tools:lc4d:tip_contour_axis
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| tools:lc4d:tip_contour_axis [2021/05/02 10:37] – created Bob Varkevisser | tools:lc4d:tip_contour_axis [2021/05/02 11:41] (current) – [Contour axis] Bob Varkevisser | ||
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| + | ====== Contour axis ====== | ||
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| + | With the [[tools: | ||
| + | \\ | ||
| + | If you make changes in the **Object Tag** and you find the results unsatisfactory, | ||
| + | \\ | ||
| + | In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) is the object’s Y-axis. | ||
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| + | ===== Object X, Y, Z ===== | ||
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| + | | {{: | ||
| + | | Original rendered sphere | | ||
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| + | | {{: | ||
| + | | Object X \\ (default) | Object Z | Object Y | | ||
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| + | ===== View X, Y, Z ===== | ||
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| + | The view X, Y and Z options keep the contour lines consistent, no matter what the camera does. | ||
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| + | For example, if you have assigned contour lines to the object’s Z axis, and the camera pans around the object, the contour lines will change their orientation. Thus, assigning contour lines to the object’s X, Y or Z axis is equivalent to painting lines on the object itself. If the camera moves around, those lines will always be on the same place on the object.: | ||
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| + | | {{: | ||
| + | | Object Y (same as above, but camera moved) | | ||
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| + | In contrast, if you make the contour lines relative to the view, these lines will always be consistent with respect to the camera. | ||
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| + | ===== How axes are specified ===== | ||
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| + | The axis definition for the camera and for the objects are actually different. | ||
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| + | For the object, the Z axis runs up and down and the Y axis runs in and out of the screen. For the camera, the Z axis runs in and out of the screen and the Y axis runs up and down. | ||
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| + | {{: | ||
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| ---- | ---- | ||
| [[tools: | [[tools: | ||
tools/lc4d/tip_contour_axis.1619944659.txt · Last modified: by Bob Varkevisser
