<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.pangolin.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.pangolin.com/feed.php">
        <title>Complete Help Docs - tools:lcmax</title>
        <description>Laser Show Technology for Lighting Professionals </description>
        <link>https://wiki.pangolin.com/</link>
        <image rdf:resource="https://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png" />
       <dc:date>2026-04-29T09:34:34+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:about_object_settings&amp;rev=1620028886&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:connection_to_beyond&amp;rev=1619992203&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:contour_axis&amp;rev=1620033176&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:filter_settings&amp;rev=1619987498&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:fixing_extra_lines_on_cone_objects&amp;rev=1620042114&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:include_z-axis_data_in_laser_frame&amp;rev=1619987984&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:instal&amp;rev=1619958817&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:intro&amp;rev=1619958619&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:laser_output&amp;rev=1619987701&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:laser_preview&amp;rev=1619984888&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:line_color&amp;rev=1619988285&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:line_types&amp;rev=1620042308&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_contours&amp;rev=1619985697&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_line_color&amp;rev=1619985546&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_line_types&amp;rev=1619985348&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_overview&amp;rev=1619985383&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_beam_brush&amp;rev=1619991207&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_filter_settings&amp;rev=1619992490&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_line_color&amp;rev=1620034831&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_line_types&amp;rev=1620032751&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_point_spacing&amp;rev=1620042431&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_quick-setup&amp;rev=1620031888&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_soft_line&amp;rev=1619990985&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:questions_and_answers&amp;rev=1619984184&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:renderer&amp;rev=1619989939&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:rendering_overview&amp;rev=1619985965&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:start&amp;rev=1691421460&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_beam_path_optimization&amp;rev=1619991466&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_color_and_path_consistency&amp;rev=1619991698&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_dust_and_particle_animations&amp;rev=1620041558&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_fixing_mysterious_flickering_lines&amp;rev=1619984468&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_importing_artwork&amp;rev=1620036480&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_point_spacing_for_lines&amp;rev=1620033535&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_point_spacing_for_objects&amp;rev=1620037131&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_scan_speeds_and_lc_max&amp;rev=1619992771&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_max-defined&amp;rev=1620035581&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_mesh_selection&amp;rev=1619985358&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_renderable_splines&amp;rev=1620037648&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_1&amp;rev=1620037824&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_2&amp;rev=1620037864&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_3&amp;rev=1620037907&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_4&amp;rev=1620037957&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_5&amp;rev=1620038003&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:ultra-smooth_refresh-based_rendering&amp;rev=1619987902&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:utility_overview&amp;rev=1619992239&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:whats_new&amp;rev=1620042229&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png">
        <title>Complete Help Docs</title>
        <link>https://wiki.pangolin.com/</link>
        <url>https://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png</url>
    </image>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:about_object_settings&amp;rev=1620028886&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T08:01:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: About object settings</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:about_object_settings&amp;rev=1620028886&amp;do=diff</link>
        <description>Utility: About object settings

The Lasershow Converter MAX utility panels allow you to specify settings on an object-by-object basis. You will need to do this if each object requires a different setting for optimal display. For example, one object might use the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:connection_to_beyond&amp;rev=1619992203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:50:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Connection to BEYOND</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:connection_to_beyond&amp;rev=1619992203&amp;do=diff</link>
        <description>Utility: Connection to BEYOND

This panel allows you to connect to, and disconnect from BEYOND.



As long as you start BEYOND before starting 3ds Max, then the plugin will automatically start and connect to BEYOND.

----------

Go Back</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:contour_axis&amp;rev=1620033176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T09:12:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Contour axis</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:contour_axis&amp;rev=1620033176&amp;do=diff</link>
        <description>Contour axis

With the Object line types panel, you can assign which axis you want the contours to run over. You can choose the object’s X, Y or Z axis, or the view (camera&#039;s) X, Y or Z axis. The default is the object’s Z-axis.

Object X, Y, Z
   Original rendered sphere</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:filter_settings&amp;rev=1619987498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:31:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer: Filter Settings</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:filter_settings&amp;rev=1619987498&amp;do=diff</link>
        <description>Renderer: Filter Settings

Occasionally while using 3ds Max, you will run into an object that is a bit rough. When rendering a rough object to the laser, many small incomplete and runt lines can be created.
    
Obviously if the laser tries to scan all of these short runt lines, flicker might result. For this reason, Lasershow Converter MAX includes several filters to aid in the creation of smooth paths for the laser to follow.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:fixing_extra_lines_on_cone_objects&amp;rev=1620042114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T11:41:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Fixing extra lines on cone objects</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:fixing_extra_lines_on_cone_objects&amp;rev=1620042114&amp;do=diff</link>
        <description>Tips: Fixing extra lines on cone objects

The Cone object in 3ds Max is very versatile. It offers the ability to change the radius of the bottom of a cone (Radius 1) and the top of the cone (Radius 2).

When using the Silhouette or Silhouette + Folds</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:include_z-axis_data_in_laser_frame&amp;rev=1619987984&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:39:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer: Include Z-axis data in laser frames</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:include_z-axis_data_in_laser_frame&amp;rev=1619987984&amp;do=diff</link>
        <description>Renderer: Include Z-axis data in laser frames

This section allows you to select the inclusion of and also to control the Z-axis data in the frames generated by Lasershow Converter MAX.



As a non-photorealisic renderer, Lasershow Converter MAX typically creates only two-dimensional output in the laser frames. That is, the laser frames have only X and Y data that change, and normally the Z-axis data is set to zero. However, for certain special effect applications, it may be handy to have the pl…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:instal&amp;rev=1619958817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T12:33:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Installing Lasershow Converter MAX Utility Plugin</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:instal&amp;rev=1619958817&amp;do=diff</link>
        <description>Installing Lasershow Converter MAX Utility Plugin

Once the installer has installed the files, Lasershow Converter MAX needs to be integrated into 3ds Max. This process is described below:

	*  Start 3ds Max
	*  Click on the Utilities tab. This has an icon of a wrench.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:intro&amp;rev=1619958619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T12:30:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Introduction</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:intro&amp;rev=1619958619&amp;do=diff</link>
        <description>Introduction

Lasershow Converter MAX is a plug-in for the computer graphics program 3ds Max (sometimes called 3D Studio MAX). Lasershow Converter MAX automatically converts 3D objects into laser show animations. The objects can be any geometric or shape object, including meshes</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:laser_output&amp;rev=1619987701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:35:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer: Laser Output</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:laser_output&amp;rev=1619987701&amp;do=diff</link>
        <description>Renderer: Laser Output

This section allows you to control the frames generated by Lasershow Converter MAX.



Framenote

Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter MAX. This framenote can be used in BEYOND to search for frames.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:laser_preview&amp;rev=1619984888&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T19:48:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Laser Preview</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:laser_preview&amp;rev=1619984888&amp;do=diff</link>
        <description>Utility: Laser Preview

This panel allows you to review the laser frames, and also provides additional information.



When this panel is opened, you will see the laser frame in the preview window. Also, as long as you have Show Laser Output selected, you will also see it projected on the laser projector as you move the time slider in 3ds Max, and if you press Play in 3ds Max, you will see the complete animation in the preview window and also on the laser projector.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:line_color&amp;rev=1619988285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:44:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer: Line Color</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:line_color&amp;rev=1619988285&amp;do=diff</link>
        <description>Renderer: Line Color

Each object in 3ds Max may have a material assigned to it. (If a material has not been explicitly assigned to an object, Lasershow Converter MAX will create a material based on the Object&#039;s color.) This material controls the color, texture, reflectivity, and other visible attributes of the object when it is rendered. Among the settings of the material are the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:line_types&amp;rev=1620042308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T11:45:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer: Line Types</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:line_types&amp;rev=1620042308&amp;do=diff</link>
        <description>Renderer: Line Types

The default line types that are selected when you create a new scene with Lasershow Converter MAX are:

	*  Silhouette + Folds 
	*  Crease 
	*  Surface Intersections with other objects

These line types will work for most scenes. However, there will be times when you need a different combination of line types. You can check as few or as many as you like, to get your desired results.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_contours&amp;rev=1619985697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:01:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modifier: Contours</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_contours&amp;rev=1619985697&amp;do=diff</link>
        <description>Modifier: Contours

The Contours portion of the modifier plug-in gives you the ability to place contours over the entire object, or even selected parts of the object.



Apply contours in multiple directions

You can even place multiple contours in different directions if desired (for example, some contours going horizontally, and some going vertically).</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_line_color&amp;rev=1619985546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T19:59:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modifier: Line Color</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_line_color&amp;rev=1619985546&amp;do=diff</link>
        <description>Modifier: Line Color

The Line Colors portion of the modifier plug-in basically offer the same options as the renderer and the utility plug-in. Please see the Renderer - Line Color and the Utility - Object Line Color topics for a detailed description.



Once you applied the modifier plug-in to a selection you can assign the parameters of the modifier plug-in, independently from the settings from the object itself.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_line_types&amp;rev=1619985348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T19:55:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modifier: Line Types</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_line_types&amp;rev=1619985348&amp;do=diff</link>
        <description>Modifier: Line Types

The Line Types portion of the modifier plug-in basically offer the same options as the renderer or the utility plug-in. Please see the Renderer - Line Types and the Utility - Object Line Types topics for a detailed description.



Once you applied the modifier plug-in to a selection you can assign the parameters of the modifier plug-in, independently from the settings from the object itself.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_overview&amp;rev=1619985383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T19:56:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modifier: Overview</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_overview&amp;rev=1619985383&amp;do=diff</link>
        <description>Modifier: Overview

In contrast to the renderer and the utility plug-ins, the Modifier allows specific adjustments for lines and colors to “sub-objects” (i.e. specific object mesh selections). Moreover, this plug-in offers the possibility to animate</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_beam_brush&amp;rev=1619991207&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:33:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Beam Brush</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_beam_brush&amp;rev=1619991207&amp;do=diff</link>
        <description>Utility: Object Beam Brush

This panel allows you to control the Beam Brush (dynamic divergence), and also separately Z-based brightness depth cueing of lines, on an object-by-object basis.



Beam Brush is dynamic beam divergence technology manufactured by the ScannerMAX division of Pangolin, and included in certain projectors manufactured by Kvant. The Beam Brush features of the Lasershow Converter MAX plug-in allow you to effectively map the Z-axis coordinate data from 3ds Max onto the beam d…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_filter_settings&amp;rev=1619992490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:54:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Filter Settings</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_filter_settings&amp;rev=1619992490&amp;do=diff</link>
        <description>Utility: Object Filter Settings

Filter settings can be specified on an object-by-object basis, in case each object benefits from a different setting. The picture below shows the default settings:



Gap filter

Allows the laser to jump across small gaps in the lines generated for the laser.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_line_color&amp;rev=1620034831&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T09:40:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Line Color</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_line_color&amp;rev=1620034831&amp;do=diff</link>
        <description>Utility: Object Line Color

This panel allows you to control the colors generated on an object-by-object basis. It also allows you to control the color of intersecting lines.

[IMG]

Assigning line color

To assign a line color, first select the 3ds Max object (or objects) that you want to modify. Then click a radio button to specify which color you want (ambient, diffuse, specular, custom, texture, texture &amp; lights, or texture lights &amp; shadows) for that object. Finally, click the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_line_types&amp;rev=1620032751&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T09:05:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Line Types</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_line_types&amp;rev=1620032751&amp;do=diff</link>
        <description>Utility: Object Line Types

This allows you to set the line types on an object-by-object basis.



Assigning line types

To assign line types, first select the 3ds Max object (or objects) that you want to modify. Then click the check boxes to specify which line type you want (silhouette, creases, contours, etc.) for that object. Finally, click the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_point_spacing&amp;rev=1620042431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T11:47:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Point Spacing</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_point_spacing&amp;rev=1620042431&amp;do=diff</link>
        <description>Utility: Object Point Spacing

This panel allows you to control the point placement on an object-by-object basis. Although the default values (shown in the picture below) give good results for most scenes, it is still very useful to specify the point placement settings on an object-by-object basis.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_quick-setup&amp;rev=1620031888&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T08:51:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Quick-Setup</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_quick-setup&amp;rev=1620031888&amp;do=diff</link>
        <description>Utility: Object Quick-Setup

Each 3ds Max object can have its own laser parameters. For example, a cube may need very different settings from a sphere.

This panel lets you quickly choose from common objects. As soon as you click the button, the line types, filter settings and</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_soft_line&amp;rev=1619990985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:29:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Soft Line</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_soft_line&amp;rev=1619990985&amp;do=diff</link>
        <description>Utility: Object Soft Line

This panel allows you to control the Soft Line Endings (faded beginnings and endings of lines), on an object-by-object basis. Although the default values (shown in the picture below) give good results for most scenes, it is still very useful to specify the Soft Line settings on an object-by-object basis.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:questions_and_answers&amp;rev=1619984184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T19:36:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Questions and answers</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:questions_and_answers&amp;rev=1619984184&amp;do=diff</link>
        <description>Questions and answers

How can I improve the rendering speed?

	*  Avoid using 2-sided materials since they cause more complex hidden-line calculations.
	*  In the Line Types dialog, don&#039;t select Surface Intersections with other objects and Surface Intersections within the same object</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:renderer&amp;rev=1619989939&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:12:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:renderer&amp;rev=1619989939&amp;do=diff</link>
        <description>Renderer

Step 1: Selecting the renderer

When you start 3ds Max, the initial screen looks something like this:



Let&#039;s create a simple cube and then render it to laser using Lasershow Converter MAX.

	*  Select the Box button on the Standard Primitives</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:rendering_overview&amp;rev=1619985965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:06:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer: Overview</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:rendering_overview&amp;rev=1619985965&amp;do=diff</link>
        <description>Renderer: Overview

You will find several control groups on the main Lasershow Converter MAX rendering screen. These control groupings are:

	*  Line Types: Allows you to control how the objects are interpreted and output as laser lines.
	*  Line Color: Allows you to control how the color of the objects are used to control the color of the laser lines.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:start&amp;rev=1691421460&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-07T15:17:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LC Max</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:start&amp;rev=1691421460&amp;do=diff</link>
        <description>LC Max



Getting started

Lasershow Converter MAX works with modern versions of Autodesk&#039;s 3ds Max computer graphics program. It lets you turn 3D computer graphics into laser graphics, quickly and easily.

	*  Introduction
	*  Installing Lasershow Converter MAX
	*  What&#039;s new

The Lasershow Converter MAX system consists of three plug-ins for 3ds Max: a rendering plug-in, a utility plug-in and a modifier plug-in.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_beam_path_optimization&amp;rev=1619991466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:37:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Beam path optimization</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_beam_path_optimization&amp;rev=1619991466&amp;do=diff</link>
        <description>Tips: Beam path optimization

The “beam path” is how the laser travels in drawing out all the lines in an image. There are two factors that control the beam path:

	*  The order in which objects are drawn in 3ds Max. Lasershow Converter MAX always processes objects in this order.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_color_and_path_consistency&amp;rev=1619991698&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:41:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Color and path consistency</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_color_and_path_consistency&amp;rev=1619991698&amp;do=diff</link>
        <description>Tips: Color and path consistency

As was discussed in the Object Point Spacing topic, it is highly desirable for the beam path to stay consistent from one frame to the next. Lasershow Converter MAX ensures that this beam path consistency is maintained by using several techniques.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_dust_and_particle_animations&amp;rev=1620041558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T11:32:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Creating dust-like animations using particle systems</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_dust_and_particle_animations&amp;rev=1620041558&amp;do=diff</link>
        <description>Tips: Creating dust-like animations using particle systems

Lasershow Converter MAX can be used to create stunning particle displays, such as floating dust and similar animations.

Successfully rendering dust-like particles with Lasershow Converter MAX can involve a lot of trial-and-error. However, it can be accomplished by roughly following these steps:</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_fixing_mysterious_flickering_lines&amp;rev=1619984468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T19:41:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Fixing mysterious flickering lines</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_fixing_mysterious_flickering_lines&amp;rev=1619984468&amp;do=diff</link>
        <description>Tips: Fixing mysterious flickering lines

From time to time, Lasershow Converter MAX users have reported “mysterious flickering lines” -- that is, mysterious lines that appear in some frames and not in others. When investigating the source of these flickering lines, the cause has always been making things fit or overlap</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_importing_artwork&amp;rev=1620036480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:08:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Importing artwork</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_importing_artwork&amp;rev=1620036480&amp;do=diff</link>
        <description>Tips: Importing artwork

Using 3ds Max&#039;s import feature, Lasershow Converter MAX can convert several different kinds of files directly to laser frames. These file types include Adobe Illustrator AI and AutoCAD DXF and DWG file types.

Before you start</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_point_spacing_for_lines&amp;rev=1620033535&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T09:18:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Point spacing for lines</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_point_spacing_for_lines&amp;rev=1620033535&amp;do=diff</link>
        <description>Tips: Point spacing for lines

Variable vs. constant point density

The default settings for AutoSpace Distance (shown below) place a higher point density in areas of the image that have curved lines, and a lower point density in areas of an image that have straight lines. This provides the best utilization of the scanner’s bandwidth. It also results in laser frames with the least number of points.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_point_spacing_for_objects&amp;rev=1620037131&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:18:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Point spacing for objects</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_point_spacing_for_objects&amp;rev=1620037131&amp;do=diff</link>
        <description>Tips: Point spacing for objects

Although Lasershow Converter MAX&#039;s default settings give good results for most scenes, it is still handy to assign point placement settings on an object-by-object basis. Below you will find some suggested settings for various scenes.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_scan_speeds_and_lc_max&amp;rev=1619992771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:59:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Scan speeds and LC MAX</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_scan_speeds_and_lc_max&amp;rev=1619992771&amp;do=diff</link>
        <description>Tips: Scan speeds and LC MAX

Lasershow Converter MAX&#039;s default settings assume that:

	*  your scanners are tuned to the ILDA 30K standard, and 
	*  you are scanning at an output rate of 30,000 pts/sec

If you are using differently-tuned scanners, or a different scan rate, then you need to make some adjustments. But first, some background.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_max-defined&amp;rev=1620035581&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T09:53:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Using MAX-defined</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_max-defined&amp;rev=1620035581&amp;do=diff</link>
        <description>Tips: Using MAX-defined

The MAX-defined line type will display any edge that 3ds Max defines as being a “Visible” edge. In general, this means the edges that you usually see an object showing when a 3ds Max viewport is set to “wireframe” mode.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_mesh_selection&amp;rev=1619985358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T19:55:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Using the Mesh Selection and the Modifier Plug-in</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_mesh_selection&amp;rev=1619985358&amp;do=diff</link>
        <description>Tips: Using the Mesh Selection and the Modifier Plug-in

With the Lasershow Converter MAX plug-ins it is possible to apply laser specific settings in three different ways:

	*  The render settings are common settings and valid for all objects in the entire scene.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_renderable_splines&amp;rev=1620037648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:27:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Using renderable splines</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_renderable_splines&amp;rev=1620037648&amp;do=diff</link>
        <description>Tips: Using renderable splines

One of the object types that Lasershow Converter MAX can render is a spline. This is a “shape object” in 3ds Max that you can use to draw freeform objects or lines anywhere -- even over other objects. You can also control the thickness of these splines.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_1&amp;rev=1620037824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:30:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial 1/5: Installation and configuration</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_1&amp;rev=1620037824&amp;do=diff</link>
        <description>Tutorial 1/5: Installation and configuration



----------

Go Back</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_2&amp;rev=1620037864&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial 2/5: Overview</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_2&amp;rev=1620037864&amp;do=diff</link>
        <description>Tutorial 2/5: Overview



----------

Go Back</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_3&amp;rev=1620037907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:31:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial 3/5: Modifiers</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_3&amp;rev=1620037907&amp;do=diff</link>
        <description>Tutorial 3/5: Modifiers



----------

Go Back</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_4&amp;rev=1620037957&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:32:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial 4/5: Render settings</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_4&amp;rev=1620037957&amp;do=diff</link>
        <description>Tutorial 4/5: Render settings



----------

Go Back</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_5&amp;rev=1620038003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T10:33:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial 5/5: Animation</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tutorial_5&amp;rev=1620038003&amp;do=diff</link>
        <description>Tutorial 5/5: Animation



----------

Go Back</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:ultra-smooth_refresh-based_rendering&amp;rev=1619987902&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:38:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer: Ultra-smooth refresh-based rendering</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:ultra-smooth_refresh-based_rendering&amp;rev=1619987902&amp;do=diff</link>
        <description>Renderer: Ultra-smooth refresh-based rendering

3ds Max was designed to produce “time based” animations. That is, it produces animations based on a fixed number of frames per second. While this works wonderfully for film or video, this is less than perfect for laser display. For this reason, Lasershow Converter MAX includes a special rendering method called Ultra-smooth refresh-based rendering.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:utility_overview&amp;rev=1619992239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:50:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Overview</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:utility_overview&amp;rev=1619992239&amp;do=diff</link>
        <description>Utility: Overview

Although the default options on the main rendering screen of Lasershow Converter MAX will create good results for most scenes, occasionally you may want greater control over the rendering process. Advanced features are accessed using the Lasershow Converter MAX utility plug-in.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:whats_new&amp;rev=1620042229&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T11:43:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>What&#039;s new</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:whats_new&amp;rev=1620042229&amp;do=diff</link>
        <description>What&#039;s new

Version 6.00

	*  Added support for 3ds Max versions 2018 through 2022.
	*  Made improvements throughout the plugin to improve the user experience. Almost everything has been improved in at least a small way. The overall workflow has been improved and has generally been made more fun.</description>
    </item>
</rdf:RDF>
