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- Channels @beyond
- nd it has been used ever since. ===== What is a Channel ===== A Channel is an abstract area between the place that supplies the data and the place that receives ... el was pretty simple. Basically a simple array of Channel values, with common access from the sender and re... ications, and we’ve added Physics, Mixer and Time/Channel mix for the Effects side. {{:beyond:channel.png
- FB4 SE Manual @hardware:fb4
- arate fixture profiles. A [[hardware:fb4:dmx16|16-channel]] and a [[hardware:fb4:dmx39|39-channel]] fixture profile. During this operation mode, the following menu... arate fixture profiles. A [[hardware:fb4:dmx16|16-channel]] and a [[hardware:fb4:dmx39|39-channel]] fixture profile. As soon as the laser is being controlled throug
- Art-net DMX and sACN @beyond
- ive you all channels and their values, as well as channel history if you click on a specific channel. Use this for full monitoring of your DMX data. {{:beyond:artn... rom a Lighting or DMX Console. This Is a basic 16 channel profile to make a console control BEYOND almost l... Input number you would like, and its starting DMX channel for your patch. This profile can be found on the
- BEYOND DMX Server Mode @beyond
- s tab). ===== Parameters and Channels ===== A "Channel" is well known way of Effect and Image control for BEYOND Users. The Effect may be linked to a Channel and this is constant, absolute link. The "Paramet... 0%" cellspacing="0"> <tbody> <tr> <td width="100">Channel</td> <td width="100">Name</td> <td width="100">De... " cellspacing="0"> <tbody> <tr> <td width="100"> Channel </td> <td width="100"> <p>Name </p></td> <td w
- Download Center
- [https://download.pangolin.com/_Files/Pangolin-16-channel-dmx.pdf|16 channel DMX assignment]] * [[https://download.pangolin.com/_Files/connection-diagrams.pdf|Har... [https://download.pangolin.com/_Files/Pangolin-16-channel-dmx.pdf|DMX assignment 16 channel]] * [[https://download.pangolin.com/_Files/connection-diagrams.pdf|Har
- QuickDMX @beyond
- the QuickDMX tool can be used to output a single channel or channels continually (thus forming a DMX "scen... ing the name of DMX channels** You can give each channel a different name by clicking the right mouse butt... the slider, and entering a name. {{:beyond:dmx_channel_name_b.png|}} **Changing the color and control t... respond to the fixture. You can also designate a channel as requiring stepped change or smooth change. For
- FB4 interface @hardware
- ds|OSC Commands]] * [[hardware:fb4:DMX16|FB4 16 channel DMX assignment]] * [[hardware:fb4:DMX39|FB4 39 channel DMX assignment]] * [[hardware:fb4:content_pack|... nical drawings}} * {{ :hardware:fb4:pangolin-16-channel-dmx.pdf |FB4 16 Channel DMX Cheat sheet}} * {{ :hardware:fb4:fb4-39-channel-dmx.pdf |FB4 39 Channel DMX
- The Pangolin Wiki
- ilable content ==== * [[https://www.youtube.com/channel/UCnnm2dluRLCJHjfM2i4EMVw|Beam Show]] * [[https://www.youtube.com/channel/UCb_bWnXYQT1obFXa5JFezAg|Graphic Show]] * [[https://www.youtube.com/channel/UCtfMZGVLhc6MVsBi2vAcabw|Mixed Show]] (Graphics a
- BEYOND TimeLine Guide @beyond
- fade is implemented by means of volume and alpha channel (transparency) control. The video window backgrou... * - show/hides the pan control envelope. **Alpha channel envelope** - show/hides the alpha channel control envelope. ===== Effect ===== **Add Effect Item** - ad
- Projector Settings Menus @beyond
- .jpg?600|}} The Advanced mode allows for 6 color channel setup. Its important to note that if your laser h... e, and you can set the values used for each color channel to the right. it may be useful to use the "Medium
- Latest Features @quickshow
- ut]] using the ENTTEC DMX USB PRO device. The DMX Channel assignment is the same as that for the FB3. *
- BEYOND and the X-Box Kinect 360 @beyond
- logic as is used for FFT, MIDI, DMX, GamePad, or Channel data. Shape in FIFO (first in, first out) mode.
- Projection Zones in BEYOND @beyond
- u would like to use, set which dmx input and what channel for that zone, and it will identify the setting i
- How to use color channels in BEYOND @beyond:video
- 5.2<). **Chapters** * Standard channels * Channel mixer * Color Channels * Channels in the obje