Fulltext results:
- Renderer @tools:lcmax
- max:renderer-7.png|}} ===== Step 3: Rendering an animation ===== In the last topic, we rendered a single frame of the cube. Let's create an animation of the cube rotating. To do this, close the **Ren... ton. It will turn red to indicate that you are in animation mode. - Using the **Rotate** tool, rotate the c... {{:tools:lcmax:renderer-8.png|}} ==== Generate animation frames ==== To create a laser animation of the r
- Lasershow Converter 4D Renderer @tools:lc4d
- s:lc4d:step3-5.gif|}} ===== Step 4: Rendering an animation ===== In the last step, we rendered a single frame of the cube. Let's create an animation of the cube moving. To do this, we use the **Auto... want to add changes in your scene. ==== Generate animation frames ==== To create a laser animation of the moving cube, click on the **Render Settings** button (or use
- Render Settings: Ultra-smooth rendering @tools:lcflash
- ther factors. Because of this, if you playback an animation produced by a time-based tool like Adobe FLASH in... ypically see a relatively jumpy or choppy looking animation, especially if this animation is played back as a Time-based animation in Showtime. On the other hand, if you play back the same animation
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- ther factors. Because of this, if you playback an animation produced by a time-based tool like 3ds Max in las... ypically see a relatively jumpy or choppy looking animation, especially if this animation is played back as a Time-based animation in BEYOND. On the other hand, if you play back the same animation a
- Tutorial @tools:lcflash
- ==== Step 3: Drag the frame slider ===== Once the animation has been loaded and converted, you can drag the frame slider to review the resulting animation, both on the computer screen and on the laser. {... o re-render the whole scene, click on the "Render animation" toolbar button, or press F5. {{:tools:lcflash:image7.gif?nolink|}} ===== Step 8: Play the animation ===== At any point in time, you can play the anim
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- Playback controls @tools:lcflash
- * button, Lasershow Converter FLASH will play the animation at the frame rate specified in the **FPS** (frame... to the right. If you press this button again, the animation will stop playing. ===== A note about the smooth... Lasershow Converter FLASH will be displaying the animation in the Viewport, the Preview window and the laser... sly. Therefore it may be necessary to preview the animation in LD2000 or Showtime to completely gage the smoo
- LC Max @tools:lcmax
- ings]] * [[tools:lcmax:tutorial 5|Tutorial 5/5: Animation]] ===== Lasershow Converter MAX Renderer =====... e]] * [[tools:lcmax:renderer#step_3rendering_an_animation|Step 3: Rendering an animation]] * [[tools:lcmax:renderer#step_4viewing_an_animation_and_sending_it_to_beyond|Step 4: Viewing an animati
- Lasershow Converter Blender @tools:lcblender
- rendering** - Allows you to see each frame of the animation, as it is being rendered. Once the rendering proc... ows you to automatically send frames of the laser animation to the selected cue in BEYOND, every time renderi... king on this button will send frames of the laser animation to the selected cue in BEYOND. Using this button ... llows you to control precisely when the completed animation is sent to BEYOND. ===== Setting render default
- Renderer: Laser Output @tools:lcmax
- Output ===== Allows you to see each frame of the animation, as it is being rendered. Once the rendering proc... second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan
- LC4D @tools:lc4d
- me]] * [[tools:lc4d:render#step_4rendering_an_animation|Step 4: Rendering an animation]] * [[tools:lc4d:render#step_5viewing_an_animation|Step 5: Viewing an animation]] * [[tools:lc4d:render#step_6summary|Step 6: Summary]] ==== Post-Render E
- LC Flash @tools:lcflash
- al#step_3drag_the_frame_slider|Step 3. Review the animation]] * [[tools:lcflash:tutorial#step_4select_an_o... -render_to_see_your_changes|Step 7: Re-render the animation]] * [[tools:lcflash:tutorial#step_8play_the_animation|Step 8: Play the animation]] * [[tools:lcflash:tutorial#step_9export_laser_frames|Step 9: Export laser fr
- Render Settings: Laser Output @tools:lcflash
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- SWF File Requirements @tools:lcflash
- hese programs, but if your real interest is in 3D animation, Pangolin recommends that you acquire Lasershow C... g an action script will be converted into a laser animation. ===== Files exported for FLASH version 6 seem t... n the required number of frames to accomplish the animation. For example -- a FLASH animation movie that lasts for 5 seconds, using a frame rate of 25 frames per second