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- Render Settings: Laser Output
- allows you to control basic aspects of the laser frames generated by Lasershow Converter FLASH. {{:tool... sh:rendersettingslaseroutput.gif?nolink|}} ===== Framenote ===== Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter FLASH. This framenote can be used in LD2000 and Showtime to search for f
- Tips: Scan speeds and Lasershow Converter FLASH
- is used when tuning. **It does not mean that all frames must be shown at 30,000 pts/sec.** Now, some peo... ther tuning/projection speeds ===== You may have frames or shows which require a different tuning or pro... u can adjust for this: - **Create 30K LC FLASH frames and adjust their speed**. Let's say you have a lot of frames created to look good at 18,000 pts/sec when seen
- Render Settings: Ultra-smooth rendering
- ms produces animations based on a fixed number of frames per second. While this works wonderfully for web... .gif?nolink|IMG}} ===== Timing factors for laser frames ===== Since laser projectors are based on mechanical scanners, the frame rate of laser displays is almost never fixed -- i... ints per second) and the number of points in each frame, among other factors. Because of this, if you pla
- Toolbar buttons
- cflash:toolbar-4.gif?100&nolink|}} | Export Laser Frame file | Displays a standard Windows file selection dialog box, which **allows you to save the frame or animation in either Pangolin LD Secure (LDS) o... ut | **Enables the laser** to project the current frame selected by the Frame Slider. | | {{:tools:lcflash:toolbar-6.gif?100&nolink|}} | Show FLASH data points
- Editing controls: Object Point Spacing
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t
- Editing controls: Laser Preview window
- er Preview window allows you to preview the laser frames, and also provides additional information. {{:t... aser Preview window allows you to see the current frame (selected by the [[tools:lcflash:frame_slider|Frame slider]]) in the Lasershow Designer frame list. As you move the [[tools:lcflash:frame_slide
- Render Settings: Point spacing
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t
- Render controls
- erter FLASH allows you to render only the current frame, only a block of frames, or the entire scene. Rendering is initiated by pressing one of the Render butto... rcontrol-1.gif?100&nolink|}} | Render the current frame | **Renders only the current frame** that is selected by the Frame Slider. | | {{:tools:lcflash:renderco
- SWF File Requirements
- s means that the main timeline FLASH must contain frames -- and moreover -- it must contain the required number of frames to accomplish the animation. For example -- a FL... animation movie that lasts for 5 seconds, using a frame rate of 25 frames per second, must contain 25 * 5 = 125 frames defined on the main timeline. If "Action
- LC Flash
- :lcflash:viewport|Viewport]] * [[tools:lcflash:frame slider|Frame slider]] * [[tools:lcflash:playback controls|Playback controls]] ===== Brief tutorial =... ng]] * [[tools:lcflash:tutorial#step_3drag_the_frame_slider|Step 3. Review the animation]] * [[tool... * [[tools:lcflash:tutorial#step_9export_laser_frames|Step 9: Export laser frames]] * [[tools:lcfla
- Tutorial
- e file to its internal format, and creating laser frames. {{:tools:lcflash:image2.gif?nolink|}} ===== Step 3: Drag the frame slider ===== Once the animation has been loaded and converted, you can drag the frame slider to review the resulting animation, both on... :image8.gif?nolink|}} ===== Step 9: Export laser frames ===== You can export the resulting laser animati
- Settings menu
- ng]] used when rendering animations. ===== Write frames into QM2000 board ===== If this is selected, the rendered frames will be written to the QM2000 board after the fi... ** buttons. If this is not selected, the rendered frames will not be written to the QM2000 board. If the... , and then press the Re-render button to send the frames to the QM2000 board. ===== Show output on laser
- Edit menu
- bjects ===== This will select all objects in all frames of the scene. ===== Select all objects in current frame ===== This will select all objects that are in the current frame. ===== Deselect all ===== This will deselect all objects in all frames. You may also deselect all objects by clicking t
- Frame slider
- ====== Frame slider ====== The frame slider is found at the bottom of the Main Control Window. {{:tools:lcflash:frameslider.gif?nolink|}} As you move the slider, you will be able to see the frames in the FLASH animation. You will also see the ou
- Editing controls: Information panel
- aded including the filename, file size, number of frames and frames per second. ===== See Also ===== * [[tools:lcflash:editing_controls_overview|Editing Con