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- The BEYOND Universe Window @beyond
- re are six types of windows available: - **The Universe editor** - This works as an independent/undocked Universe window, with an embedded Effect editor. Access to... is available from the main menu... View -> BEYOND Universe. - **U-MAX window** - The U-MAX window appears ... s key combination, that closes any window. - **Universe in the Main area**. - **Universe in the QuickTools area**. - **Universe in the Right side area** (live
- Chinese BEYOND tutorials @beyond
- erse Tutorial Part 1 - Setup]] * [[beyond:video:Universe Tutorial Part 2-cn|Universe Tutorial Part 2 - Creating a Universe]] * [[beyond:video:Universe Tutorial Part 3-cn|Universe Tutorial Part 3 - Creating Buttons]] * [[beyond:video:Universe Tutorial Part 4-cn|Universe Tutorial Part 4 - LaserTech Zones Standard]] * [[beyond:video:Universe Tutorial Part 5-cn|Universe Tutorial Part 5 - Controls and Tools]] * [[beyo
- BEYOND Tutorial Videos @beyond
- erse Tutorial Part 1 - Setup]] * [[beyond:video:Universe Tutorial Part 2|Universe Tutorial Part 2 - Creating a Universe]] * [[beyond:video:Universe Tutorial Part 3|Universe Tutorial Part 3 - Creating Buttons]] * [[beyond:video:Universe Tutorial Part 4|Universe Tutorial Part 4 - LaserTech Zones Standard]] * [[beyond:video:Universe Tutorial Part 5|Universe Tutorial Part 5 - Controls and Tools]] * [[beyo
- Deutsche BEYOND Tutorials @beyond
- |Universe Kapitel 1: Einstellungen]] * [[beyond:Universe Kapitel 2|Universe Kapitel 2: Ein Universe erstellen]] * [[beyond:Universe Kapitel 3|Universe Kapitel 3: Schaltflächen zur Steuerung erstellen]] * [[beyond:Universe Kapitel 4|Universe Kapitel 4: LaserTech Zonen Standard]] * [[beyond:Universe Kapitel 5|Universe Kapitel 5: Steuerungen und Werkzeuge]] * [[beyo
- Universe @examples
- tools, feel free to check these links: [[beyond:universe_window|The BEYOND Universe Window]] [[beyond:pangoscript_commands|PangoScri... rnal Examples ===== ==== Offset Magic ==== This Universe Layout has a bunch of buttons built into 3 groups... buttons. This uses the default grouping tools in universe to achieve this, and then just sets the values as... Operator Interface ==== This is an example of a Universe that would be built for the "UMAX" Feature where
- The Configuration Dialog Box @beyond
- niverse pads in main BEYOND window ==== **Enable Universe pad in the Center (grid) area** - Shows the Universe in the center, as a fourth mode. **Enable Universe pad in the QuickTool area** - Shows the Universe pad as a tab within the QuickTools area. **Enable Universe pad in the Right-tabs area** - Shows the Universe pad as a tab within the Live Control area. **Enable Universe pad in the Preview area** - Shows the Universe pad instead of the Preview window. ==== U-MAX ==
- FB4 SE Manual @hardware:fb4
- ll be saved when powering down the FB4. * [**Universe**] Determines the universe the FB4 fixture is operating on. * [**Start Add... on can be done. Calculate 512 addresses for each universe. The base address for universe 1,DMX address 1 is 1\\ The base address for universe 2, DMX address 1, is 513\\ The base address for unive
- OSC in BEYOND @beyond
- goScript Editor.**// The third direction is the Universe window. It can also work as an OSC Client. The Universe window has components such as sliders, buttons, X... /b/** server and for **/beyond/zonesetup** ===== Universe Server ===== Lets begin by using an example. The Universe window contains layouts created by you, the clien... , and the identifier of the property - Value. The Universe window can be accessed from OSC by means of /u/ s
- BEYOND and the X-Box Kinect 360 @beyond
- ifically designed for the Kinect controller. - Universe. This is mostly for fun. With the BEYOND Universe, we tried to see how the Kinect could be used for control of components throughout the Universe portion of the software, such as the Slider, Butt... yond:xbox-kinect9.png?nolink|}} ===== The BEYOND Universe and Kinect ===== This function works in such a w... and buttons they’ve created inside of the BEYOND Universe. As a test, there is an ability to touch the pa
- Laser Preview Window @beyond
- l can provide then we recommend to take a look at Universe. In Configuration dialog you can enable Universe in Preview panel area, and it will replace the Preview panel by one of Universe windows. Universe has Projection Zone components that allow place t
- Universe Tutorial Part 2 - Creating a Universe @beyond:video
- ====== Universe Tutorial Part 2 - Creating a Universe ====== <HTML> <iframe width="750" height="400" src="https://www.youtube.com/embed/T8NZW1-kE... on:** This video shows you how you can use BEYOND Universe **Chapters** * Creating a universe ---- [[beyond:video:|Return to Tutorial videos]]
- How to create And Use A BEYOND Universe @beyond:video
- deo shows you how you can create and use a BEYOND universe within the Universe interface or inside any of the main BEYOND windows. Umax allows you to execute BEYOND universe on startup. You can create your own layout, add a
- Universe Tutorial Part 3 - Creating Buttons @beyond:video
- ====== Universe Tutorial Part 3 - Creating Buttons ====== <HTML> <iframe width="750" height="400" src="http... on:** This video shows you how you can use BEYOND Universe **Chapters** * Creating Universe buttons ---- [[beyond:video:|Return to Tutorial videos]]
- BEYOND TimeLine Guide @beyond
- A note about captured video frames and the BEYOND Universe. The Universe has a component for previewing; it does not provi
- BEYOND OSC @beyond
- Internally in the Pangoscript editor - In BEYOND Universe - At the midi controller configuration panels - I... ar|f| |/beyond/zonesetup/yshear|f| ==== Server: Universe window ==== /u/ Layout Name / Object Name / Property Name Universe window is the most flexible because the content d