beyond:destination_in_cue
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| beyond:destination_in_cue [2019/09/07 11:23] – Bob Varkevisser | beyond:destination_in_cue [2020/06/11 19:20] (current) – external edit 127.0.0.1 | ||
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| There are 3 main parts to the Live Control Process – change of Content (Frames, Shapes, etc.), change of Effects, and change of Destination. Destination means – where the content will go, to which Projection Zone. Let's talk about Projection Zone assignments. In non-Real-Time Mode, in the Timeline, we have time to work on setting up the Projection Zone Assignment. In a Live Play, situation, we need to make it fast, ideally, in one click. | There are 3 main parts to the Live Control Process – change of Content (Frames, Shapes, etc.), change of Effects, and change of Destination. Destination means – where the content will go, to which Projection Zone. Let's talk about Projection Zone assignments. In non-Real-Time Mode, in the Timeline, we have time to work on setting up the Projection Zone Assignment. In a Live Play, situation, we need to make it fast, ideally, in one click. | ||
| - | ===== A Destination designed for Live Control | + | ==== A Destination designed for Live Control ==== |
| In the Timeline Mode, you can use a Zone Chase Effect, it will work the same. The Destination, | In the Timeline Mode, you can use a Zone Chase Effect, it will work the same. The Destination, | ||
beyond/destination_in_cue.1567848180.txt · Last modified: (external edit)
