Fulltext results:
- What's new
- a factor of four! * Added the ability to show information relevant to laser frame rendering in several 3ds Max rendering windows. The additional information shows the number of points in the frame, as ... most and front-most elements in the scene. This information is very handy when using Beam Brush. * Add... u needed to import frames of the animation and perform a post-process. This created extra work and also
- Tips: Importing artwork
- file if necessary. * **If you are importing DXF-format files**: 3ds Max only imports "3D" DXF files -- that is, files that have X, Y and Z information. 2D DXF files are seen as an "unknown file t... that you want to import. In the picture below, AI format is selected. {{:tools:lcmax:import-artwork-2.g... , the default settings should be used. For more information about these options, see the 3ds Max help fi
- Renderer: Laser Output
- ittle to prevent the flickering. For additional information on what this option helps with, see [[tools:... s in the presently selected 3ds Max frame. This information is shown in the 3ds Max Viewports as well as the rendering window. The Z-axis information is particularly helpful when using Beam Brus
- Utility: Object Point Spacing
- , objects will use the default values. For more information, see the topic Scan speeds and LC MAX. ====... placed for these particular angles. For more information about **Corner detect** see the [[tools:lcma... , set this to a value of 20 or higher. For more information about variable vs. constant point density, s
- Questions and answers
- ect, click on **Scale**, then select **Tools/Transform Type-In**. If you see the X, Y or Z value as nega... this, select the Utility panel. Click on **Reset XForm**, then select the object and click on **Reset Se... esigner MAX sees these as "hard edges", that will form a visible line. If, however, the edges are welde
- Utility: Laser Preview
- the laser frames, and also provides additional information. {{:tools:lcmax:laser-preview.png?nolink|}}... aser preview and display, this panel also gives information about the current frame, number of points in that frame, some Z-axis information that is handy with Beam Brush, and the frame
- Utility: Object Line Color
- additionally allows you to pick up any texture information that is in the material assigned to the obje... & Shadows** modes both will pick up the texture information from the materials. | {{:tools:lcmax:objec
- Tips: Using MAX-defined
- object. And finally, if you wanted to morph or deform the object, you would also have to morph or deform the spline as well. Another perhaps easier way to c
- Renderer: Ultra-smooth refresh-based rendering
- ou would enter "1000" in this text box. ===== Performing the ultra-smooth rendering ===== Once these s... ring. Therefore it makes the most sense if you perform Ultrasmooth Refresh-based Rendering as the very l
- Tips: Using renderable splines
- e object" in 3ds Max that you can use to draw freeform objects or lines anywhere -- even over other obje... ase this **Thickness** value, including the SurfDeform modifier. For this reason, we recommend that you
- Renderer
- around one laser beam diameter. For additional information on this benefit, see the [[tools:lcmax:objec
- Utility: Object Beam Brush
- visible. Also note that the Front Z and Rear Z information appears in the 3ds Max Viewport as well as t
- Tips: Fixing mysterious flickering lines
- square beams. Here we see eight square beams that form a lattice. This was easily created using the grid
- Utility: About object settings
- not appear in the main rendering control panel. Information about the settings are indicated within each
- Utility: Object Quick-Setup
- can produce a visible outline.)). There is more information in the [[tools:lcmax:tips_using_renderable_s