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tools:lcmax:tips_using_renderable_splines

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tools:lcmax:tips_using_renderable_splines [2021/05/03 12:24]
Bob Varkevisser created
tools:lcmax:tips_using_renderable_splines [2021/05/03 12:27] (current)
Bob Varkevisser [Tips: Using renderable splines]
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 ====== Tips: Using renderable splines ====== ====== Tips: Using renderable splines ======
  
-One of the object types that Lasershow Converter MAX can render is a spline. This is a "shape object" in 3ds Max that you can use to draw freeform objects or lines anywhere -- even over other objects. You can also control the thickness of these splines.+One of the object types that Lasershow Converter MAX can render is a spline((A **spline** is defined as: "A mathematical interpolation routine for describing curves or surfaces. More precisely, a sequence of curves, usually cubic polynomials, joined to ensure C(2) continuity. This term is sometimes loosely applied to any set of cubic curves." \\ \\ A **spline model** is defined as: "Representing 3-D objects as surfaces made up of mathematically derived curves (splines)." \\ \\ In 3ds Max, splines can be used to control camera paths and to control object manipulations. In addition, splines can be made renderable and therefore can produce a visible outline.)). This is a "shape object" in 3ds Max that you can use to draw freeform objects or lines anywhere -- even over other objects. You can also control the thickness of these splines.
  
 Lasershow Converter MAX will render any shape object as long as it has its **Renderable** property enabled. The result will be double-trace outlines or single-trace outlines, depending on the spline **Thickness** setting. Lasershow Converter MAX will render any shape object as long as it has its **Renderable** property enabled. The result will be double-trace outlines or single-trace outlines, depending on the spline **Thickness** setting.
  
  
-  |  |+{{:tools:lcmax:renderable-splines-1.gif?nolink|}} | {{:tools:lcmax:renderable-splines-2.gif?nolink|}} |  {{:tools:lcmax:renderable-splines-3.gif?nolink|}} |
 | Original rendered spline \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 0.001 to 1.0 | | Original rendered spline \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 0.001 to 1.0 |
  
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 To make a spline **renderable**, you must check the Renderable check box, found in the **General** section of the 3ds Max **Modifier** tab, as shown below. To make a spline **renderable**, you must check the Renderable check box, found in the **General** section of the 3ds Max **Modifier** tab, as shown below.
  
-IMG+{{:tools:lcmax:renderable-splines-4.gif?nolink|}}
  
 ===== Recommended Spline settings for best laser results ===== ===== Recommended Spline settings for best laser results =====
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 If you intend to use renderable splines to create just a single laser line, you may need to assign an object filter setting to that object. The recommended filter settings for renderable splines are shown below: If you intend to use renderable splines to create just a single laser line, you may need to assign an object filter setting to that object. The recommended filter settings for renderable splines are shown below:
  
-IMG+{{:tools:lcmax:renderable-splines-5.gif?nolink|}}
  
 ===== Recommended Object point spacing settings ===== ===== Recommended Object point spacing settings =====
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 The Object quick-setup buttons will establish very conservative settings for splines which generally result in a lot of laser points being used. If you only have a few splines in the scene, the Quick object settings work pretty well. But if you have many splines in a scene, or the whole scene is made up of splines, we recommend that you revert to the default settings of Lasershow Converter MAX, as shown below (with the exception of the path setting, which is best set to Circular optimization for splines). Note that you can quickly return to the default settings just by right-clicking on each spinner control. The Object quick-setup buttons will establish very conservative settings for splines which generally result in a lot of laser points being used. If you only have a few splines in the scene, the Quick object settings work pretty well. But if you have many splines in a scene, or the whole scene is made up of splines, we recommend that you revert to the default settings of Lasershow Converter MAX, as shown below (with the exception of the path setting, which is best set to Circular optimization for splines). Note that you can quickly return to the default settings just by right-clicking on each spinner control.
  
-IMG+{{:tools:lcmax:renderable-splines-6.gif?nolink|}}
  
 ===== See Also ===== ===== See Also =====
tools/lcmax/tips_using_renderable_splines.1620037444.txt · Last modified: 2021/05/03 12:24 by Bob Varkevisser