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beyond:destination_in_cue

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beyond:destination_in_cue [2019/09/07 11:23]
Bob Varkevisser
beyond:destination_in_cue [2020/06/11 19:20] (current)
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 There are 3 main parts to the Live Control Process – change of Content (Frames, Shapes, etc.), change of Effects, and change of Destination. Destination means – where the content will go, to which Projection Zone. Let's talk about Projection Zone assignments. In non-Real-Time Mode, in the Timeline, we have time to work on setting up the Projection Zone Assignment. In a Live Play, situation, we need to make it fast, ideally, in one click. There are 3 main parts to the Live Control Process – change of Content (Frames, Shapes, etc.), change of Effects, and change of Destination. Destination means – where the content will go, to which Projection Zone. Let's talk about Projection Zone assignments. In non-Real-Time Mode, in the Timeline, we have time to work on setting up the Projection Zone Assignment. In a Live Play, situation, we need to make it fast, ideally, in one click.
  
-===== A Destination designed for Live Control =====+==== A Destination designed for Live Control ====
 In the Timeline Mode, you can use a Zone Chase Effect, it will work the same. The Destination, is a form of Zone Chase Effect with a special implementation of how it works, and where. The Editor is the same, but everything else is different In the Timeline Mode, you can use a Zone Chase Effect, it will work the same. The Destination, is a form of Zone Chase Effect with a special implementation of how it works, and where. The Editor is the same, but everything else is different
  
beyond/destination_in_cue.1567848180.txt · Last modified: 2020/06/11 19:23 (external edit)