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tools:lcmax:tips_using_max-defined [2021/05/03 11:50]
Bob Varkevisser created
tools:lcmax:tips_using_max-defined [2021/05/03 11:53] (current)
Bob Varkevisser [Using MAX-defined to illustrate mesh features]
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 The picture below shows a 3ds Max viewport set to "wireframe" mode. Here we can see the Visible edges of the sphere. The picture below shows a 3ds Max viewport set to "wireframe" mode. Here we can see the Visible edges of the sphere.
  
-IMG+{{:tools:lcmax:using-max-defined-1.gif?nolink|}}
  
 Note that since the mesh polygons are actually triangular, there are many more edges that make up this sphere, but the additional edges are not normally defined as Visible. If we define all edges as Visible, the sphere would look like this: Note that since the mesh polygons are actually triangular, there are many more edges that make up this sphere, but the additional edges are not normally defined as Visible. If we define all edges as Visible, the sphere would look like this:
  
-IMG+{{:tools:lcmax:using-max-defined-2.gif?nolink|}}
  
 Normally, you would use the MAX-defined line type to easily and quickly create a geometric, or high-tech look of the object. But in addition to simple geometric looks, you can use 3ds Max's ability to designate certain edges as Visible, in conjunction with Lasershow Converter MAX's **MAX-defined** line type to get some interesting results. Normally, you would use the MAX-defined line type to easily and quickly create a geometric, or high-tech look of the object. But in addition to simple geometric looks, you can use 3ds Max's ability to designate certain edges as Visible, in conjunction with Lasershow Converter MAX's **MAX-defined** line type to get some interesting results.
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 Another perhaps easier way to create the effect would be to only define certain edges of the mesh to be Visible, and to define all of the other edges to be Invisible. The Jack-o-lantern below shows an example of this technique: Another perhaps easier way to create the effect would be to only define certain edges of the mesh to be Visible, and to define all of the other edges to be Invisible. The Jack-o-lantern below shows an example of this technique:
  
-IMG+{{:tools:lcmax:using-max-defined-3.gif?nolink|}}
  
 For the Jack-o-lantern shown above, only the edges of the mesh that make up the Jack-o-lantern's face were made Visible. The rest of the edges were made Invisible. The outline of the Jack-o-lantern is created by the Silhouette line type and the yellow cap is made up of the Material change line type combined with the top section of polygons being assigned to a different material. You can duplicate this concept on other objects by doing the following: For the Jack-o-lantern shown above, only the edges of the mesh that make up the Jack-o-lantern's face were made Visible. The rest of the edges were made Invisible. The outline of the Jack-o-lantern is created by the Silhouette line type and the yellow cap is made up of the Material change line type combined with the top section of polygons being assigned to a different material. You can duplicate this concept on other objects by doing the following:
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 2. Click the right mouse button on the sphere and in the context menu, select **Convert to editable mesh**. 2. Click the right mouse button on the sphere and in the context menu, select **Convert to editable mesh**.
  
-IMG+{{:tools:lcmax:using-max-defined-4.gif?nolink|}}
  
 3. Go to the Modifier panel and select the **Edge** Selection Level. 3. Go to the Modifier panel and select the **Edge** Selection Level.
  
-IMG+{{:tools:lcmax:using-max-defined-5.gif?nolink|}}
  
 Within the Surface Properties section of the Modifier panel, you will see buttons labeled **Visible** and **Invisible**. These are the buttons that you use to control the visibility of individual polygon edges. Within the Surface Properties section of the Modifier panel, you will see buttons labeled **Visible** and **Invisible**. These are the buttons that you use to control the visibility of individual polygon edges.
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 4. On the main 3ds Max **Edit** menu, click the **Select All** menu item. This will select all of the edges. 4. On the main 3ds Max **Edit** menu, click the **Select All** menu item. This will select all of the edges.
  
-IMG+{{:tools:lcmax:using-max-defined-6.gif?nolink|}}
  
 5. On the Modifier panel, click on the **Invisible** button and this will designate all edges as being invisible. 5. On the Modifier panel, click on the **Invisible** button and this will designate all edges as being invisible.
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 6. With all of the edges made Invisible, it may be hard to discern the actual shape and edges of the object. To aid in selecting edges and making them Visible, select the **Facets** and **Edged Faces** viewport modes from the viewport context menu. In addition, if you uncheck the Edges Only check box in the object properties window, this will help to see the invisible edges of the object. 6. With all of the edges made Invisible, it may be hard to discern the actual shape and edges of the object. To aid in selecting edges and making them Visible, select the **Facets** and **Edged Faces** viewport modes from the viewport context menu. In addition, if you uncheck the Edges Only check box in the object properties window, this will help to see the invisible edges of the object.
  
-IMG IMG |+{{:tools:lcmax:using-max-defined-7.gif?nolink|}} | {{:tools:lcmax:using-max-defined-8.gif?nolink|}} |
  
 7. At this point, you can select the edges of the object that you want to be made **visible**, and click the Visible button in the Surface Properties section of the Modifier panel. For the Jack-o-lantern, the result looks like this: 7. At this point, you can select the edges of the object that you want to be made **visible**, and click the Visible button in the Surface Properties section of the Modifier panel. For the Jack-o-lantern, the result looks like this:
  
-IMG+{{:tools:lcmax:using-max-defined-9.jpg?nolink|}}
  
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tools/lcmax/tips_using_max-defined.1620035404.txt · Last modified: 2021/05/03 11:50 by Bob Varkevisser