Fulltext results:
- BEYOND Timeline Main Menus @beyond
- currently selected workspace Cue. * Import Showtime Show - imports a LD2000 Showtime show into the BEYOND Timeline editor. * Bulk Import Showtime Shows - Opens a dialog box where you can select multiple LD2000 Showtime show files. BEYOND will start to import and save
- Live Control in BEYOND @beyond
- e will create and destroy tracks automatically anytime you click on a cue. Control is actually made by m... ol multiple destinations of one type, at the same time. The “Reset” button sets LC to a default state w... aced in the Configuration dialog as well. ===== Time Control ===== Just as we have in the Live Control tab, the toolbar of the Time Control tab has buttons for selecting a destinati
- BEYOND TimeLine Guide @beyond
- s native design features is to define a period of time for “something” to happen. That “something” is a ... s and Effects. Each Event has a start and ending time. Pay attention that there can be zero length even... you have multiple local copies, it can take some time to edit each local Cue separately. What is the b... List is fairly similar to the Effect list of ShowTime. The TimeLine structure is similar once you add a
- Using Effects in BEYOND @beyond
- . The duration of the effect motion can be set in Time (seconds) or in Beats. The Clock icons means Time based; the Metronome icon means Beat based. The Start, Finish and duration (Beats/Time) are the main adjustable parameters for oscillati... yond:effectsimage4.png|}} **Input** - instead of time based oscillating motion, BEYOND allows the use o
- RealTime Audio in BEYOND @beyond
- ====== RealTime Audio in BEYOND ====== ===== Introduction ===== BEYOND can record audio from a line-in or a microphone, and then do realtime audio processing. The raw audio waveform is saved... the audio-in buffer and display it as is, in real time. This works very fast, and is very efficient. The... oscillators and modulators as they relate to realtime audio processing within BEYOND. {{:beyond:realti
- The Configuration Dialog Box @beyond
- ND will update all QM2000 controllers at the same time. **LivePRO Async style** - Another classic model... nd communication process for one update takes the time independently of how many points it calculates. A... of speed control) of the beat. **Reset Master FX time on change** - Resets the effect’s time after the change of Effect. In simple terms , the effect will st
- Vectors and Points @beyond
- Such a difference developed over a long period of time because of various reasons. Let`s skip history, b... able to make its e way from Point A to Point B in time. When Point C comes, the beam, will still be on t... nsider it as a simple relationship between speed, time and distance. Speed is a constant and defined by ... Projector. When the distance is too large or the time is too short – the trajectory of motion will be c
- TimeCode and BEYOND @beyond
- code, used for rendering in Realizzer.| Only one time code type can be used at one time. Independently, in the timecode source, BEYOND transforms the time data into an internal format and processes it equ... mmunication layer, and the 2nd stage is using the time code data. The time code data can be used to t
- FB4 Export @beyond
- It can be used by BEYOND and QS software for real time Output. The FB4 can be controlled by ArtNet or DM... it if you want to Play Animations at a specified time, every day without any exceptions. The difference between this and a playlist is the concept of time. A Play List is just a sequential list of files. A Daily Schedule is a list of time based instructions – at this time do this, at tha
- BEYOND Registration and Licensing @beyond
- nnected to the control computer running BEYOND at time of use. For account-based licenses, you log into ... count and "lease" the license to a computer for a time selected by the user. You do not need to be const... o the internet to use an internet license, just a time of lease. ==== Lifetime (Perpetual) vs Monthly (Rental) ==== BEYOND can be purchased either monthly
- Timeline Event Tab @beyond
- ent. **Content shift** - the content shift is a time shift. As a rule, the time inside an event starts at zero. Content shift defines a start time for the content located inside the Event. **Col... ting. Technically, BEYOND freezes the local Event time and the end state, but continues the calculation
- Understanding the Master Tab @beyond
- Brightness control for all Timeline/Shows **Cue Time Shift** Each Cue has a setting for Time Shift, and these can be applied to “Image the Cue”. The Master adds a “time shift to Cue shift”. <code>Total time shift = Effect Time Shift + Master Time Shift</code> **Clo
- PASS @safety
- o remain there for a period longer than the Dwell Time (the time that a beam may remain at or below the minimum velocity see page), PASS will blank (pull to z... signal. PASS will only do this for the period of time that the beam is below the “Minimum Velocity”. As... feature of PASS called the S-coordinate. At this time, we recommend this switch be placed in the left p
- About Timeline and BPM relation @quickshow
- velopment period. In that period, all effect were time based. To make adjustment playback speed, we had ... se Animation Speed slider, which is multiplier of time. At that time we had nothing like beat, only time and speed control. At the time of the introduction of QuichShow i
- PangoScript Commands @beyond
- ync|FXTimeSync 1,1|Layer, Source (1-Master, 2-Own time)| |FocusCell|FocusCell 1,1|Column (1..10), Row (1... "|Min Value, Max Value, Label name| |InvertPlayersTime|InvertPlayersTime| |InvertProTrackTime|InvertProTrackTime| |InvertRotationX|InvertRotationX| |InvertRotationY|InvertRotat