Fulltext results:
- What's new @tools:lcmax
- a factor of four! * Added the ability to show information relevant to laser frame rendering in several 3ds Max rendering windows. The additional information shows the number of points in the frame, as ... most and front-most elements in the scene. This information is very handy when using Beam Brush. * Add... u needed to import frames of the animation and perform a post-process. This created extra work and also
- What's new @tools:lc4d
- w, making it resizable, and also providing more information. * Added the ability to show information relevant to laser frame rendering in several Cinema 4D rendering windows. The additional information shows the number of points in the frame, as ... most and front-most elements in the scene. This information is very handy when using Beam Brush. * Add
- Lasershow Converter Blender @tools:lcblender
- dered laser frames and may also show additional information such as the Z-axis coordinates and number of... ser Info in Render Result** - Shows laser frame information, such as Z-axis coordinates and the number o... xis in the presently selected frame. The Z-axis information is particularly helpful when using Beam Brus... e default values to the following: * View Transform: **Raw** - Raw provides an output without any col
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- -axis in the presently selected C4D frame. This information is shown in the C4D Viewports as well as the rendering window. The Z-axis information is particularly helpful when using Beam Brus... the laser frames, and also provides additional information. When this window is opened, you will see t... aser preview and display, this panel also gives information about the current frame, number of points in
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- -axis in the presently selected C4D frame. This information is shown in the C4D Viewports as well as the rendering window. The Z-axis information is particularly helpful when using Beam Brus... the laser frames, and also provides additional information. When this window is opened, you will see t... aser preview and display, this panel also gives information about the current frame, number of points in
- Tips: Importing artwork @tools:lcmax
- file if necessary. * **If you are importing DXF-format files**: 3ds Max only imports "3D" DXF files -- that is, files that have X, Y and Z information. 2D DXF files are seen as an "unknown file t... that you want to import. In the picture below, AI format is selected. {{:tools:lcmax:import-artwork-2.g... , the default settings should be used. For more information about these options, see the 3ds Max help fi
- Editing controls: Information panel @tools:lcflash
- ====== Editing controls: Information panel ====== The Information panel is found at the top of the [[tools:lcflash:editing_controls_ov... {{:tools:lcflash:infopanel.gif?nolink|}} The Information panel gives you some basic information about the file that is loaded including the filename, file
- Object Tag: Point Spacing @tools:lc4d
- , objects will use the default values. For more information, see the topic [[tools:lc4d:tip_scan_speeds_... e placed for these particular angles. For more information about **Corner detect** see the [[tools:lc4d... , set this to a value of 20 or higher. For more information about variable vs. constant point density, s
- Renderer: Laser Output @tools:lcmax
- ittle to prevent the flickering. For additional information on what this option helps with, see [[tools:... s in the presently selected 3ds Max frame. This information is shown in the 3ds Max Viewports as well as the rendering window. The Z-axis information is particularly helpful when using Beam Brus
- Questions and answers @tools:lcmax
- ect, click on **Scale**, then select **Tools/Transform Type-In**. If you see the X, Y or Z value as nega... this, select the Utility panel. Click on **Reset XForm**, then select the object and click on **Reset Se... esigner MAX sees these as "hard edges", that will form a visible line. If, however, the edges are welde
- SWF File Requirements @tools:lcflash
- ave an ".FLA" file extension because the FLA file format is proprietary and private. (If you have an FLA... iles, we currently recommend that you export in a format compatible with FLASH version 6. Normally this ... show or hide objects, jump between frames, and perform looping or sprite functions) since "Action Script
- Utility: Laser Preview @tools:lcmax
- the laser frames, and also provides additional information. {{:tools:lcmax:laser-preview.png?nolink|}}... aser preview and display, this panel also gives information about the current frame, number of points in that frame, some Z-axis information that is handy with Beam Brush, and the frame
- Utility: Object Point Spacing @tools:lcmax
- , objects will use the default values. For more information, see the topic Scan speeds and LC MAX. ====... placed for these particular angles. For more information about **Corner detect** see the [[tools:lcma... , set this to a value of 20 or higher. For more information about variable vs. constant point density, s
- Editing controls: Laser Preview window @tools:lcflash
- Controls area]], just below the [[tools:lcflash:information_panel|Information panel]]. The Laser Preview window allows you to preview the laser frames, and also provides additional information. {{:tools:lcflash:laserpreviewpanel.gif?nol
- Tutorial @tools:lcflash
- , Lasershow Converter FLASH will automatically perform the steps of converting the file to its internal format, and creating laser frames. {{:tools:lcflash:i... u can save into Pangolin's LDS or ILDA's ILD file format. Note that it is not completely necessary to e