Fulltext results:
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- s you to enter text that will be assigned to each frame rendered by Lasershow Converter 4D. This framenot... r frames. When frames are created, the Cinema 4D frame number will be appended to this text. In the example above, the framenote for the first frame would be "LC4D Frame 1", the framenote for the second frame would be "LC4D Frame 2", etc. Note that the
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- s you to enter text that will be assigned to each frame rendered by Lasershow Converter 4D. This framenot... r frames. When frames are created, the Cinema 4D frame number will be appended to this text. In the example above, the framenote for the first frame would be "LC4D Frame 1", the framenote for the second frame would be "LC4D Frame 2", etc. Note that the
- Renderer: Laser Output @tools:lcmax
- s you to enter text that will be assigned to each frame rendered by Lasershow Converter MAX. This frameno... for frames. When frames are created, the 3ds Max frame number will be appended to this text. In the example above, the framenote for the first frame would be "LCMax Frame 1", the framenote for the second frame would be "LCMax Frame 2", etc. Note that th
- Lasershow Converter Blender @tools:lcblender
- frames** - Includes the Z-axis data in the laser frame, which might be especially handy when making old-... espond with the center of the Z-axis in the laser frame. * **Z Scale down to fit** - Similar to the Z... e minimum number of laser points rendered in each frame. * **Open Preview Window** – This button open... he Z-axis coordinates and number of points in the frame. ==== Blender Output and Laser Output ==== *
- Lasershow Converter 4D Renderer @tools:lc4d
- selected as a post render effect, every scene or frame can be rendered for the laser output. **Assignin... ls:lc4d:step2-3.gif|}} ===== Step 3: Rendering a frame ===== Now that Lasershow Converter 4D has been a... trol two things: - They control the size of the frame window that Cinema 4D displays while rendering the scene. A 320-by-320 frame window is large enough so that you can see what i
- Renderer @tools:lcmax
- ctiveShade** renderer. ===== Step 2: Rendering a frame ===== Now that Lasershow Converter MAX has been ... rol two things: - They control the size of the frame window that 3ds Max displays while rendering the scene. A 320-by-320 frame window is large enough so that you can see what i... all enough to stay out of the way. (The **Virtual Frame Buffer** checkbox, in the **Render Output** secti
- Render Settings: Laser Output @tools:lcflash
- s you to enter text that will be assigned to each frame rendered by Lasershow Converter FLASH. This frame... h for frames. When frames are created, the FLASH frame number will be appended to this text. In the example above, the framenote for the first frame would be "ROAD 1", the framenote for the second frame would be "ROAD 2", etc. Note that the frame number
- Utility: Object Point Spacing @tools:lcmax
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter MAX, the
- Render Settings: Point spacing @tools:lcflash
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t
- Editing controls: Object Point Spacing @tools:lcflash
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t
- Object Tag: Point Spacing @tools:lc4d
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter 4D, ther
- Toolbar buttons @tools:lcflash
- cflash:toolbar-4.gif?100&nolink|}} | Export Laser Frame file | Displays a standard Windows file selection dialog box, which **allows you to save the frame or animation in either Pangolin LD Secure (LDS) o... ut | **Enables the laser** to project the current frame selected by the Frame Slider. | | {{:tools:lcflash:toolbar-6.gif?100&nolink|}} | Show FLASH data points
- Editing controls: Laser Preview window @tools:lcflash
- aser Preview window allows you to see the current frame (selected by the [[tools:lcflash:frame_slider|Frame slider]]) in the Lasershow Designer frame list. As you move the [[tools:lcflash:frame_slider|Frame slide
- Tips: Color and path consistency @tools:lc4d
- ble for the beam path to stay consistent from one frame to the next. Lasershow Converter 4D ensures that ... beam path from object to object. If on the first frame, object A was drawn first and object B was drawn last, but on the second frame object B was drawn first and object A was drawn l... at the path within an object does not change from frame to frame. This path finding is very difficult and
- Tips: Color and path consistency @tools:lcmax
- ble for the beam path to stay consistent from one frame to the next. Lasershow Converter MAX ensures that... beam path from object to object. If on the first frame, object A was drawn first and object B was drawn last, but on the second frame object B was drawn first and object A was drawn l... at the path within an object does not change from frame to frame. This path finding is very difficult and