This shows you the differences between two versions of the page.
Next revision | Previous revision Last revision Both sides next revision | ||
tools:lcmax:line_types [2021/05/02 22:58] Bob Varkevisser created |
tools:lcmax:line_types [2021/05/02 23:04] Bob Varkevisser [Surface Intersections within the same object] |
||
---|---|---|---|
Line 33: | Line 33: | ||
- | | | | | | + | | {{: |
| Original shaded objects | Silhouette | **Silhouette** and **Creases** | | | Original shaded objects | Silhouette | **Silhouette** and **Creases** | | ||
Line 40: | Line 40: | ||
Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter MAX is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, | Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter MAX is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, | ||
- | | | | | | + | | {{: |
- | | Original shaded objects | **Silhouette** and **Creases** | **Silhouette**, | + | | Original shaded objects | **Silhouette** and **Creases** | **Silhouette**, |
===== Surface Intersections within the same object ===== | ===== Surface Intersections within the same object ===== | ||
Line 49: | Line 49: | ||
Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time. | Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time. | ||
- | | | | | | + | | {{: |
- | | Original shaded object | **Silhouette + Folds** | **Silhouette + Folds** and **Surface Intersections within the same object** | | + | | Original shaded object | **Silhouette + Folds** | **Silhouette + Folds** and \\ **Surface Intersections within the same object** | |
===== Material Change ===== | ===== Material Change ===== | ||
Line 56: | Line 56: | ||
Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object. | Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object. | ||
- | | | | | | + | | {{: |
| Original shaded object | **Silhouette** | **Silhouette** and **Material Change** | | | Original shaded object | **Silhouette** | **Silhouette** and **Material Change** | | ||
Line 63: | Line 63: | ||
Creates a line where an edge in the mesh is defined as Visible by 3ds Max. You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | Creates a line where an edge in the mesh is defined as Visible by 3ds Max. You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | ||
- | | | | + | | {{: |
| **MAX-defined** | | | **MAX-defined** | | ||
Line 70: | Line 70: | ||
Creates a line anywhere that a polygon edge exists. Note that this is different from MAX-defined in that this will create a line on all polygon edges, regardless of whether or not the edge is defined as Visible by 3ds Max. | Creates a line anywhere that a polygon edge exists. Note that this is different from MAX-defined in that this will create a line on all polygon edges, regardless of whether or not the edge is defined as Visible by 3ds Max. | ||
- | | | | | + | | {{: |
| **MAX-defined** | **All polygon lines** | | | **MAX-defined** | **All polygon lines** | | ||
Line 79: | Line 79: | ||
Within the [[tools: | Within the [[tools: | ||
- | | | | | | + | | {{: |
| Original shaded objects | **Silhouette** | **Silhouette** and **Contours** | | | Original shaded objects | **Silhouette** | **Silhouette** and **Contours** | | ||