tools:lc4d:tip_contour_axis
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:lc4d:tip_contour_axis [2021/05/02 10:52] – [View X, Y, Z] Bob Varkevisser | tools:lc4d:tip_contour_axis [2021/05/02 11:41] (current) – [Contour axis] Bob Varkevisser | ||
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| ====== Contour axis ====== | ====== Contour axis ====== | ||
| - | With the [[tools: | + | With the [[tools: |
| + | \\ | ||
| + | If you make changes in the **Object Tag** and you find the results unsatisfactory, | ||
| + | \\ | ||
| + | In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) | ||
| ===== Object X, Y, Z ===== | ===== Object X, Y, Z ===== | ||
| Line 18: | Line 22: | ||
| | {{: | | {{: | ||
| - | | Object Y \\ (same as above, but camera moved) | | + | | Object Y (same as above, but camera moved) | |
| In contrast, if you make the contour lines relative to the view, these lines will always be consistent with respect to the camera. | In contrast, if you make the contour lines relative to the view, these lines will always be consistent with respect to the camera. | ||
tools/lc4d/tip_contour_axis.1619945554.txt · Last modified: by Bob Varkevisser
