information about MAX-defined, see the [[tools:lcmax:tips_using_max-defined|Tips: Using MAX-defined topic]]. Creates a line where an edge in the mesh is defined as Visible by 3ds Max. You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/Edge/Visible** or **Invisible**. For additional information about MAX-defined, see the [[tools:lcmax:tips_using_max-defined|Tips: Using MAX-defined topic]].
  
- |+{{:tools:lcmax:renderer-line-types-19.gif?nolink|}} |
 | **MAX-defined** | | **MAX-defined** |
  
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 Creates a line anywhere that a polygon edge exists. Note that this is different from MAX-defined in that this will create a line on all polygon edges, regardless of whether or not the edge is defined as Visible by 3ds Max. Creates a line anywhere that a polygon edge exists. Note that this is different from MAX-defined in that this will create a line on all polygon edges, regardless of whether or not the edge is defined as Visible by 3ds Max.
  
-  |+{{:tools:lcmax:renderer-line-types-20.gif?nolink|}} | {{:tools:lcmax:renderer-line-types-21.gif?nolink|}} |
 | **MAX-defined** | **All polygon lines** | | **MAX-defined** | **All polygon lines** |
  
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 Within the [[tools:lcmax:object_line_types|Object line types]] panel you have the option of specifying which direction (which axis) the contour lines run. Within the [[tools:lcmax:object_line_types|Object line types]] panel you have the option of specifying which direction (which axis) the contour lines run.
  
-   |+{{:tools:lcmax:renderer-line-types-23.jpg?nolink|}} {{:tools:lcmax:renderer-line-types-25.gif?nolink|}} | {{:tools:lcmax:renderer-line-types-25.gif?nolink|}} |
 | Original shaded objects | **Silhouette** | **Silhouette** and **Contours** | | Original shaded objects | **Silhouette** | **Silhouette** and **Contours** |
  
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   * [[tools:lcmax:object_line_types|Utility: Object Line Types]]    * [[tools:lcmax:object_line_types|Utility: Object Line Types]] 
   * [[tools:lcmax:tips_using_max-defined|Tips: Using MAX-defined]]   * [[tools:lcmax:tips_using_max-defined|Tips: Using MAX-defined]]
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 +[[tools:lcmax:|Go Back]]
tools/lcmax/line_types.1619989100.txt · Last modified: 2021/05/02 22:58 by Bob Varkevisser