Fulltext results:
- Render Settings: Laser Output
- s you to enter text that will be assigned to each frame rendered by Lasershow Converter FLASH. This frame... h for frames. When frames are created, the FLASH frame number will be appended to this text. In the example above, the framenote for the first frame would be "ROAD 1", the framenote for the second frame would be "ROAD 2", etc. Note that the frame number
- Render Settings: Point spacing
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t
- Editing controls: Object Point Spacing
- tions to have a beam path that is consistent from frame to frame. If the beam path changes substantially from one frame to the next, this will produce noticeable disturb... d look like jitter, or like missing pieces of the frame, or like flicker. In Lasershow Converter FLASH, t
- Toolbar buttons
- cflash:toolbar-4.gif?100&nolink|}} | Export Laser Frame file | Displays a standard Windows file selection dialog box, which **allows you to save the frame or animation in either Pangolin LD Secure (LDS) o... ut | **Enables the laser** to project the current frame selected by the Frame Slider. | | {{:tools:lcflash:toolbar-6.gif?100&nolink|}} | Show FLASH data points
- Editing controls: Laser Preview window
- aser Preview window allows you to see the current frame (selected by the [[tools:lcflash:frame_slider|Frame slider]]) in the Lasershow Designer frame list. As you move the [[tools:lcflash:frame_slider|Frame slide
- Render Settings: Ultra-smooth rendering
- projectors are based on mechanical scanners, the frame rate of laser displays is almost never fixed -- i... ints per second) and the number of points in each frame, among other factors. Because of this, if you pla... of your frames exceed that number of points, each frame that Lasershow Converter FLASH creates will have a different number of points. With each frame having a different number of points, there is no
- Render controls
- erter FLASH allows you to render only the current frame, only a block of frames, or the entire scene. Ren... rcontrol-1.gif?100&nolink|}} | Render the current frame | **Renders only the current frame** that is selected by the Frame Slider. | | {{:tools:lcflash:rendercontrol-2.gif?100&nolink|}} | Render
- LC Flash
- :lcflash:viewport|Viewport]] * [[tools:lcflash:frame slider|Frame slider]] * [[tools:lcflash:playback controls|Playback controls]] ===== Brief tutorial =... ng]] * [[tools:lcflash:tutorial#step_3drag_the_frame_slider|Step 3. Review the animation]] * [[tool
- Tips: Scan speeds and Lasershow Converter FLASH
- eed, or just estimate and re-render to see if the frame quality still looks good. - **Create a scan rat... owtime**. This will remove or add points within a frame. You can either resample up, so frames created at
- Whats new
- n 3.53 ===== Added the ability to find the first frame where an object is used. To do this, simply right... object in the object list, and choose "Find first frame of object use". Changed object list so that obje
- Edit menu
- f the scene. ===== Select all objects in current frame ===== This will select all objects that are in the current frame. ===== Deselect all ===== This will deselect al
- Frame slider
- ====== Frame slider ====== The frame slider is found at the bottom of the Main Control Window. {{:tools:lcflash:fra
- Tutorial
- lash:image2.gif?nolink|}} ===== Step 3: Drag the frame slider ===== Once the animation has been loaded and converted, you can drag the frame slider to review the resulting animation, both on
- Files included with Lasershow Converter FLASH
- xample Laser show files ===== * **Road.lds** - Frame file created with Lasershow Converter FLASH from
- Playback controls
- ow Converter FLASH will play the animation at the frame rate specified in the **FPS** (frames per second)