Fulltext results:
- PangoBeats Documentation @pangobeat
- ====== PangoBeats Documentation ====== **PangoBeats Latest Version: 1.0.0 (Build 26)** - Updated on 05/22/2024 (In-app... te also available) ===== Introduction ===== PangoBeats is a stand-alone cutting-edge Windows applicatio... hance the audio experience by providing real-time Beats Per Minute (BPM) detection. It seamlessly integr
- Toolbar @quickshow
- s of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liqu... , Strobing Cues, Fast Cues, Slow Cues etc. ===== Beat synchronization system ===== QuickShow is a beat-oriented program. The beat counter is always running and you can see the beats per minute, and also a m
- Grid Toolbar @beyond
- showing the Dynamics tab in the View menu. ===== Beat synchronization system ===== BEYOND is a beat-oriented program. The beat counter is always running; you can see the beats per minute (BPM) along with a metronome icon to indica
- PangoScript Commands @beyond
- |AnimationSpeedDelta|AnimationSpeedDelta 0| |AudioBeat|AudioBeat| |Autostart|AutoStart| |BeatResync|BeatResync| |BeatTap|BeatTap| |BlackOut|BlackOut| |Brightness|Brightness 100|0..100 (percents)| |
- About Timeline and BPM relation @quickshow
- tiplier of time. At that time we had nothing like beat, only time and speed control. At the time of th... fects got additional options - the ability to use Beat or Clock. The playback engine always supplies two time values (beats and seconds), and then use one of these values. ... line uses a Clock based effect, the second line a Beat based effect. Both located in same event, which
- Music and Beats overview @beyond
- ====== Music and Beats overview ====== The Beat system is always running in BEYOND, and it can be seen at the top of the toolbar window. {{:beyond:btb_beats.jpg|}} You can set the beat by repeatedly clicking on the "BPM" label next, or by pressing the SPACE
- Music and Beats overview @quickshow
- ====== Music and Beats overview ====== The Beat system is always running in QuickShow, and it can be seen at the top of the toolbar window. {{:quickshow:tb_beats.jpg|}} You can set the beat by repeatedly clicking on the "BPM" label next, or by pressing the SPACE
- Toolbar overview @quickshow
- s of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liqu... Strobing Cues, Fast Cues, Slow Cues etc. ====== Beat synchronization system ====== QuickShow is a beat-oriented program. The beat counter is always running and you can see the beats per minute, and also a m
- Toolbar overview @beyond
- howing the Dynamics tab in the View menu. ===== Beat synchronization system ===== BEYOND is a beat-oriented program. The beat counter is always running and you can see the beats per minute, and also a metronome icon to indicate t
- Virtual Laser Jockey @quickshow
- gger cues (and Effects as discussed below) to the beat set by the BPM system, or to the beat of externally-detected audio input. The Virtual Laser Jockey can... randomize cues. And you can specify the number of beats to wait before triggering a new cue. The Virtua... s that a computer will ever be able to detect the beats within audio as well as a human can. Often times
- Virtual Laser Jockey @beyond
- gger cues (and Effects as discussed below) to the beat set by the BPM system, or to the beat of externally-detected audio input. The Virtual Laser Jockey ca... randomize cues. And you can specify the number of beats to wait before triggering a new cue. The Virtu... s that a computer will ever be able to detect the beats within audio as well as a human can. Often times
- Pangobeats @pangobeat
- ====== Pangobeats ====== {{:pangobeat:pangobeats-wiki.png?nolink|}} * [[pangobeat:manual|Click here to continue to the PangoBeats manual]] * [[q
- Using Effects in BEYOND @beyond
- effect motion can be set in Time (seconds) or in Beats. The Clock icons means Time based; the Metronome icon means Beat based. The Start, Finish and duration (Beats/Time) are the main adjustable parameters for oscillating e... define how Effect should work, depending on Time/Beat or on Input. See chapter with oscillating effect
- Timeline Event Tab @beyond
- PS (or animation duration) as a base value. * **Beat based animation**. This is a BEYOND specific option. We have two time sources - Clock and Beats (metronome). Beat based animations are equal to Time based, but instead of time it use a beat. * **Refresh based animation** is similar to LD
- Q-Shift @quickshow
- ption. This is one value over another in terms of beats. This work out to be that: 4/1 means the effect length will be 4 beats over one effect length. 4/4 means the effect length will be 1 beat over one effect length. 1/4 means the effect length will be 1/4th of a beat for one effect length. These can be utilized to