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tools:lc4d:tip_contour_axis [2021/05/02 10:51] Bob Varkevisser |
tools:lc4d:tip_contour_axis [2021/05/02 10:52] Bob Varkevisser [View X, Y, Z] |
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Line 1: | Line 1: | ||
- | Contour axis | + | ====== |
With the [[tools: | With the [[tools: | ||
Line 7: | Line 7: | ||
| {{: | | {{: | ||
| Original rendered sphere | | | Original rendered sphere | | ||
+ | |||
| {{: | | {{: | ||
- | | Object X \\ | + | | Object X \\ (default) | Object Z | Object Y | |
- | (default) | Object Z | Object Y | | + | |
===== View X, Y, Z ===== | ===== View X, Y, Z ===== | ||
Line 18: | Line 18: | ||
| {{: | | {{: | ||
- | | Object Y \\ | + | | Object Y (same as above, but camera moved) | |
- | (same as above, | + | |
- | but camera moved) | | + | |
In contrast, if you make the contour lines relative to the view, these lines will always be consistent with respect to the camera. | In contrast, if you make the contour lines relative to the view, these lines will always be consistent with respect to the camera. |