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        <title>Complete Help Docs - tools:lcflash</title>
        <description>Laser Show Technology for Lighting Professionals </description>
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       <dc:date>2026-04-29T06:19:13+00:00</dc:date>
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        <title>Complete Help Docs</title>
        <link>https://wiki.pangolin.com/</link>
        <url>https://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png</url>
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        <dc:date>2021-04-23T10:35:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>About defaults</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:default&amp;rev=1619174103&amp;do=diff</link>
        <description>About defaults

For any number value, you can return to the Lasershow Converter FLASH default value by left-clicking on the label near the text box:



For non-numeric values, such as option buttons, check boxes, and drop-down lists, you cannot automatically return to the Lasershow Converter FLASH default values. However, the pictures in this help file usually depict the default values, so you can reference the appropriate picture and manually set the default value.</description>
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        <dc:date>2021-04-23T11:19:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Overview</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:editing_controls_overview&amp;rev=1619176773&amp;do=diff</link>
        <description>Editing controls: Overview

Although the default options used by Lasershow Converter FLASH will create good results for most scenes, occasionally you may want greater control over the rendering process. Advanced features are accessed using the Lasershow Converter FLASH Editing controls. The Editing controls are found on the right hand side of the Main Control Window.</description>
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        <dc:date>2021-04-23T11:11:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Edit menu</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:edit_menu&amp;rev=1619176285&amp;do=diff</link>
        <description>Edit menu

The Edit menu allows you to select and deselect objects. Once objects are selected, they can be operated on using the Objects Library, or Object Line type, color, Object filter settings or Object Point spacing.

Select all objects

This will select all objects in all frames of the scene.

Select all objects in current frame</description>
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        <dc:date>2021-04-23T09:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>File menu</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:file_menu&amp;rev=1619169643&amp;do=diff</link>
        <description>File menu

The File menu allows you to load and save FLASH, LCF and Laser files, as well as exit the program.

Import Shockwave Flash Movie (SWF) file

Displays a standard Windows file selection dialog box, which allows you to select a Shockwave Flash (SWF) file to be converted by Lasershow Converter FLASH. When you open a new file, Lasershow Converter FLASH will load the file, internally render the file, and optionally send the results to the QM2000 board.</description>
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        <dc:date>2021-04-23T09:34:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Frame slider</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:frame_slider&amp;rev=1619170465&amp;do=diff</link>
        <description>Frame slider

The frame slider is found at the bottom of the Main Control Window.



As you move the slider, you will be able to see the frames in the FLASH animation. You will also see the output on the laser if the scene has been rendered and the “</description>
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        <dc:date>2021-04-23T09:41:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Help menu</title>
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        <description>Help menu

The help menu offers information and help.

Lasershow Converter FLASH help file

Displays the Lasershow Converter FLASH help file.

About Lasershow Converter FLASH

Displays the Lasershow Converter FLASH About dialog box, including the version number and information about the most recent changes.</description>
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        <dc:date>2021-04-23T10:42:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Importing artwork</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:import_artwork&amp;rev=1619174536&amp;do=diff</link>
        <description>Tips: Importing artwork

It is possible to use Lasershow Converter FLASH along with Adobe Flash to perform outline traces of Bitmaps. In this way, you can use the combination of these two programs to form a raster-to-vector converter.

Tracing a bitmap with Adobe Flash</description>
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        <dc:date>2021-04-23T10:47:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Files included with Lasershow Converter FLASH</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:included&amp;rev=1619174863&amp;do=diff</link>
        <description>Files included with Lasershow Converter FLASH

The Lasershow Converter FLASH install program will install the following files:

Program and help files

	*  LCFlash.exe - The main Lasershow Converter FLASH program file 
	*  LCFlash_Help.chm - The Lasershow Converter FLASH help file</description>
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        <dc:date>2021-04-23T11:23:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Information panel</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:information_panel&amp;rev=1619176995&amp;do=diff</link>
        <description>Editing controls: Information panel

The Information panel is found at the top of the Editing Controls area.



The Information panel gives you some basic information about the file that is loaded including the filename, file size, number of frames and frames per second.</description>
    </item>
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        <dc:date>2021-04-23T08:48:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Introduction</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:intro&amp;rev=1619167686&amp;do=diff</link>
        <description>Introduction

Lasershow Converter FLASH (abbreviated as “LCFlash”) is an advanced program that is capable of converting Shockwave Flash (SWF) files into high quality laser animations. The Shockwave Flash files may be created with Adobe Flash, or any other program capable of generating SWF files.</description>
    </item>
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        <dc:date>2021-04-23T11:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Laser Preview window</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:laser_preview&amp;rev=1619177025&amp;do=diff</link>
        <description>Editing controls: Laser Preview window

The Laser Preview window is found at the top of the Editing Controls area, just below the Information panel. The Laser Preview window allows you to preview the laser frames, and also provides additional information.

[IMG]

The Laser Preview window allows you to see the current frame (selected by the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:main_control_window&amp;rev=1619168316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T08:58:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Main control window</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:main_control_window&amp;rev=1619168316&amp;do=diff</link>
        <description>Main control window

Below you will see a picture of the Lasershow Converter FLASH main control window. This window is divided into three sections. The largest section contains the Viewport, where you see the main visual representation of the FLASH file. The bottom section contains the Frame Slider. The right section contains the program controls and editing panels.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:24:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Objects Library</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:objects_library&amp;rev=1619177068&amp;do=diff</link>
        <description>Editing controls: Objects Library

The Objects Library is found on the Editing Controls area, just below the Laser Preview window.

[img]

The Object Library has two purposes. First, it allows you to select and preview each object in the FLASH file. Second, it allows you to control various aspects of the rendering and laser output.</description>
    </item>
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        <dc:date>2021-04-23T11:28:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Object Filter Settings</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:object_filter_settings&amp;rev=1619177336&amp;do=diff</link>
        <description>Editing controls: Object Filter Settings

The Object Filter settings panel allows you to control the filter settings used for the selected objects. Filter settings can be used to fine-tune the rendering process in Lasershow Converter FLASH. The picture below shows the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:26:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Object Line-type and Color</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:object_line_type_and_color&amp;rev=1619177207&amp;do=diff</link>
        <description>Editing controls: Object Line-type and Color

The Object line type and color panel allows you to control the main aspects of how FLASH content is interpreted and converted into laser frames. Note that the settings specified in this panel apply to the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:object_point_spacing&amp;rev=1619177488&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:31:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Object Point Spacing</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:object_point_spacing&amp;rev=1619177488&amp;do=diff</link>
        <description>Editing controls: Object Point Spacing

The Object point spacing panel allows you to control the point placement used for the selected objects. Although the default values (shown in the picture below) provide good results for most scenes, it may still be very useful to adjust these settings based on the actual scene contents.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:playback_controls&amp;rev=1619172128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T10:02:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Playback controls</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:playback_controls&amp;rev=1619172128&amp;do=diff</link>
        <description>Playback controls

The Playback controls are found on the lower right of the Main Control Window.

Play button

If you press the Play button, Lasershow Converter FLASH will play the animation at the frame rate specified in the FPS (frames per second) text box to the right. If you press this button again, the animation will stop playing.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:point_spacing_for_lines&amp;rev=1619174494&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T10:41:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Point spacing for lines</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:point_spacing_for_lines&amp;rev=1619174494&amp;do=diff</link>
        <description>Tips: Point spacing for lines

Variable vs. constant point density

The default settings for AutoSpace Distance (shown below) place a higher point density in areas of the image that have curved lines, and a lower point density in areas of an image that have straight lines. This provides the best utilization of the scanner’s bandwidth. It also results in laser frames with the least number of points.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:questions_and_answers&amp;rev=1619174796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T10:46:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Questions and Answers</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:questions_and_answers&amp;rev=1619174796&amp;do=diff</link>
        <description>Questions and Answers

How can I improve the rendering speed?

	*  In the Filter settings panel you will find a check box and spinner called Angle filter. The default value is 4 degrees. If you increase this value, it will decrease the number of points in rounded sections that LCFlash has to deal with when computing the hidden line removal and laser beam path calculations.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:44:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Render controls</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:render_controls&amp;rev=1619171041&amp;do=diff</link>
        <description>Render controls

Lasershow Converter FLASH will automatically render the scene when you load an SWF file for the first time. However, it may be necessary to re-render the scene or part of the scene as you make changes to the default render settings or to one of the object settings.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T10:59:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Render Settings: Filter Settings</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:render_settings_filter_settings&amp;rev=1619175573&amp;do=diff</link>
        <description>Render Settings: Filter Settings

This section allows you to control default filter settings used while rendering the animation. These filter settings will be used by all objects in the scene, unless an object has specifically overridden the default settings with</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:render_settings_laser_output&amp;rev=1619175177&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T10:52:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Render Settings: Laser Output</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:render_settings_laser_output&amp;rev=1619175177&amp;do=diff</link>
        <description>Render Settings: Laser Output

This section allows you to control basic aspects of the laser frames generated by Lasershow Converter FLASH.



Framenote

Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter FLASH. This framenote can be used in LD2000 and Showtime to search for frames.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:render_settings_point_spacing&amp;rev=1619176031&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:07:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Render Settings: Point spacing</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:render_settings_point_spacing&amp;rev=1619176031&amp;do=diff</link>
        <description>Render Settings: Point spacing

This section allows you to control default point placement settings used while rendering the animation. These point placement settings will be used by all objects in the scene, unless an object has specifically overridden the default settings with Object Filter Settings. Although the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:requirements&amp;rev=1619169707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:21:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SWF File Requirements</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:requirements&amp;rev=1619169707&amp;do=diff</link>
        <description>SWF File Requirements

Lasershow Converter FLASH will work with almost any Shockwave Flash (SWF) file. Shockwave Flash files are those files generated by Adobe Flash and other third party programs. Shockwave Flash files normally have a “.SWF” file extension, but they may also have a</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:scan_speeds_and_lc_flash&amp;rev=1619992062&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:47:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Scan speeds and Lasershow Converter FLASH</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:scan_speeds_and_lc_flash&amp;rev=1619992062&amp;do=diff</link>
        <description>Tips: Scan speeds and Lasershow Converter FLASH

Lasershow Converter FLASH&#039;s default settings assume that:

	*  your scanners are tuned to the ILDA 30K standard, and 
	*  you are scanning at an output rate of 30,000 pts/sec

If you are using differently-tuned scanners, or a different scan rate, then you need to make some adjustments. But first, some background.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:settings_menu&amp;rev=1619176409&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:13:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Settings menu</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:settings_menu&amp;rev=1619176409&amp;do=diff</link>
        <description>Settings menu

The Settings menu allows you to access some basic settings of Lasershow Converter FLASH.

Render settings

This will open a dialog box that allows you to adjust the Laser Output, Filter Settings and Point Spacing used when rendering animations.

Write frames into QM2000 board</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:sound_panel&amp;rev=1619177543&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:32:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Editing controls: Sound panel</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:sound_panel&amp;rev=1619177543&amp;do=diff</link>
        <description>Editing controls: Sound panel

The Sound panel is found at the bottom of the Editing Controls area.



If the FLASH file that you have imported contains one or more sound files, they will appear in the sound file list. You may click on one of the sound files to select it, and then either play the sound file (by pressing the triangular PLAY button), or extract it from the FLASH file into an MP3 file (by pressing the DISK button).</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:start&amp;rev=1691421433&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-07T15:17:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LC Flash</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:start&amp;rev=1691421433&amp;do=diff</link>
        <description>LC Flash



Getting started

Lasershow Converter FLASH works with almost any Shockwave Flash file, whether created with Adobe FLASH or a variety of other programs. It lets you turn Shockwave FLASH files into laser graphics, quickly and easily.

	*  Introduction</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:toolbar&amp;rev=1619170014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:26:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Toolbar buttons</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:toolbar&amp;rev=1619170014&amp;do=diff</link>
        <description>Toolbar buttons

The toolbar allows one-click access to the controls used most often while working with Lasershow Converter FLASH. The toolbar is shown below.


   Open common file types  Displays a standard Windows file selection dialog box, which allows you to select files that are commonly used with Lasershow Converter FLASH</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:tutorial&amp;rev=1619178018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:40:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:tutorial&amp;rev=1619178018&amp;do=diff</link>
        <description>Tutorial

Step 1: Load a file

Click on the Open File toolbar button and select a file that you would like to convert.



Step 2: Automatic rendering

Once you load a file, Lasershow Converter FLASH will automatically perform the steps of converting the file to its internal format, and creating laser frames.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:ultra-smooth_rendering&amp;rev=1619175412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T10:56:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Render Settings: Ultra-smooth rendering</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:ultra-smooth_rendering&amp;rev=1619175412&amp;do=diff</link>
        <description>Render Settings: Ultra-smooth rendering

Adobe FLASH and other programs that create SWF files are designed to produce “time based” animations. That is, these programs produces animations based on a fixed number of frames per second. While this works wonderfully for web or video applications, this is less than perfect for laser display. For this reason, Lasershow Converter FLASH includes a special rendering method called Ultra-smooth refresh-based rendering.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:viewport&amp;rev=1619171978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:59:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Viewport</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:viewport&amp;rev=1619171978&amp;do=diff</link>
        <description>Viewport

The Viewport is the large black window on the left side of Lasershow Converter FLASH.



The Viewport shows the outline version of the FLASH file, and it also shows status information including the Selected frame, number of FLASH data points, and number of output laser points.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:view_menu&amp;rev=1619170754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:39:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>View menu</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:view_menu&amp;rev=1619170754&amp;do=diff</link>
        <description>View menu

The View menu contains several viewing options that pertain to the way things appear in the Viewport.

Show FLASH data points

When the Show FLASH data points menu is checked, Lasershow Converter FLASH will show the raw data points that are detected in the SWF file.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:whats_new&amp;rev=1619170566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:36:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Whats new</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:whats_new&amp;rev=1619170566&amp;do=diff</link>
        <description>Whats new

Version 5.60

Continued work on supporting Flash files and improving the conversion process.

Version 5.00

Made a few internal changes related to how the program looks for objects within a FLASH file. The change should improve LC-Flash&#039;s compatibility with some of the FLASH files out there in the public domain.</description>
    </item>
</rdf:RDF>
