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tools:lc4d:object_tag_line_types

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tools:lc4d:object_tag_line_types [2021/04/22 14:28]
Bob Varkevisser
tools:lc4d:object_tag_line_types [2021/05/02 10:42] (current)
Bob Varkevisser [See Also]
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 This allows you to set the [[tools:lc4d:render_line_types|line types]] on an object-by-object basis. This allows you to set the [[tools:lc4d:render_line_types|line types]] on an object-by-object basis.
  
-[IMG]+{{:tools:lc4d:objecttaglinetypes-1.gif|}}
  
 The [[tools:lc4d:tip_using_the_selection_tool|Selection]] checkbox assigns the settings to a specified selection tag (e.g. fold selection). By activating this checkbox, the **Edge selection** checkbox and the selection name field will be activated, and some parameters, not necessary for selection assignment, are deactivated. The selection is specified with its name in the name text field. The [[tools:lc4d:tip_using_the_selection_tool|Selection]] checkbox assigns the settings to a specified selection tag (e.g. fold selection). By activating this checkbox, the **Edge selection** checkbox and the selection name field will be activated, and some parameters, not necessary for selection assignment, are deactivated. The selection is specified with its name in the name text field.
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 Therefore, for these particular objects, it is best to select the Silhouette and Contours line types for the sphere, and the Edge Selection line type for the soccer ball (picture 5). Therefore, for these particular objects, it is best to select the Silhouette and Contours line types for the sphere, and the Edge Selection line type for the soccer ball (picture 5).
  
-IMG IMG IMG IMG IMG |+{{:tools:lc4d:objecttaglinetypes-2.jpg?nolink|}} {{:tools:lc4d:objecttaglinetypes-3.gif?nolink|}} {{:tools:lc4d:objecttaglinetypes-4.gif?nolink|}} |  
 +| 1: Original shaded objects | 2: Default line types | 3: **Silhouette** and **Contours** | 
 + 
 +| {{:tools:lc4d:objecttaglinetypes-14.gif?nolink|}} | {{:tools:lc4d:objecttaglinetypes-5.gif?nolink|}} | 
 +| 4: **Edge Selection** | 5: **Silhouette** and **Contours** for the sphere, \\ **Edge Selection** for the soccer ball |
  
 For the Contour line type, you can specify the contour axis. This is discussed in detail on the [[tools:lc4d:tip_contour_axis|Contour axis]] topic page. For the Contour line type, you can specify the contour axis. This is discussed in detail on the [[tools:lc4d:tip_contour_axis|Contour axis]] topic page.
 +
 +
  
 ===== The color of intersecting lines ===== ===== The color of intersecting lines =====
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 The Lasershow Converter 4D has the capability to create lines where multiple objects intersect. But what object is used to determine the color of the intersecting lines? The Lasershow Converter 4D has the capability to create lines where multiple objects intersect. But what object is used to determine the color of the intersecting lines?
  
-IMG IMG IMG |+{{:tools:lc4d:objecttaglinetypes-6.gif?160&nolink|}} {{:tools:lc4d:objecttaglinetypes-7.gif?160&nolink|}} | {{:tools:lc4d:objecttaglinetypes-8.gif?160&nolink|}} | 
 +| Original shaded objects | Cyan cube determines color \\ of intersecting line | Magenta cube determines color \\ of intersecting line |
  
 By default, Lasershow Converter 4D will favor the color of the object drawn first. However, you can control this on an object-by-object basis using the **Color of intersecting lines** drop-down list. The options available in this list are: By default, Lasershow Converter 4D will favor the color of the object drawn first. However, you can control this on an object-by-object basis using the **Color of intersecting lines** drop-down list. The options available in this list are:
  
-IMG |+{{:tools:lc4d:objecttaglinetypes-9.gif?nolink|}}
  
   * **First drawn Object**: Uses the color of this object (if it was created before the other object)   * **First drawn Object**: Uses the color of this object (if it was created before the other object)
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   * **Transparent** prevents this object from hiding other objects behind it. This is useful for creating transparent domes over other objects.   * **Transparent** prevents this object from hiding other objects behind it. This is useful for creating transparent domes over other objects.
  
-IMG IMG IMG IMG |+{{:tools:lc4d:objecttaglinetypes-10.jpg?160&nolink|}} {{:tools:lc4d:objecttaglinetypes-11.gif?160&nolink|}} | {{:tools:lc4d:objecttaglinetypes-12.gif?160&nolink|}} | 
 +| Original shaded objects | **Show backfaces** \\ and **Transparency** \\ disabled | Soccer ball with **Show \\ backfaces** enabled | 
 + 
 +| {{:tools:lc4d:objecttaglinetypes-13.gif?160&nolink|}} | 
 +| Soccer ball with **Transparency** enabled |
  
 Note that transparency and backfaces are two separate and different options. Making an object transparent does not allow you to see that object’s backfaces. Likewise, showing an object’s backfaces does not allow you to see through that object to other objects. Note that transparency and backfaces are two separate and different options. Making an object transparent does not allow you to see that object’s backfaces. Likewise, showing an object’s backfaces does not allow you to see through that object to other objects.
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   * [[tools:lc4d:tip_contour_axis|Contour axis]]    * [[tools:lc4d:tip_contour_axis|Contour axis]] 
   * [[tools:lc4d:render_line_types|Post Render Effect: Line Types]]   * [[tools:lc4d:render_line_types|Post Render Effect: Line Types]]
-  * [[tools:lc4d:tip_using_the_selection_toolTips: Using the Selection Tool]] +  * [[tools:lc4d:tip_using_the_selection_tool|Tips: Using the Selection Tool]] 
   * [[tools:lc4d:tip_use_edge_selection |Tips: Using Edge Selection]]   * [[tools:lc4d:tip_use_edge_selection |Tips: Using Edge Selection]]
  
tools/lc4d/object_tag_line_types.1619094536.txt · Last modified: 2021/04/22 14:28 by Bob Varkevisser