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tools:lc4d:tip_contour_axis

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tools:lc4d:tip_contour_axis [2021/05/02 10:52]
Bob Varkevisser [View X, Y, Z]
tools:lc4d:tip_contour_axis [2021/05/02 11:41] (current)
Bob Varkevisser [Contour axis]
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 ====== Contour axis ====== ====== Contour axis ======
  
-With the [[tools:lc4d:object_tag_line_types|Object line types]] panel, you can assign which axis you want the contours to run over. You can choose the object’s X, Y or Z axis, or the view (camera's) X, Y or Z axis. The default is the object’s Y-axis.+With the [[tools:lc4d:object_tag_line_types|Object line types]] panel, you can assign which axis you want the contours to run over. You can choose the object’s X, Y or Z axis, or the view (camera's) X, Y or Z axis. The default((There is no special "Reset" function in Lasershow Converter 4D for returning to default values. Once you changed the settings you can return to the previous values simply by using Cinema 4D's **Undo** function.\\ 
 +\\ 
 +If you make changes in the **Object Tag** and you find the results unsatisfactory, simply delete the Object Tag from the **object manager** list and apply a new Object Tag. The tag can be removed by clicking on the tag icon and press the <Del> key.\\ 
 +\\ 
 +In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) is the object’s Y-axis.
  
 ===== Object X, Y, Z ===== ===== Object X, Y, Z =====
tools/lc4d/tip_contour_axis.1619945565.txt · Last modified: 2021/05/02 10:52 by Bob Varkevisser