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tools:lc4d:object_tag_about [2021/04/22 14:03] Bob Varkevisser created |
tools:lc4d:object_tag_about [2021/04/22 14:04] (current) Bob Varkevisser |
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The Lasershow Converter 4D object tag allow you to specify settings on an object-by-object basis. You will need to do this if each object requires a different setting for optimal display. For example, one object might use the **Silhouette** and **Contour** line types, while another object would require **Edge Selection**, | The Lasershow Converter 4D object tag allow you to specify settings on an object-by-object basis. You will need to do this if each object requires a different setting for optimal display. For example, one object might use the **Silhouette** and **Contour** line types, while another object would require **Edge Selection**, | ||
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===== Default values ===== | ===== Default values ===== | ||
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Each object in the scene is listed in the **objects manager tab** on the right side of the working area. The object manager can also be placed as a separate window on the work space. | Each object in the scene is listed in the **objects manager tab** on the right side of the working area. The object manager can also be placed as a separate window on the work space. | ||
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The object manager displays all objects of the scene in hierarchical structure with their assigned tags. Hierarchical structure means that objects can be connected to other objects to realize a mother-child (or master-slave) behavior. By standard, the object names are displayed in black letters and so show that they are deselected. (The camera in the example scene above is written in green as it is assigned as the active camera in the view.) | The object manager displays all objects of the scene in hierarchical structure with their assigned tags. Hierarchical structure means that objects can be connected to other objects to realize a mother-child (or master-slave) behavior. By standard, the object names are displayed in black letters and so show that they are deselected. (The camera in the example scene above is written in green as it is assigned as the active camera in the view.) |