Fulltext results:
- What's new
- u needed to import frames of the animation and perform a post-process. This created extra work and also ... t a few years after the release of the LD2000 platform. At the time the LD2000 SDK was the most develope... ts time. However, LD2000 is now a 22-year-old platform, and when compared to BEYOND, LD2000 really has a lot of limitations. The newer BEYOND platform is much more open and expansive from a developmen
- Questions and answers
- ect, click on **Scale**, then select **Tools/Transform Type-In**. If you see the X, Y or Z value as nega... this, select the Utility panel. Click on **Reset XForm**, then select the object and click on **Reset Se... esigner MAX sees these as "hard edges", that will form a visible line. If, however, the edges are welde
- Tips: Using MAX-defined
- object. And finally, if you wanted to morph or deform the object, you would also have to morph or deform the spline as well. Another perhaps easier way to c
- Tips: Using renderable splines
- e object" in 3ds Max that you can use to draw freeform objects or lines anywhere -- even over other obje... ase this **Thickness** value, including the SurfDeform modifier. For this reason, we recommend that you
- Tips: Fixing mysterious flickering lines
- square beams. Here we see eight square beams that form a lattice. This was easily created using the grid
- Renderer: Ultra-smooth refresh-based rendering
- ring. Therefore it makes the most sense if you perform Ultrasmooth Refresh-based Rendering as the very l