tools:lcmax:line_types
Differences
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| tools:lcmax:line_types [2021/05/02 22:58] – created Bob Varkevisser | tools:lcmax:line_types [2021/05/03 13:45] (current) – [See Also] Bob Varkevisser | ||
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| | Original shaded objects | Silhouette | **Silhouette** and **Creases** | | | Original shaded objects | Silhouette | **Silhouette** and **Creases** | | ||
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| Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter MAX is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, | Creates a line where two objects intersect. This can be seen with the two cubes below. If **Surface Intersections with other object** is enabled, this creates a line where the two surfaces intersect. This is one area where Lasershow Converter MAX is superior to systems that only do hidden-line removal. This system is capable of not only hiding hidden-lines, | ||
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| - | | Original shaded objects | **Silhouette** and **Creases** | **Silhouette**, | + | | Original shaded objects | **Silhouette** and **Creases** | **Silhouette**, |
| ===== Surface Intersections within the same object ===== | ===== Surface Intersections within the same object ===== | ||
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| Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time. | Since not too many objects have self-intersecting surfaces, this option is turned off by default to save calculation time. | ||
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| - | | Original shaded object | **Silhouette + Folds** | **Silhouette + Folds** and **Surface Intersections within the same object** | | + | | Original shaded object | **Silhouette + Folds** | **Silhouette + Folds** and \\ **Surface Intersections within the same object** | |
| ===== Material Change ===== | ===== Material Change ===== | ||
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| Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object. | Creates a line where there is a material change within an object. Usually, objects have only one material assigned to them. But it is possible to assign multiple materials to the same object. | ||
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| | Original shaded object | **Silhouette** | **Silhouette** and **Material Change** | | | Original shaded object | **Silhouette** | **Silhouette** and **Material Change** | | ||
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| Creates a line where an edge in the mesh is defined as Visible by 3ds Max. You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | Creates a line where an edge in the mesh is defined as Visible by 3ds Max. You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | ||
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| | **MAX-defined** | | | **MAX-defined** | | ||
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| Creates a line anywhere that a polygon edge exists. Note that this is different from MAX-defined in that this will create a line on all polygon edges, regardless of whether or not the edge is defined as Visible by 3ds Max. | Creates a line anywhere that a polygon edge exists. Note that this is different from MAX-defined in that this will create a line on all polygon edges, regardless of whether or not the edge is defined as Visible by 3ds Max. | ||
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| | **MAX-defined** | **All polygon lines** | | | **MAX-defined** | **All polygon lines** | | ||
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| Within the [[tools: | Within the [[tools: | ||
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| | Original shaded objects | **Silhouette** | **Silhouette** and **Contours** | | | Original shaded objects | **Silhouette** | **Silhouette** and **Contours** | | ||
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| * [[tools: | * [[tools: | ||
| * [[tools: | * [[tools: | ||
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tools/lcmax/line_types.1619989100.txt · Last modified: by Bob Varkevisser
