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- Using Effects in BEYOND @beyond
- ====== Using Effects in BEYOND ====== Most laser content images are static (unmoving) unless they are part... vely, you can double click on one of the Favorite Effects from the library under Effect Editor. At the rig... g|}} ===== Oscillating effect ===== Oscillating effects are made for continuous motion between definable ... re the main adjustable parameters for oscillating effects. All oscillating effects use this logic. {{:beyo
- Latest Features @beyond
- ck and very light on performance way to do offset effects in BEYOND! Q-Shift allows you to utilize any of the "live effects" parameters and create oscillating effects that are delayed between lasers. These can be applied immediate... Color channels will allow you to link colors from effects and tools to these channels which then can be con
- Live Control in BEYOND @beyond
- position. This time effect is made for “DJ like” effects. {{ :beyond:beyondlivecontrol2.png?nolink&300|}} ... phase. LivePRO clients loved the speed control of effects, so we’ve included them in BEYOND. However, the... ns of BEYOND incorporated an independent time for effects, at the Zone and Master level. So playback of Zone effects wouldn’t depend on Cues, as they were independent
- The BEYOND Universe Window @beyond
- ize the user interface, the ability to create new effects, and the ability to extend BEYOND’s calculation p... rojection zone component is important for Spatial effects. More details about this are provided below. *... Projector component is passive, and not used for effects, or selection. **Video preview** - BEYOND can c... rames (or bitmaps) can be used for Video to Laser effects, when the video data is used for processing of th
- RealTime Audio in BEYOND @beyond
- l base shapes, and you can apply these to various effects. {{:beyond:realtimeaudioinbeyond1-5.png?nolink|}... .png?nolink|}} ===== Controlling the Oscillating Effects ===== Every oscillating effect is based on a sim... nbeyond1-7.png?nolink|}} ===== Controlling Color Effects ===== Audio can also control the blending of col... eyond1-8.png?nolink&300|}} ===== Controlling Key Effects ===== For key effects, Audio Input replaces time
- Beam Brush® @beyond
- r Beam Brush® if holding alt. ===== Beam Brush® Effects: Oscillating Type Effects ===== Oscillator effects work by creating a wave like signal over the span of points, just like waves mod... options for a secondary wave. ===== Beam Brush® Effects": Oscillating effect type ===== Oscillating Effe
- BEYOND DMX Server Mode @beyond
- ntrol of lasers, right down to the points. - **Effects** - There are 70+ key Effects ready to be controlled externally. You can enable/disable Effects, as well as control their parameters using DMX. M... rol, and fixtures, like Mode, and down to Points, Effects, interactive content and so on. ===== The Basic
- BEYOND TimeLine Guide @beyond
- track type is the Bus Track, and is designed for effects that are applied to a group of tracks. This is u... (images, A/V, Bus). The additional lines are for effects. BEYOND executes the effect lines from top to bot... more Event. An Event is a container for Cues and Effects. Each Event has a start and ending time. Pay att... o use a referenced Cue. The same logic works for Effects too. A TimeLine has a Cue List and an Effect List
- Q-Shift @quickshow
- Shift ====== Q-Shift is a way to utilize "offset effects" quickly and easily for your live shows. It resid... the "Quick tabs" area of QuickShow. Unlike offset effects within cues or within effects, Q-shift utilizes the "Live Control" parameters from the "Live Control" tab ... he right tabs area. Because of this, these offset effects have much lower CPU requirements are run much fas
- Q-Shift @beyond
- Shift ====== Q-Shift is a way to utilize "offset effects" quickly and easily for your live shows. It resid... in the "Quick tabs" area of BEYOND. Unlike offset effects within cues or within effects, Q-shift utilizes the "Live Control" parameters from the "Live Control" tab ... he right tabs area. Because of this, these offset effects have much lower CPU requirements are run much fas
- Channels @beyond
- call this Inputs, and it is commonly used within Effects. A more universal model, is to think of it as a ... uld change the effect and then create two sets of effects, but Channels provides a nice alternative to this... added Physics, Mixer and Time/Channel mix for the Effects side. {{:beyond:channel.png?400|}} ===== The C... can help you during live shows. As a rule, BEYOND Effects are based on time, either the Clock or Metronome.
- Custom DMX Profiles @beyond
- ls in custom profiles. It also allows you to bake effects into the profiles, allowing users to use the BEYOND effects engine within a DMX Profile. This allows users to... om funcationality in this Window. * **[[beyond:Effects|]]** * **[[beyond:channels|Channels]]** * **[... , or FX Control in either all areas of BEYOND, or effects baked into your profile. ===== Permanent Effect
- Multi Effect @beyond
- signed for use in Live Mode and contains multiple Effects that can be applied to //Projection Zones//. A Mu... ased on a simple idea. You can define two or more Effects, and apply them to multiple Projection Zones. For example, you have two Effects, A and B. If you were to apply such a Multi Effec... , B, A, B, A, B, A, B, A, B. If you would have 3 Effects, then result will be A, B, C, A, B, C, A, B, C, A
- Effect Editor @beyond
- * {{:beyond:effecteditor4.jpg|}} ===== Types of Effects ===== BEYOND offers three different types of effects: * Oscillating Effects (typically used to perform functions to the beat of the music, such as zooming, fading, rotating, etc. ) * Key Effects (these are time-based effects which actually each
- Effect Editor @quickshow
- {{:quickshow:effecteditor4.jpg|}} ===== Types of Effects ===== QuickShow offers three different types of effects: - Ordered List ItemOscillating Effects (typically used to perform functions to the beat of the music, ... such as zooming, fading, rotating, etc. ) - Key Effects (these are time-based effects which actually each