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- Projection Zones in BEYOND @beyond
- software has a few improvements in the Projection zone system. First, BEYOND uses a zone’s name as a method of zone identification. LD2000 and QS use the number of a zone in the list (index of zone). Using the name as an
- Projection Zones @quickshow
- with **Geometric Correction** for that particular zone, along with the **Preview** Window Appearance for that zone and a **Beam Attenuation Map** that can control the brightness in that particular zone. The **Projection Zones** window is shown below.... the left side of the window. When you click on a zone in the left side, the tabs on the right allow you
- Using Effects in BEYOND @beyond
- the light. **Depth** - amount of effect. ===== Zone Chase Effect ===== {{:beyond:effectsimage20.png|}} The Zone chase effect works with the zone/routing information of the laser content. As a rule, effects operate w... o additional parameters - scanrate and routing. A Zone chase effect redefines the routing information fo
- The BEYOND Universe Window @beyond
- o a Layout. For example, it could be a Projection zone preview, a button, slider, effect or even a Pango... ===== Preview and Selection ===== **Projection Zone Component** - This component displays the current output of a specified projection zone. The same applies in split-view mode. Just click on a projection zone and select it, just as you would in the Preview
- Check Zones Panel @beyond
- ====== Check Zones Panel ====== or Projection Zone identification, BEYOND uses names. A Name is a text string; each zone has its own name. Zone names are used in two places. The first place is in the Projection Zone List. The second place is within laser content (i
- Distributed Scanning Technology @beyond
- ess. Rule: The Master Projector has a Projection Zone that initiates/triggers Distributed Scanning. As soon as you send some Output to this Zone, BEYOND considers it as a signal to start Distrib... erall the idea is simple. We send a signal to the Zone of the Master Projector, and this turns on Distri... for Geometric Correction Tuning:** - Set up the Zone of the Master Projector, using the embedded Grid
- The Configuration Dialog Box @beyond
- e In, Timecode Out, Video, Controllers, Blackout, Zone Hotkeys, Laser Preview, and Log System. A detaile... sh of the input to check for changes of DMX ===== Zone Hot Keys ===== {{:beyond:configuration_window_03_zone_hotkey.jpg?600|}} This was a feature in QuickSho... ularity. Nine numeric keys can be used to control Zone selection. For each of the nine keys, you can def
- BEYOND OSC @beyond
- /beyond/master/... /beyond/cue/... /beyond/zone/... /beyond/projector/... /beyond/protrack/..... e:** var MyVariable MyVariable = 0 /beyond/zone/<MyVariable>/select 1 ===== Other OSC Servers ==... /beyond/master/... /beyond/cue/... /beyond/zone/... /beyond/projector/... /beyond/protrack/..... size /beyond/cue/0/0/livecontrol/size /beyond/zone/0/livecontrol/size /beyond/projector/0/livecont
- How Content is Routed in BEYOND @beyond
- ext, Shape, etc.), you can define what Projection zone that content be displayed from within the content creation editor you create the content in. This zone designation will be used by default when the cont... jects that have rights to redefine the projection zone routing. Of course, there are exceptions. For... multiple projection zones based on the projection zone routing defined in the editor used to create the
- PangoScript Commands @beyond
- lickFXTabMode|ClickFXTabMode 1|1-Master, 2-Cue, 3-Zone, 4-ProTrack| |ClickFlash|ClickFlash |optional ar... lickLCTabMode|ClickLCTabMode 1|1-Master, 2-Cue, 3-Zone, 4-ProTrack| |ClickLive|ClickLive |optional argu... lickTCTabMode|ClickTCTabMode 1|1-Master, 2-Cue, 3-Zone, 4-ProTrack| |ClickToggle|ClickToggle |optional a... rolZone|ControlZone 1|name as "Main Graphics", or zone number 1...N| |CueDown|Cuedown 1,1|page 1..100, c
- Controlling multiple lasers @quickshow
- e within the cue properties of each cue. - Use "zone hot keys" to indicate where to send cues. ===== Specifying a projection zone within the cue properties ===== You can access t... specify that the cue be directed to more than one zone (i.e. laser) simultaneously, so if you check both the "Zone 1" and "Zone 2" boxes above, the cue will be dire
- Controlling multiple lasers @beyond
- e within the cue properties of each cue. - Use "zone hot keys" to indicate where to send cues. **Specifying a projection zone within the cue properties** You can access the p... specify that the cue be directed to more than one zone (i.e. laser) simultaneously, so if you check both the "Zone 1" and "Zone 2" boxes above, the cue will be dire
- BEYOND DMX Server Mode @beyond
- ses a special playback system. Note: a Projection Zone should be considered as a Fixture in this Mode. Each Projection Zone has it's own embedded Cue Player. The DMX Server ... rom DMX ===== Projector Settings, and Projection Zone Settings or Beam Settings are NOT supposed to be ... control is based on a simple idea: One Projection Zone - one Fixture. Each Projection Zone has a setting
- Zone Explorer @beyond
- ====== Zone Explorer ====== The Statistics tab is where you can see all the Projection Zones you have, and how many uses each Zone has within your content Workspace (i.e. how many cues or timeline events are routed to each zone). If some Projection Zones are not used, than it ... ew additional possibilities. First, the name of a zone can provide a hint, as to what this zone should
- Destination @beyond
- – where the content will go, to which Projection Zone. Let's talk about Projection Zone assignments. In non-Real-Time Mode, in the Timeline, we have time to work on setting up the Projection Zone Assignment. In a Live Play, situation, we need to... Control ==== In the Timeline Mode, you can use a Zone Chase Effect, it will work the same. The Destinat