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- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- ns ====== This section allows you to control the frames generated by Lasershow Converter 4D. {{:tools:lc4d:pre1.png|}} ===== Framenote ===== Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter 4D. This framenote can be used in BEYOND to search for frames. When fra
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- ns ====== This section allows you to control the frames generated by Lasershow Converter 4D. {{:tools:lc4d:postrendereffectoutput-1.png|}} ===== Framenote ===== Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter 4D. This framenote can be used in BEYOND to search for frames. When fra
- Renderer: Laser Output @tools:lcmax
- ut ====== This section allows you to control the frames generated by Lasershow Converter MAX. {{:tools:lcmax:laser-output.png?nolink|}} ===== Framenote ===== Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter MAX. This framenote can be used in BEYOND to search for frames. When fr
- Lasershow Converter Blender @tools:lcblender
- the add-on. * **Include Z-axis data in Laser frames** - Includes the Z-axis data in the laser frame, which might be especially handy when making old-school wireframe laser frames. * **Z Center automatically** - the plugin a... espond with the center of the Z-axis in the laser frame. * **Z Scale down to fit** - Similar to the Z
- Render Settings: Laser Output @tools:lcflash
- allows you to control basic aspects of the laser frames generated by Lasershow Converter FLASH. {{:tool... sh:rendersettingslaseroutput.gif?nolink|}} ===== Framenote ===== Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter FLASH. This framenote can be used in LD2000 and Showtime to search for f
- Lasershow Converter 4D Renderer @tools:lc4d
- selected as a post render effect, every scene or frame can be rendered for the laser output. **Assignin... ls:lc4d:step2-3.gif|}} ===== Step 3: Rendering a frame ===== Now that Lasershow Converter 4D has been a... trol two things: - They control the size of the frame window that Cinema 4D displays while rendering the scene. A 320-by-320 frame window is large enough so that you can see what i
- Renderer @tools:lcmax
- ctiveShade** renderer. ===== Step 2: Rendering a frame ===== Now that Lasershow Converter MAX has been ... rol two things: - They control the size of the frame window that 3ds Max displays while rendering the scene. A 320-by-320 frame window is large enough so that you can see what i... all enough to stay out of the way. (The **Virtual Frame Buffer** checkbox, in the **Render Output** secti
- Tips: Scan speeds and Lasershow Converter FLASH @tools:lcflash
- is used when tuning. **It does not mean that all frames must be shown at 30,000 pts/sec.** Now, some peo... ther tuning/projection speeds ===== You may have frames or shows which require a different tuning or pro... u can adjust for this: - **Create 30K LC FLASH frames and adjust their speed**. Let's say you have a lot of frames created to look good at 18,000 pts/sec when seen
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- it produces animations based on a fixed number of frames per second. While this works wonderfully for fil... h-1.png?nolink|}} ===== Timing factors for laser frames ===== Since laser projectors are based on mechanical scanners, the frame rate of laser displays is almost never fixed -- i... ints per second) and the number of points in each frame, among other factors. Because of this, if you pla
- Render Settings: Ultra-smooth rendering @tools:lcflash
- ms produces animations based on a fixed number of frames per second. While this works wonderfully for web... .gif?nolink|IMG}} ===== Timing factors for laser frames ===== Since laser projectors are based on mechanical scanners, the frame rate of laser displays is almost never fixed -- i... ints per second) and the number of points in each frame, among other factors. Because of this, if you pla
- Toolbar buttons @tools:lcflash
- cflash:toolbar-4.gif?100&nolink|}} | Export Laser Frame file | Displays a standard Windows file selection dialog box, which **allows you to save the frame or animation in either Pangolin LD Secure (LDS) o... ut | **Enables the laser** to project the current frame selected by the Frame Slider. | | {{:tools:lcflash:toolbar-6.gif?100&nolink|}} | Show FLASH data points
- Editing controls: Laser Preview window @tools:lcflash
- er Preview window allows you to preview the laser frames, and also provides additional information. {{:t... aser Preview window allows you to see the current frame (selected by the [[tools:lcflash:frame_slider|Frame slider]]) in the Lasershow Designer frame list. As you move the [[tools:lcflash:frame_slide
- Editing controls: Object Point Spacing @tools:lcflash
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t
- Object Tag: Point Spacing @tools:lc4d
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter 4D, ther
- Render Settings: Point spacing @tools:lcflash
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t