<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.pangolin.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.pangolin.com/feed.php">
        <title>Complete Help Docs</title>
        <description>Laser Show Technology for Lighting Professionals </description>
        <link>https://wiki.pangolin.com/</link>
        <image rdf:resource="https://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png" />
       <dc:date>2026-09-21T20:47:49+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=hardware:fb4:manual&amp;rev=1691401992&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=quickshow:quickshape&amp;rev=1591896033&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:quickshape&amp;rev=1739817585&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:shape_editor&amp;rev=1567848542&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=guided-learning:alignment&amp;rev=1778012859&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:frame_editor_new&amp;rev=1709584643&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:abstract_generator&amp;rev=1591896039&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:cue_and_laser_conten&amp;rev=1591896038&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:parametric_images&amp;rev=1591896041&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:scrolling_text&amp;rev=1591896040&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:advanced_shape_editor&amp;rev=1705588789&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=quickshow:advanced_shape_abstract_editor&amp;rev=1705588821&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:realtime_audio&amp;rev=1567848514&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcblender:start&amp;rev=1774678251&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:kinect&amp;rev=1768242946&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:video:how_to_use_the_fifo_image_editor_in_beyond&amp;rev=1710523717&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_scan_speeds_and_lc4d&amp;rev=1619992820&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=quickshow:parametric_image_editor&amp;rev=1570549791&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:node-image&amp;rev=1704711223&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_quick-setup&amp;rev=1620031888&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_scan_speeds_and_lc_max&amp;rev=1619992771&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=quickshow:group_cues&amp;rev=1704897466&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=quickshow:video-french&amp;rev=1621878518&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=wiki:syntax&amp;rev=1787245871&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:cue_groups&amp;rev=1704897419&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:universe_window&amp;rev=1567848616&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:vectors_and_points&amp;rev=1591896041&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:timeline_event_tab&amp;rev=1567848583&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:advanced_image_synthesizer&amp;rev=1591896039&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:osc_in_beyond&amp;rev=1591896040&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:custom_wave_form&amp;rev=1591896038&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=mobolaser:manual&amp;rev=1714477579&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=quickshow:cue_properties&amp;rev=1570551895&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:artnet_dmx_sacn&amp;rev=1705406224&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:fifo-image&amp;rev=1701338709&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=beyond:osc_commands&amp;rev=1618564238&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.pangolin.com/doku.php?id=quickshow:video:tutorial-3_fr&amp;rev=1621879880&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png">
        <title>Complete Help Docs</title>
        <link>https://wiki.pangolin.com/</link>
        <url>https://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png</url>
    </image>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=hardware:fb4:manual&amp;rev=1691401992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-07T09:53:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FB4 SE Manual</title>
        <link>https://wiki.pangolin.com/doku.php?id=hardware:fb4:manual&amp;rev=1691401992&amp;do=diff</link>
        <description>FB4 SE Manual



In this manual, menu option of the FB4 are enclosed in square brackets ([ ]) (e.g. Set [Operation Mode] to [BEYOND/QS], Change [Artnet Settings] &gt;&gt; [Timeout] to 3.0).

Features

	*  100Mbit Ethernet Port
	*  SDXC card reader which supports up to 1TB SDXC card</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:quickshape&amp;rev=1591896033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickShape</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:quickshape&amp;rev=1591896033&amp;do=diff</link>
        <description>QuickShape

The QuickShape tool allows you to quickly create basic shapes, such as circles, squares, lines, etc. as well as more complex shapes such as waves, loops, and spirograph figures. These figures can be made up of a solid and continuous line, or made of dots. Dots are particularly handy for beam shows.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:quickshape&amp;rev=1739817585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-17T18:39:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickShape</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:quickshape&amp;rev=1739817585&amp;do=diff</link>
        <description>QuickShape

The QuickShape tool allows you to quickly create basic shapes, such as circles, squares, lines, etc. as well as more complex shapes such as waves, loops, and spirograph figures. These figures can be made up of a solid and continuous line, or made of dots. Dots are particularly handy for beam shows.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:shape_editor&amp;rev=1567848542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:29:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Shape Editor</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:shape_editor&amp;rev=1567848542&amp;do=diff</link>
        <description>BEYOND Shape Editor

The Shape image in BEYOND is simple and flexible to construct; it is composed of two elements - a base shape and the effects applied to the shape. The base shape includes a few simple wave forms, audio driven forms, and a recorder (FIFO). The Effects include the full palette of BEYOND effects plus a few, specific elements for the Shape image - Single axis Oscillator, XY Oscillators, and Modulators. Such construction is almost opposite to the Classic LD2000 Abstract Generator…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=guided-learning:alignment&amp;rev=1778012859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-05T20:27:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to Align Your Laser Projector</title>
        <link>https://wiki.pangolin.com/doku.php?id=guided-learning:alignment&amp;rev=1778012859&amp;do=diff</link>
        <description>How to Align Your Laser Projector

One of the most common but unfortunately confusing aspects about maintaining your laser is that the colors can get misaligned. In this guide, we will discuss what kinds of misalignment can happen, how to best avoid misalignment, and then show you how to re-align each type of alignment mount.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:frame_editor_new&amp;rev=1709584643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-04T20:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Frame Editor</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:frame_editor_new&amp;rev=1709584643&amp;do=diff</link>
        <description>Advanced Frame Editor



The Advanced Frame Editor is the 3rd generation of Frame editor to be included in BEYOND. The first generation is the simple editor currently available in the “Create” menu. The second version was too complicated, was included in BEYOND for only a short period of time, and has been removed. The 3rd generation Editor is based on the 2nd generation editor, but is better balanced logically. Laser frames have many things in common WAV audio files. The frame is actually a wav…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:abstract_generator&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Abstract Generator</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:abstract_generator&amp;rev=1591896039&amp;do=diff</link>
        <description>Abstract Generator

Abstraction

Abstract Generators have a long history with laser shows, and create one the oldest and best known Image types. The structure of an Abstraction Image has a few Items.

	*  Initial Image (optional)
	*  Generators + Oscillators banks</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:cue_and_laser_conten&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue and laser Content</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:cue_and_laser_conten&amp;rev=1591896038&amp;do=diff</link>
        <description>Cue and laser Content

The Cue is such a universal item although it is a fairly abstract term.  Within BEYOND the Cue has various functionalities; for example:

A Cue can contain laser content Images, Timeline Shows, QuickCapture animations, Sequences, and so on. It is the universal container, that elegantly hides the difference between the container and what is inside the container.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:parametric_images&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Parametric Image</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:parametric_images&amp;rev=1591896041&amp;do=diff</link>
        <description>Parametric Image

A Parametric Image is a collection of basic forms such as circle, line, art, spirals, etc. Whilst such images can be made through the use of the drawing tools in the Frame Editor, making them in a parametric style simplifies the task.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:scrolling_text&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scrolling Text</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:scrolling_text&amp;rev=1591896040&amp;do=diff</link>
        <description>Scrolling Text



A Scrolling text object is based on a few parts. The first part is the Font that is stored inside the Scrolling text object. The second part is the placement of the text based on options that include size, speed, spacing, and so on.  The third part is the Effects applied to the text.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:advanced_shape_editor&amp;rev=1705588789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-18T14:39:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Shape (abstract) editor</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:advanced_shape_editor&amp;rev=1705588789&amp;do=diff</link>
        <description>Advanced Shape (abstract) editor

In addition to the QuickShape feature, BEYOND also includes a full-featured Advanced Shape (abstract) editor. The main window of the Advanced Shape (abstract) editor is shown below, along with a view of the main controls.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:advanced_shape_abstract_editor&amp;rev=1705588821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-18T14:40:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Shape editor</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:advanced_shape_abstract_editor&amp;rev=1705588821&amp;do=diff</link>
        <description>Advanced Shape editor

In addition to the QuickShape feature, QuickShow also includes a full-featured Advanced Shape editor. The main window of the Advanced Shape editor is shown below, along with a view of the main controls. 

 

QuickShape plus effects = Advanced Shapes</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:realtime_audio&amp;rev=1567848514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:28:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>RealTime Audio in BEYOND</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:realtime_audio&amp;rev=1567848514&amp;do=diff</link>
        <description>RealTime Audio in BEYOND

Introduction

BEYOND can record audio from a line-in or a microphone, and then do realtime audio processing. The raw audio waveform is saved in special buffer that can be used later within different parts of the software. The next step of processing is FFT. Raw audio waveform buffers contain 1024 samples, the FFT gives us 512 frequency bands. For each band, BEYOND has an automatic amplitude detector. The  BEYOND software will save the data after FFT processing, and then…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcblender:start&amp;rev=1774678251&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-28T06:10:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lasershow Converter Blender</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcblender:start&amp;rev=1774678251&amp;do=diff</link>
        <description>Lasershow Converter Blender

Lasershow Converter Blender Installation

Blender is being updated constantly, so at any point in time the newest version of Blender may not be compatible with our installer. Therefore it is best to use the Long Term Support (LTS) versions of Blender.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:kinect&amp;rev=1768242946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-12T18:35:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND and the X-Box Kinect 360</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:kinect&amp;rev=1768242946&amp;do=diff</link>
        <description>BEYOND and the X-Box Kinect 360

Note that this function is deprecated and only works on Windows 10 and lower

Pangolin’s BEYOND Software is compatible with the X-Box Kinect 360 Controller, and this combination allows you to create a wide variety of interactive laser effects.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:video:how_to_use_the_fifo_image_editor_in_beyond&amp;rev=1710523717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-15T17:28:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to use the FiFO Image Editor in BEYOND</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:video:how_to_use_the_fifo_image_editor_in_beyond&amp;rev=1710523717&amp;do=diff</link>
        <description>How to use the FiFO Image Editor in BEYOND

----------

Video description:
FIFO Image is a signal recorder. This is the second iteration of a signal recorder. The first basic signal recorder exists in the Shape Editor. FIFO Image is a dedicated solution, which provides more extended functionalities. The base element is FIFO. FIFO (which means first in, first out) is a buffer that records the position of the mouse cursor. Inside the FIFO editor, you can use the mouse cursor to record the move mou…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_scan_speeds_and_lc4d&amp;rev=1619992820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T22:00:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Scan speeds and LC4D</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_scan_speeds_and_lc4d&amp;rev=1619992820&amp;do=diff</link>
        <description>Tips: Scan speeds and LC4D

Lasershow Converter 4D&#039;s default settings assume that:

	*  your scanners are tuned to the ILDA 30K standard, and 
	*  you are scanning at an output rate of 30,000 pts/sec

If you are using differently-tuned scanners, or a different scan rate, then you need to make some adjustments. But first, some background.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:parametric_image_editor&amp;rev=1570549791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-08T15:49:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Parametric Image Editor</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:parametric_image_editor&amp;rev=1570549791&amp;do=diff</link>
        <description>Parametric Image Editor

A Parametric Image is a collection of basic forms such as circle, line, art, spirals, etc. Whilst such images can be made through the use of the drawing tools in the Frame Editor, making them in a parametric style simplifies the task.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:node-image&amp;rev=1704711223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-08T10:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Node Image</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:node-image&amp;rev=1704711223&amp;do=diff</link>
        <description>Node Image

Node Image is based on the same approach as “coding with blocks”.

The idea is that you can choose out of many preconfigured blocks, parts, modules, to make connections which will result in a visual code. These building block are typically called Nodes.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_quick-setup&amp;rev=1620031888&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T08:51:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Quick-Setup</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_quick-setup&amp;rev=1620031888&amp;do=diff</link>
        <description>Utility: Object Quick-Setup

Each 3ds Max object can have its own laser parameters. For example, a cube may need very different settings from a sphere.

This panel lets you quickly choose from common objects. As soon as you click the button, the line types, filter settings and</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_scan_speeds_and_lc_max&amp;rev=1619992771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:59:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Scan speeds and LC MAX</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_scan_speeds_and_lc_max&amp;rev=1619992771&amp;do=diff</link>
        <description>Tips: Scan speeds and LC MAX

Lasershow Converter MAX&#039;s default settings assume that:

	*  your scanners are tuned to the ILDA 30K standard, and 
	*  you are scanning at an output rate of 30,000 pts/sec

If you are using differently-tuned scanners, or a different scan rate, then you need to make some adjustments. But first, some background.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:group_cues&amp;rev=1704897466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-10T14:37:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Groups</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:group_cues&amp;rev=1704897466&amp;do=diff</link>
        <description>Cue Groups

Quick Show offers a new way to perform live shows. The idea is simple – you can Group Cues together to make it easier for you to find Cues of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liquid Skies, Strobing Cues, Fast Cues, Slow Cues etc. You can Group them by any feature or property you personally find useful to have grouped together. Then having created Groups of Cues, you can</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:video-french&amp;rev=1621878518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-24T17:48:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutoriels QuickShow en français</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:video-french&amp;rev=1621878518&amp;do=diff</link>
        <description>Tutoriels QuickShow en français

Il existe d&#039;autres didacticiels QuickShow disponibles en anglais

Vidéos du didacticiel QuickShow

	*  Chapitre 1 - Présentation
	*  Chapitre 2 - Les réglages
	*  Chapitre 3 - Fonctions de base
	*  Chapitre 4 - QuickText
	*  Chapitre 5 - QuickShape
	*  Chapitre 6 - QuickTrace
	*  Chapitre 7 - QuickTargets
	*  Chapitre 8 - QuickTimeline
	*  Chapitre 9 - QuickCapture
	*  Chapitre 10 - QuickFX
	*  Chapitre 11 - QuickDMX

Autres sujets

	*  QuickShow 2.0

----------
…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=wiki:syntax&amp;rev=1787245871&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-20T17:11:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Formatting Syntax</title>
        <link>https://wiki.pangolin.com/doku.php?id=wiki:syntax&amp;rev=1787245871&amp;do=diff</link>
        <description>Formatting Syntax

DokuWiki supports some simple markup language, which tries to make the datafiles to be as readable as possible. This page contains all possible syntax you may use when editing the pages. Simply have a look at the source of this page by pressing</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:cue_groups&amp;rev=1704897419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-10T14:36:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Groups</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:cue_groups&amp;rev=1704897419&amp;do=diff</link>
        <description>Cue Groups

BEYOND offers a new way to perform live shows. The idea is simple – you can Group Cues together to make it easier for you to find Cues of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liquid Skies, Strobing Cues, Fast Cues, Slow Cues etc. You can Group them by any feature or property you personally find useful to have grouped together. Then having created Groups of Cues, you can</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:universe_window&amp;rev=1567848616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:30:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The BEYOND Universe Window</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:universe_window&amp;rev=1567848616&amp;do=diff</link>
        <description>The BEYOND Universe Window

The BEYOND Universe window was created with one main goal in mind - to give YOU (the client) complete control over how this portion of the user interface looks and functions. With the BEYOND Universe window, you have the ability to customize the user interface, the ability to create new effects, and the ability to extend BEYOND’s calculation path, opening a whole new world of functionality.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:vectors_and_points&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vectors and Points</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:vectors_and_points&amp;rev=1591896041&amp;do=diff</link>
        <description>Vectors and Points

Laser Show software operates with Frames. The software sends the Frame to the hardware controller to transform the digital Frame to an analog waveform. The output from the controller is an analog signal. The same situation as in the audio world. An audio waveform stays in digital form in the software, as a WAV, MP3 or similar format. When audio is played by a music player, the digital signal transforms to analog, and is then amplified, and we hear it by means of speakers. In …</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:timeline_event_tab&amp;rev=1567848583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:29:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Timeline Event Tab</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:timeline_event_tab&amp;rev=1567848583&amp;do=diff</link>
        <description>Timeline Event Tab



Event properties tab. 

Event name - name (text) of the event. 

Content shift - the content shift is a time shift. As a rule, the time inside an event starts at zero. Content shift defines a start time for the content located inside the Event.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:advanced_image_synthesizer&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Image Synthesizer</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:advanced_image_synthesizer&amp;rev=1591896039&amp;do=diff</link>
        <description>Advanced Image Synthesizer

he Advanced Image Synthesizer (Synth Image) provides the ability to combine multiple laser content Images into one Image. The Synth is the Image and it should be made up of at least one Image, otherwise it will be invisible. Typically, more than one laser content Image will be inside a Synth image; you can create a Synth Image with only one Image inside it, but by design, the Advanced Image Synthesizer is made to combine multiple laser content images.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:osc_in_beyond&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>OSC in BEYOND</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:osc_in_beyond&amp;rev=1591896040&amp;do=diff</link>
        <description>OSC in BEYOND

Introduction

OSC is a communication protocol, that defines the format of data and other communication aspects. The means by which we handle this data, depends on the application that it will be used, and  typically, this is defined by the server.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-11T15:26:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TV Mode</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff</link>
        <description>TV Mode

Draft Developer Notes

TV mode is a special mode for FB4 streaming and calculation. But let’s talk about how the output is usually formed.  Usually, each laser frame has its own number of points. Content creators tend to minimize the number of points to decrease the flicker. That is why in animations the number of points per frame changes a lot. The other aspect is sample rate. We all know about 30K standard (30K scanners), 40K, 60K, etc. The number defines how many points per second la…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:custom_wave_form&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Custom Wave form Editor</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:custom_wave_form&amp;rev=1591896038&amp;do=diff</link>
        <description>Custom Wave form Editor



BEYOND has many standard wave forms that define how exactly a value will change from one state to the other. In some cases this is not enough and you may need define your own waveform (also called a Rate of Change). 

The X coordinate of the dialog is measuring time. The time on the diagram always starts from zero and ends at 100%. The Y coordinate represents the value. As a rule, the value at start is zero and ends at 100%. Unexpected results may occur if the value be…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=mobolaser:manual&amp;rev=1714477579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T11:46:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MOBOLASER®: A Cross-Platform Companion App for Laser Show Software</title>
        <link>https://wiki.pangolin.com/doku.php?id=mobolaser:manual&amp;rev=1714477579&amp;do=diff</link>
        <description>MOBOLASER®: A Cross-Platform Companion App for Laser Show Software

MoboLaser Latest Version: 1.0.1 (Build 107)

B/QS minimum Version/Build Supported by MoboLaser: 5.5 (Build 1911)

Developed by Pangolin Laser Systems, Inc., MoboLaser represents a leap forward in mobile application design for iOS and Android platforms. This app revolutionizes the way users interact with laser show software by seamlessly integrating the robust functionalities of QuickShow and BEYOND into an intuitive mobile inter…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:cue_properties&amp;rev=1570551895&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-08T16:24:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue properties</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:cue_properties&amp;rev=1570551895&amp;do=diff</link>
        <description>Cue properties

The Properties of each cue can be accessed by right-clicking on the cue and choosing Cue Properties. The first page of the Cue Properties window is shown and described in the picture below.

General tab

The General tab of the Cue Properties</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:artnet_dmx_sacn&amp;rev=1705406224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-16T11:57:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Art-net DMX and sACN</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:artnet_dmx_sacn&amp;rev=1705406224&amp;do=diff</link>
        <description>Art-net DMX and sACN

BEYOND can be setup and controlled by an Incoming DMX signal (DMX input), or it can be setup to send DMX to control DMX Devices, both of these options are found within the “DMX / Art-Net Setup” window.



DMX (along with other 512 protocols) can be setup here, including USB DMX Devices like ENTTECH USB DMX PRO devices, Streaming Data through serial port on FB4, the DMX input and output on the QM2000.net, and over the network with Art Net and sACN.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:fifo-image&amp;rev=1701338709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-30T10:05:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FIFO image</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:fifo-image&amp;rev=1701338709&amp;do=diff</link>
        <description>FIFO image

FIFO Image is a signal recorder. This is the second iteration of a signal recorder.
The first basic signal recorder exists in the Shape Editor. 

FIFO Image is a dedicated solution, which provides more extended functionalities.

The base element is FIFO. FIFO (which means first in, first out) is a buffer which records the position of the mouse cursor.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:osc_commands&amp;rev=1618564238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-16T09:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND OSC</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:osc_commands&amp;rev=1618564238&amp;do=diff</link>
        <description>BEYOND OSC

BEYOND offer control by means of OSC protocol. BEYOND act as server, what meat that it execute commands (messages) sent by OSC Client. There are many OSC Client applications for various platforms. Typically OSC Client application allow to create or adjust User Interface that will  generate the messages. BEYOND will receive and execute the message. BEYOND has ready for use OSC Server that do not require any configuration or settings. You (client application) need to send the message c…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:video:tutorial-3_fr&amp;rev=1621879880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-24T18:11:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chapitre 3 - Fonctions de base</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:video:tutorial-3_fr&amp;rev=1621879880&amp;do=diff</link>
        <description>Chapitre 3 - Fonctions de base



----------

Retourner</description>
    </item>
</rdf:RDF>
