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tools:lcmax:start [2021/05/02 17:33]
Bob Varkevisser [Tips and Tricks]
tools:lcmax:start [2021/05/03 13:42]
Bob Varkevisser [Tips and Tricks]
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   * [[tools:lcmax:intro|Introduction]]   * [[tools:lcmax:intro|Introduction]]
   * [[tools:lcmax:instal|Installing Lasershow Converter MAX]]   * [[tools:lcmax:instal|Installing Lasershow Converter MAX]]
-  * Tutorial Videos 
   * [[tools:lcmax:whats new|What's new]]   * [[tools:lcmax:whats new|What's new]]
  
 The Lasershow Converter MAX system consists of three plug-ins for 3ds Max: a rendering plug-in, a utility plug-in and a modifier plug-in. The Lasershow Converter MAX system consists of three plug-ins for 3ds Max: a rendering plug-in, a utility plug-in and a modifier plug-in.
  
 +===== Tutorial Videos =====
 +
 +  * [[tools:lcmax:tutorial 1|Tutorial 1/5: Installation and configuration]]
 +  * [[tools:lcmax:tutorial 2|Tutorial 2/5: Overview]]
 +  * [[tools:lcmax:tutorial 3|Tutorial 3/5: Modifiers]]
 +  * [[tools:lcmax:tutorial 4|Tutorial 4/5: Render settings]]
 +  * [[tools:lcmax:tutorial 5|Tutorial 5/5: Animation]]
 +
 + 
 ===== Lasershow Converter MAX Renderer ===== ===== Lasershow Converter MAX Renderer =====
  
 The renderer turns 3ds Max frames and scenes into laser-projectable frames and scenes. Here are step-by-step instructions on using the renderer: The renderer turns 3ds Max frames and scenes into laser-projectable frames and scenes. Here are step-by-step instructions on using the renderer:
  
-  * [[tools:lcmax:renderer|Step 1: Selecting the renderer]] +  * [[tools:lcmax:renderer#step_1selecting_the_renderer|Step 1: Selecting the renderer]] 
-  * [[tools:lcmax:renderer|Step 2: Rendering a frame]] +  * [[tools:lcmax:renderer#step_2rendering_a_frame|Step 2: Rendering a frame]] 
-  * [[tools:lcmax:renderer|Step 3: Rendering an animation]]  +  * [[tools:lcmax:renderer#step_3rendering_an_animation|Step 3: Rendering an animation]]  
-  * [[tools:lcmax:renderer|Step 4: Viewing an animation]]  +  * [[tools:lcmax:renderer#step_4viewing_an_animation_and_sending_it_to_beyond|Step 4: Viewing an animation]]  
-  * [[tools:lcmax:renderer|Step 5: Summary]]+  * [[tools:lcmax:renderer#step_5summary|Step 5: Summary]]
  
 **Click one of the topics below for details about the rendering plug-in:** **Click one of the topics below for details about the rendering plug-in:**
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   * [[tools:lcmax:Utility Overview|Overview]]    * [[tools:lcmax:Utility Overview|Overview]] 
-  * [[tools:lcmax:Laser Preview|Laser Preview]]  +  * [[tools:lcmax:Laser Preview|Laser Preview]]  
-  * [[tools:lcmax:File Operations|File Operations]] +
   * [[tools:lcmax:About object settings|About object settings]]    * [[tools:lcmax:About object settings|About object settings]] 
   * [[tools:lcmax:Object Quick-Setup|Object Quick-Setup]]    * [[tools:lcmax:Object Quick-Setup|Object Quick-Setup]] 
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   * [[tools:lcmax:Object Soft Line|Object Soft Line]]   * [[tools:lcmax:Object Soft Line|Object Soft Line]]
   * [[tools:lcmax:Object Beam Brush|Object Beam Brush]]   * [[tools:lcmax:Object Beam Brush|Object Beam Brush]]
 +  * [[tools:lcmax:Connection to BEYOND|Connection to BEYOND]]
  
 ===== Lasershow Converter MAX Modifier ===== ===== Lasershow Converter MAX Modifier =====
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   * [[tools:lcmax:Tips Color and path consistency|Tips: Color and path consistency]]    * [[tools:lcmax:Tips Color and path consistency|Tips: Color and path consistency]] 
   * [[tools:lcmax:Tips Importing artwork|Tips: Importing artwork]]    * [[tools:lcmax:Tips Importing artwork|Tips: Importing artwork]] 
 +  * [[tools:lcmax:tips dust and particle animations|Tips: Creating dust-like animations using particle systems]]
 +  * Tips: Fixing extra lines on cone objects
   * [[tools:lcmax:Tips Point spacing for lines|Tips: Point spacing for lines]]    * [[tools:lcmax:Tips Point spacing for lines|Tips: Point spacing for lines]] 
   * [[tools:lcmax:Tips Point spacing for objects|Tips: Point spacing for objects]]    * [[tools:lcmax:Tips Point spacing for objects|Tips: Point spacing for objects]] 
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 **Copyright and credits** **Copyright and credits**
 +
 //Lasershow Converter MAX is copyright © 2001-2021 by Pangolin Laser Systems, Inc. All rights reserved.  //Lasershow Converter MAX is copyright © 2001-2021 by Pangolin Laser Systems, Inc. All rights reserved. 
 3ds Max is a registered trademark of Autodesk Inc. \\  3ds Max is a registered trademark of Autodesk Inc. \\ 
 Lasershow Designer 2000, Lasershow Designer BEYOND and Lasershow Converter MAX are trademarks of Pangolin Laser Systems Inc. \\ Lasershow Designer 2000, Lasershow Designer BEYOND and Lasershow Converter MAX are trademarks of Pangolin Laser Systems Inc. \\
 Lasershow Converter MAX includes David Gould Rendering Technology. Copyright ©2000 David Gould.// Lasershow Converter MAX includes David Gould Rendering Technology. Copyright ©2000 David Gould.//
tools/lcmax/start.txt · Last modified: 2021/05/03 13:43 by Bob Varkevisser