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        <title>Complete Help Docs</title>
        <description>Laser Show Technology for Lighting Professionals </description>
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        <title>Complete Help Docs</title>
        <link>https://wiki.pangolin.com/</link>
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    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:how_to_use_emulaser_in_beyond&amp;rev=1567848313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:25:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to Use EmuLaser within BEYOND</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:how_to_use_emulaser_in_beyond&amp;rev=1567848313&amp;do=diff</link>
        <description>How to Use EmuLaser within BEYOND

EmuLaser technology is designed for getting an effect similar to “audience scanning”. In some countries the audience scanning by laser is not allowed. The EmuLaser technology uses high power video projectors; in a dark environment, such a projector creates a similar visual effect to a laser projector.</description>
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        <dc:date>2023-11-06T07:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND TimeLine Guide</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:timeline&amp;rev=1699255723&amp;do=diff</link>
        <description>BEYOND TimeLine Guide

he BEYOND TimeLine is a list of Tracks. A Track can be one of three types. The first type is the “Image” track. Image tracks contain Images like Frames, Shapes, Scrolling text, etc. The Image Track can also contain DMX and Beam Sequences. The second track type is the Audio/Video (A/V) track. The A/V Track  is used for Audio, Video, and Picture files. The third track type is the Bus Track, and is designed for effects that are applied to a group of tracks.  This is useful if…</description>
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        <dc:date>2026-09-17T17:18:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pangolin Media Tracer</title>
        <link>https://wiki.pangolin.com/doku.php?id=pangolin_media_tracer&amp;rev=1789665516&amp;do=diff</link>
        <description>Pangolin Media Tracer

Manual for the Pangolin Media Tracer, a Companion app for our BEYOND software, first available during the BEYOND 5.8 release.



What is the Pangolin Media Tracer?

The Pangolin Media Tracer (or PMT) allows users to take in graphical media and convert it to laser graphic content. This tool was designed to be creative tool agnostic, which means it doesn’t matter what tool or source you use to create the original media, the media tracer can take it in and create clean and ef…</description>
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        <dc:date>2021-05-02T09:29:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Using Edge Selection</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_use_edge_selection&amp;rev=1619947764&amp;do=diff</link>
        <description>Tips: Using Edge Selection

The Edge Selection line type will display any edge that is selected with Cinema 4D&#039;s edge selection tool. These edges are shown when the Cinema 4D viewport is set to wireframe mode.

Note: This feature is different from the</description>
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        <dc:date>2020-02-24T17:10:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Status bar color scheme of FB4</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:status_bar_color_scheme&amp;rev=1582564232&amp;do=diff</link>
        <description>Status bar color scheme of FB4
 Color  Description WhiteFB4 connected and operating normallyRedcontroller disconnectedYellowTV mode is ON. TV mode is fixed FPS mode, and opposite to dynamic FPS mode used by default.Red in TV Modenotification about expected lost sync of refresh rate. It means – you send too many points for currently selected FPS and Sample rate. It is impossible to display such output. As example 1000 points at 100 FPS at 30K output. Such notification comes with message “Too long…</description>
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        <dc:date>2020-02-24T17:08:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Status bar color scheme of FB4</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:status_bar_color_scheme&amp;rev=1582564119&amp;do=diff</link>
        <description>Status bar color scheme of FB4
 Color  Description WhiteFB4 connected and operating normallyRedcontroller disconnectedYellowTV mode is ON. TV mode is fixed FPS mode, and opposite to dynamic FPS mode used by default.Red in TV Modenotification about expected lost sync of refresh rate. It means – you send too many points for currently selected FPS and Sample rate. It is impossible to display such output. As example 1000 points at 100 FPS at 30K output. Such notification comes with message “Too long…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-03T09:53:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Using MAX-defined</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:tips_using_max-defined&amp;rev=1620035581&amp;do=diff</link>
        <description>Tips: Using MAX-defined

The MAX-defined line type will display any edge that 3ds Max defines as being a “Visible” edge. In general, this means the edges that you usually see an object showing when a 3ds Max viewport is set to “wireframe” mode.</description>
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        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Distributed Scanning Technology</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:distributed_scanning&amp;rev=1591896042&amp;do=diff</link>
        <description>Distributed Scanning Technology

Distributed Scanning is a great method to improve the quality of a Laser Graphics display. Laser displays have a widely known problem: – complex Graphics have many points, a long trace path, and as a result, it is hard for a single Projector to display them. As a result, Graphics must be simple, or the refresh rate drops down, and the image starts to flicker. A typical example of such a problem is found with Text. Text Characters have many corners, and we want to…</description>
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        <dc:date>2024-01-10T14:19:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Networking for Lasershows, QuickShow, and Entertainment</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:system_and_networks&amp;rev=1704896347&amp;do=diff</link>
        <description>Networking for Lasershows, QuickShow, and Entertainment

Introduction

A somehow “brief” overview of networking for laser shows and the entertainment industry. As well as understanding how QuickShow Utilize your PC and your network to achieve a show. And finally how to tune your system to best handle those specific needs of our protocols and entertainment technology in general. Buckle up and have a coffee ready.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T19:06:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Advanced Course (Self Guided)</title>
        <link>https://wiki.pangolin.com/doku.php?id=guided-learning:beyond-advanced-course&amp;rev=1771527999&amp;do=diff</link>
        <description>BEYOND Advanced Course (Self Guided)

Document very much in Progress, there will be gaps but we prefer to publish what we have, so people can use it as fast as possible, Information may be in draft form, and inaccuracies will likely exist.

Welcome to the BEYOND Advanced Course, this started as the outline for in person trainings we held around the world, and it was decided to convert that workbook into a guided learning document. That will serve as outlines for trainings, as well as the ability…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scanner Simulation and Photo-realistic effects</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:scanner_simultion_and_photo_effects&amp;rev=1591896041&amp;do=diff</link>
        <description>Scanner Simulation and Photo-realistic effects

The scanners in a Laser Projector transform the incoming Laser Frame via a digital filter. Let&#039;s call it as good, or expected modification of signal. At the same time, due to various reasons, scanner or amps may have some quality problems that also influence the Output. Let’s call this an unexpected, or bad modification of the signal. Here, we don’t have any wish to discuss exact models, or products, only the main point - we live in a real world. S…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vectors and Points</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:vectors_and_points&amp;rev=1591896041&amp;do=diff</link>
        <description>Vectors and Points

Laser Show software operates with Frames. The software sends the Frame to the hardware controller to transform the digital Frame to an analog waveform. The output from the controller is an analog signal. The same situation as in the audio world. An audio waveform stays in digital form in the software, as a WAV, MP3 or similar format. When audio is played by a music player, the digital signal transforms to analog, and is then amplified, and we hear it by means of speakers. In …</description>
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    <item rdf:about="https://wiki.pangolin.com/doku.php?id=hardware:fb4:status-bar&amp;rev=1616601103&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T15:51:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Status bar color scheme of FB4</title>
        <link>https://wiki.pangolin.com/doku.php?id=hardware:fb4:status-bar&amp;rev=1616601103&amp;do=diff</link>
        <description>Status bar color scheme of FB4
 Color  Description WhiteFB4 connected and operating normallyRedcontroller disconnectedYellowTV mode is ON. TV mode is fixed FPS mode, and opposite to dynamic FPS mode used by default.Red in TV Modenotification about expected lost sync of refresh rate. It means – you send too many points for currently selected FPS and Sample rate. It is impossible to display such output. As example 1000 points at 100 FPS at 30K output. Such notification comes with message “Too long…</description>
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    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:ld2k_classic_abstract_generator&amp;rev=1567848409&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:26:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Classic LD2000 ­‐ style Abstract Generator</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:ld2k_classic_abstract_generator&amp;rev=1567848409&amp;do=diff</link>
        <description>Classic LD2000 ­‐ style Abstract Generator

The BEYOND software has multiple abstract imagery creation tools. One of them is the “Classic LD2000- style Abstract Generator”. This is the Classic Abstract ancestor of the Abstract Frame Generator in LD2000. BEYOND duplicates the functionality of the LD2000 Abstract as much as possible and also introduces some additional features. Technically, the Classic LD2000-style Abstract Generator inside of BEYOND has been a bit reworked, but it is still compat…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-01-16T11:57:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Art-net DMX and sACN</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:artnet_dmx_sacn&amp;rev=1705406224&amp;do=diff</link>
        <description>Art-net DMX and sACN

BEYOND can be setup and controlled by an Incoming DMX signal (DMX input), or it can be setup to send DMX to control DMX Devices, both of these options are found within the “DMX / Art-Net Setup” window.



DMX (along with other 512 protocols) can be setup here, including USB DMX Devices like ENTTECH USB DMX PRO devices, Streaming Data through serial port on FB4, the DMX input and output on the QM2000.net, and over the network with Art Net and sACN.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:system_and_networks&amp;rev=1769654062&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T02:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Networking for Lasershows, BEYOND, and Entertainment</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:system_and_networks&amp;rev=1769654062&amp;do=diff</link>
        <description>Networking for Lasershows, BEYOND, and Entertainment

Introduction

A somehow “brief” overview of networking for laser shows and the entertainment industry. As well as understanding how BEYOND (and QS) Utilize your PC and your network to achieve a show. And finally how to tune your system to best handle those specific needs of our protocols and entertainment technology in general. Buckle up and have a coffee ready.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_2&amp;rev=1705411633&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-16T13:27:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating a city with animation</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_2&amp;rev=1705411633&amp;do=diff</link>
        <description>Creating a city with animation

If you’ve ever been to a city or live in a city yourself you might know that most buildings are basically just different sized squares with a road in between. This can easily be made in beyond 3D using squares and a plane. Street lights can optionally be made by drawing some splines with a bend at their end.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:pangobeats&amp;rev=1789655230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-09-17T14:27:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>PangoBeats Documentation</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:pangobeats&amp;rev=1789655230&amp;do=diff</link>
        <description>PangoBeats Documentation

PangoBeats 1.1 for BEYOND 5.8 Release

For the BEYOND 5.8 Release, PangoBeats received a large update that improved detection, UI, and integrates the tool directly into the BEYOND installer and Directly in the BEYOND System BPM Dropdown. Document written for PangoBeats 1.1 September 16 2026</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=wiki:welcome&amp;rev=1592390244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-17T10:37:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Welcome to your new DokuWiki</title>
        <link>https://wiki.pangolin.com/doku.php?id=wiki:welcome&amp;rev=1592390244&amp;do=diff</link>
        <description>Welcome to your new DokuWiki

Congratulations, your wiki is now up and running. Here are a few more tips to get you started.

Enjoy your work with DokuWiki,

-- the developers

Create your first pages

Your wiki needs to have a start page. As long as it doesn&#039;t exist, this link will be red:</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:dynamics_tab&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dynamics Tab</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:dynamics_tab&amp;rev=1591896039&amp;do=diff</link>
        <description>Dynamics Tab

The Dynamic tab provides options that define how to stop or transition to/from a Cue. The dynamics parameters are primarily made for the trackless tracks model (Live mode). In the trackless track model, the software creates a player for the cue automatically. The Dynamics provide the instructions to the player on how/when to stop the cues automatically.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:midi_settings-new&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND MIDI settings</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:midi_settings-new&amp;rev=1591896041&amp;do=diff</link>
        <description>BEYOND MIDI settings

Introduction

Pangolin’s BEYOND Software is compatible with a wide variety of MIDI devices. While we are distributors for MIDI devices manufactured by Numark, Akai and Livid (such as the APC40 and OHM), BEYOND can also work with other third party MIDI devices in addition to these. Information on how the MIDI Settings within BEYOND are discussed in detail below.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:node-image&amp;rev=1704711223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-08T10:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Node Image</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:node-image&amp;rev=1704711223&amp;do=diff</link>
        <description>Node Image

Node Image is based on the same approach as “coding with blocks”.

The idea is that you can choose out of many preconfigured blocks, parts, modules, to make connections which will result in a visual code. These building block are typically called Nodes.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:questions_and_answers&amp;rev=1619174796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T10:46:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Questions and Answers</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:questions_and_answers&amp;rev=1619174796&amp;do=diff</link>
        <description>Questions and Answers

How can I improve the rendering speed?

	*  In the Filter settings panel you will find a check box and spinner called Angle filter. The default value is 4 degrees. If you increase this value, it will decrease the number of points in rounded sections that LCFlash has to deal with when computing the hidden line removal and laser beam path calculations.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:group_cues&amp;rev=1704897466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-10T14:37:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Groups</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:group_cues&amp;rev=1704897466&amp;do=diff</link>
        <description>Cue Groups

Quick Show offers a new way to perform live shows. The idea is simple – you can Group Cues together to make it easier for you to find Cues of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liquid Skies, Strobing Cues, Fast Cues, Slow Cues etc. You can Group them by any feature or property you personally find useful to have grouped together. Then having created Groups of Cues, you can</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:destination_in_cue&amp;rev=1567848197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:23:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Destination</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:destination_in_cue&amp;rev=1567848197&amp;do=diff</link>
        <description>Destination

There are 3 main parts to the Live Control Process – change of Content (Frames, Shapes, etc.), change of Effects, and change of Destination. Destination means – where the content will go, to which Projection Zone. Let&#039;s talk about Projection Zone assignments. In non-Real-Time Mode, in the Timeline, we have time to work on setting up the Projection Zone Assignment. In a Live Play, situation, we need to make it fast, ideally, in one click.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=wiki:syntax&amp;rev=1787245871&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-20T17:11:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Formatting Syntax</title>
        <link>https://wiki.pangolin.com/doku.php?id=wiki:syntax&amp;rev=1787245871&amp;do=diff</link>
        <description>Formatting Syntax

DokuWiki supports some simple markup language, which tries to make the datafiles to be as readable as possible. This page contains all possible syntax you may use when editing the pages. Simply have a look at the source of this page by pressing</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=examples:zone-files&amp;rev=1771957259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-24T18:20:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Zone Files</title>
        <link>https://wiki.pangolin.com/doku.php?id=examples:zone-files&amp;rev=1771957259&amp;do=diff</link>
        <description>Zone Files

Pangolin Internal Examples

Live Control Zone Files

32-Laser-Busking-Template.bzones

This zone file is designed to be a very good template zone file for live shows. Broken down into 4 groups of 8 lasers, it can serve many setups very well.



Geometric Correction is pre-set to up and all positive, feel free to stick with that if you want to do your own manual flips, or just bake your flips into your Geometric Correction.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=examples:pangoscript&amp;rev=1771527952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-19T19:05:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>PangoScript</title>
        <link>https://wiki.pangolin.com/doku.php?id=examples:pangoscript&amp;rev=1771527952&amp;do=diff</link>
        <description>PangoScript

Here you can find different example Pangoscripts to help you see different ways scripting can be used. They also should just work if copy and pasted into BEYOND, as-is, or modified to your needs. 

Command List

New for 2026, a tool has been created with all new fresh documentation of every Pango script Command. The tool linked below allows you to read every command as well as see examples the script commands in use. The tools is searchable with the search bar on the top.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:cue_export&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Export</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:cue_export&amp;rev=1591896039&amp;do=diff</link>
        <description>Cue Export

The Cue Export wizard allows you to export various laser content Images such as Synths, Text, Shapes, etc., to a sequence of frames that can be imported into other various Pangolin laser controller systems.

Step 1



Once the Export Wizard is open, you will select the Beginning and Ending times to define the amount of the laser content image you want to export. BEYOND will calculate the number of frames to export bases on the specified time range. The slider at bottom of the interfa…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:quickdmx&amp;rev=1698288291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-26T02:44:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickDMX</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:quickdmx&amp;rev=1698288291&amp;do=diff</link>
        <description>QuickDMX

The QuickDMX tool allows you to quickly create DMX scenes or complete DMX sequences. Simply click on the QuickDMX tab at the bottom of the screen and you will see the QuickDMX tool. (Note that you will not see the QuickDMX feature until you have DMX Output enabled using the DMX Settings dialog box.)</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:timeline_bpm&amp;rev=1583151325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-02T12:15:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>About Timeline and BPM relation</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:timeline_bpm&amp;rev=1583151325&amp;do=diff</link>
        <description>About Timeline and BPM relation

A historical sequece of events explain what we have now. 

Starting point is 2004. The LivePRO development period. In that period, all effect were time based. To make adjustment playback speed, we had to use Animation Speed slider, which is multiplier of time. At that time we had nothing like beat, only time and speed control.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lc4d:render&amp;rev=1619969571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T15:32:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lasershow Converter 4D Renderer</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lc4d:render&amp;rev=1619969571&amp;do=diff</link>
        <description>Lasershow Converter 4D Renderer

Step 1: Selecting the renderer

When you start Cinema 4D, the initial screen looks something like this:



Let&#039;s create a simple cube and then render it to laser using Lasershow Converter 4D.

	*  Click on the Box button. (Holding the button offers a fly out containing more 3D objects.)</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:beyondperformerconsole&amp;rev=1773956435&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-19T21:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Performer Console</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:beyondperformerconsole&amp;rev=1773956435&amp;do=diff</link>
        <description>BEYOND Performer Console

Welcome to the BEYOND Performer Console. What originally started as a passion project of our own Lyra Letourneau, has now turned into a larger project due to significant interest from the community. This custom laid out midi controller has been designed from scratch to look and feel like a console designed directly for BEYOND. Utilizing multiple Grids, fader, and encoder banks. And 4 layers deep of control.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:cue_groups&amp;rev=1704897419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-10T14:36:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Groups</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:cue_groups&amp;rev=1704897419&amp;do=diff</link>
        <description>Cue Groups

BEYOND offers a new way to perform live shows. The idea is simple – you can Group Cues together to make it easier for you to find Cues of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liquid Skies, Strobing Cues, Fast Cues, Slow Cues etc. You can Group them by any feature or property you personally find useful to have grouped together. Then having created Groups of Cues, you can</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=guided-learning:beyond-beginners-course&amp;rev=1743034469&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-27T00:14:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Beginner Course (Self Guided)</title>
        <link>https://wiki.pangolin.com/doku.php?id=guided-learning:beyond-beginners-course&amp;rev=1743034469&amp;do=diff</link>
        <description>BEYOND Beginner Course (Self Guided)

Document very much in Progress, there will be gaps but we prefer to publish what we have, so people can use it as fast as possible, Information may be in draft form, and inaccuracies will likely exist.

Welcome to the BEYOND Beginner Course, this started as the outline for in person trainings we held around the world, and it was decided to convert that workbook into a guided learning document. That will serve as outlines for trainings, as well as the ability…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:universe_window&amp;rev=1567848616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:30:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The BEYOND Universe Window</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:universe_window&amp;rev=1567848616&amp;do=diff</link>
        <description>The BEYOND Universe Window

The BEYOND Universe window was created with one main goal in mind - to give YOU (the client) complete control over how this portion of the user interface looks and functions. With the BEYOND Universe window, you have the ability to customize the user interface, the ability to create new effects, and the ability to extend BEYOND’s calculation path, opening a whole new world of functionality.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:quicktargets&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTargets</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:quicktargets&amp;rev=1591896043&amp;do=diff</link>
        <description>QuickTargets

(Beam Sequencing)

The QuickTargets tool allows you to quickly create targeted beams and beam sequences. Simply click on the QuickTargets tab at the bottom of the screen and you will see the QuickTargets tool. (Note that you will not see the QuickTargets feature until you have setup the QuickTargets Beam Settings.)</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:lic&amp;rev=1688583166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-05T18:52:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickShow Registration and licensing</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:lic&amp;rev=1688583166&amp;do=diff</link>
        <description>QuickShow Registration and licensing

	*  Check out the Registration and licensing FAQ

Overview

Quickshow is and will continue to be a FREE Software to be used with genuine Pangolin hardware. To help ensure this continues to be true, Pangolin has Introduced a registration process to help keep this system secure and manage pangolin hardware across the world. This can help track piracy, as well as help recover lost or stolen hardware.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:check_zones_panel&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Check Zones Panel</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:check_zones_panel&amp;rev=1591896038&amp;do=diff</link>
        <description>Check Zones Panel

or Projection Zone identification, BEYOND uses names. A Name is a text string; each zone has its own name. Zone names are used in two places. The first place is in the Projection Zone List. The second place is within laser content (images, timeline track/events, effects, etc.). In all these places, BEYOND stores the zone name as a text “string”.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_beam_brush&amp;rev=1619991207&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:33:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Beam Brush</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_beam_brush&amp;rev=1619991207&amp;do=diff</link>
        <description>Utility: Object Beam Brush

This panel allows you to control the Beam Brush (dynamic divergence), and also separately Z-based brightness depth cueing of lines, on an object-by-object basis.



Beam Brush is dynamic beam divergence technology manufactured by the ScannerMAX division of Pangolin, and included in certain projectors manufactured by Kvant. The Beam Brush features of the Lasershow Converter MAX plug-in allow you to effectively map the Z-axis coordinate data from 3ds Max onto the beam d…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:abstract_generator&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Abstract Generator</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:abstract_generator&amp;rev=1591896039&amp;do=diff</link>
        <description>Abstract Generator

Abstraction

Abstract Generators have a long history with laser shows, and create one the oldest and best known Image types. The structure of an Abstraction Image has a few Items.

	*  Initial Image (optional)
	*  Generators + Oscillators banks</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:whats_new&amp;rev=1619170566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:36:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Whats new</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:whats_new&amp;rev=1619170566&amp;do=diff</link>
        <description>Whats new

Version 5.60

Continued work on supporting Flash files and improving the conversion process.

Version 5.00

Made a few internal changes related to how the program looks for objects within a FLASH file. The change should improve LC-Flash&#039;s compatibility with some of the FLASH files out there in the public domain.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:requirements&amp;rev=1619169707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T09:21:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SWF File Requirements</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:requirements&amp;rev=1619169707&amp;do=diff</link>
        <description>SWF File Requirements

Lasershow Converter FLASH will work with almost any Shockwave Flash (SWF) file. Shockwave Flash files are those files generated by Adobe Flash and other third party programs. Shockwave Flash files normally have a “.SWF” file extension, but they may also have a</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:renderer&amp;rev=1619989939&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:12:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:renderer&amp;rev=1619989939&amp;do=diff</link>
        <description>Renderer

Step 1: Selecting the renderer

When you start 3ds Max, the initial screen looks something like this:



Let&#039;s create a simple cube and then render it to laser using Lasershow Converter MAX.

	*  Select the Box button on the Standard Primitives</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:pangoscript_commands&amp;rev=1772193066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-27T11:51:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>PangoScript Commands</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:pangoscript_commands&amp;rev=1772193066&amp;do=diff</link>
        <description>PangoScript Commands

New for 2026, a tool has been created with all new fresh documentation of every Pango script Command. The tool linked below allows you to read every command as well as see examples the script commands in use. The tools is searchable with the search bar on the top.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:citp&amp;rev=1567500850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-03T08:54:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND and CITP</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:citp&amp;rev=1567500850&amp;do=diff</link>
        <description>BEYOND and CITP

CITP can be used in many ways, it Is possible to use it for DMX data transfer, or fixture selection. However, the most popular use case for CITP is between lighting consoles and media servers.

In our case BEYOND uses CITP to communicate with lighting consoles to transmit Page and Cue data in the form of names/ titles, and thumbnail images.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_soft_line&amp;rev=1619990985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:29:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Utility: Object Soft Line</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:object_soft_line&amp;rev=1619990985&amp;do=diff</link>
        <description>Utility: Object Soft Line

This panel allows you to control the Soft Line Endings (faded beginnings and endings of lines), on an object-by-object basis. Although the default values (shown in the picture below) give good results for most scenes, it is still very useful to specify the Soft Line settings on an object-by-object basis.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_beam_brush&amp;rev=1619944635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T08:37:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Object Tag: Beam Brush</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_beam_brush&amp;rev=1619944635&amp;do=diff</link>
        <description>Object Tag: Beam Brush

This panel allows you to control the Beam Brush (dynamic divergence), and also separately Z-based brightness depth cueing of lines, on an object-by-object basis.



Beam Brush is dynamic beam divergence technology manufactured by the ScannerMAX division of Pangolin, and included in certain projectors manufactured by Kvant. The Beam Brush features of the Lasershow Converter MAX plug-in allow you to effectively map the Z-axis coordinate data from 3ds Max onto the beam diame…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-11T15:26:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TV Mode</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff</link>
        <description>TV Mode

Draft Developer Notes

TV mode is a special mode for FB4 streaming and calculation. But let’s talk about how the output is usually formed.  Usually, each laser frame has its own number of points. Content creators tend to minimize the number of points to decrease the flicker. That is why in animations the number of points per frame changes a lot. The other aspect is sample rate. We all know about 30K standard (30K scanners), 40K, 60K, etc. The number defines how many points per second la…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:quicktargets&amp;rev=1704963981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-11T09:06:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTargets (Beam Sequencing)</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:quicktargets&amp;rev=1704963981&amp;do=diff</link>
        <description>QuickTargets (Beam Sequencing)

The QuickTargets tool allows you to quickly create targeted beams and beam sequences. Simply click on the QuickTargets tab at the bottom of the screen and you will see the QuickTargets tool. (Note that you will not see the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcflash:scan_speeds_and_lc_flash&amp;rev=1619992062&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T21:47:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Scan speeds and Lasershow Converter FLASH</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcflash:scan_speeds_and_lc_flash&amp;rev=1619992062&amp;do=diff</link>
        <description>Tips: Scan speeds and Lasershow Converter FLASH

Lasershow Converter FLASH&#039;s default settings assume that:

	*  your scanners are tuned to the ILDA 30K standard, and 
	*  you are scanning at an output rate of 30,000 pts/sec

If you are using differently-tuned scanners, or a different scan rate, then you need to make some adjustments. But first, some background.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=quickshow:quickdmx&amp;rev=1570559655&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-08T18:34:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickDMX</title>
        <link>https://wiki.pangolin.com/doku.php?id=quickshow:quickdmx&amp;rev=1570559655&amp;do=diff</link>
        <description>QuickDMX

The QuickDMX tool allows you to quickly create DMX scenes or complete DMX sequences. Simply click on the QuickDMX tab at the bottom of the screen and you will see the QuickDMX tool. (Note that you will not see the QuickDMX feature until you have DMX Output enabled using the</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:kinect&amp;rev=1768242946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-12T18:35:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND and the X-Box Kinect 360</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:kinect&amp;rev=1768242946&amp;do=diff</link>
        <description>BEYOND and the X-Box Kinect 360

Note that this function is deprecated and only works on Windows 10 and lower

Pangolin’s BEYOND Software is compatible with the X-Box Kinect 360 Controller, and this combination allows you to create a wide variety of interactive laser effects.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:40_-lasers&amp;rev=1746811421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-09T17:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>40+ lasers</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:40_-lasers&amp;rev=1746811421&amp;do=diff</link>
        <description>40+ lasers

BEYOND Ultimate currently supports 40 Hardware controllers (FB4 or FB3) per installation. This requires a high-performance pc to run. However, there are a few options, as we do have a number of clients who regularly exceed 40 lasers, and even up to hundreds of lasers. This mainly looks like having multiple PCs running together.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_object_soft_line&amp;rev=1619945155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T08:45:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Object Tag: Soft Line</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_object_soft_line&amp;rev=1619945155&amp;do=diff</link>
        <description>Object Tag: Soft Line

This panel allows you to control the Soft Line Endings (faded beginnings and endings of lines), on an object-by-object basis. Although the default values (shown in the picture below) give good results for most scenes, it is still very useful to specify the Soft Line settings on an object-by-object basis.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:fb4_export&amp;rev=1567848266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-07T09:24:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FB4 Export</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:fb4_export&amp;rev=1567848266&amp;do=diff</link>
        <description>FB4 Export

The Pangolin FB4 has an SD card for storing Animation Files. The FB4 hardware can also be used in several scenarios. It can be used by BEYOND and QS software for real time Output. The FB4 can be controlled by ArtNet or DMX. In this case the Animation Files need to be stored on the SD card.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_contours&amp;rev=1619985697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T20:01:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Modifier: Contours</title>
        <link>https://wiki.pangolin.com/doku.php?id=tools:lcmax:modifier_contours&amp;rev=1619985697&amp;do=diff</link>
        <description>Modifier: Contours

The Contours portion of the modifier plug-in gives you the ability to place contours over the entire object, or even selected parts of the object.



Apply contours in multiple directions

You can even place multiple contours in different directions if desired (for example, some contours going horizontally, and some going vertically).</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=accessories:beam-analyzer-c100&amp;rev=1735387638&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-28T12:07:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Beam Analyzer (LBA-C-100)</title>
        <link>https://wiki.pangolin.com/doku.php?id=accessories:beam-analyzer-c100&amp;rev=1735387638&amp;do=diff</link>
        <description>Beam Analyzer (LBA-C-100)

The LBA-C-100 is a beam analyzer designed to handle high continuous power while measuring beam parameters like the divergence or RGB alignment of laser sources.

A PC interface enables one to do a live measurement while focusing or aligning the beams safely.</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:osc_commands&amp;rev=1618564238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-16T09:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND OSC</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:osc_commands&amp;rev=1618564238&amp;do=diff</link>
        <description>BEYOND OSC

BEYOND offer control by means of OSC protocol. BEYOND act as server, what meat that it execute commands (messages) sent by OSC Client. There are many OSC Client applications for various platforms. Typically OSC Client application allow to create or adjust User Interface that will  generate the messages. BEYOND will receive and execute the message. BEYOND has ready for use OSC Server that do not require any configuration or settings. You (client application) need to send the message c…</description>
    </item>
    <item rdf:about="https://wiki.pangolin.com/doku.php?id=beyond:3d_application_overview&amp;rev=1591896045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND 3D Application Overview</title>
        <link>https://wiki.pangolin.com/doku.php?id=beyond:3d_application_overview&amp;rev=1591896045&amp;do=diff</link>
        <description>BEYOND 3D Application Overview

Introduction

Before starting with the series of tutorials I first want to show the basics and features of BEYOND 3D’s interface then I would like to show how to create scenes with just basic objects and give an introduction to each new chapter.</description>
    </item>
</rdf:RDF>
