Fulltext results:
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- endering ====== 3ds Max was designed to produce "time based" animations. That is, it produces animation... this, if you playback an animation produced by a time-based tool like 3ds Max in laser, you will typica... especially if this animation is played back as a Time-based animation in BEYOND. On the other hand, if ... er of points, there is no way to produce a smooth time-based animation and there is also no way to prese
- Render Settings: Ultra-smooth rendering @tools:lcflash
- ms that create SWF files are designed to produce "time based" animations. That is, these programs produc... this, if you playback an animation produced by a time-based tool like Adobe FLASH in laser, you will ty... especially if this animation is played back as a Time-based animation in Showtime. On the other hand, if you play back the same animation as a refresh-based
- Renderer: Laser Output @tools:lcmax
- same as the 3ds Max frame number reported on the time slider. ===== Prevent intersection flickering ==... of both check boxes is synchronized. ===== Real Time Rendering ===== Shows laser output in real time. As you create new objects in 3ds Max or move the came... tly see the result displayed on the laser in real time. This makes working with Lasershow Converter MAX
- What's new @tools:lcmax
- after the release of the LD2000 platform. At the time the LD2000 SDK was the most developed of its time. However, LD2000 is now a 22-year-old platform, and w... s to how contours are generated. In the past, sometimes dashed lines were seen on contours, particularly... had some drawbacks including increased rendering time, and possibly sub-optimal results. Starting with
- Renderer @tools:lcmax
- and click on the **Rotate** tool. - Move the **Time Slider** all the way to the right, to frame 100. ... At this point, you should be able to move the **Time Slider** back and forth, and see the cube rotatin... r Render Scene dialog box is presented. The last time, only one frame of the cube was rendered. This is because **Single** was selected in the **Time Output** section of the Render Scene dialog box.
- Lasershow Converter Blender @tools:lcblender
- r is being updated constantly, so at any point in time the newest version of Blender may not be compatib... er animation to the selected cue in BEYOND, every time rendering is completed. (This can be annoying if ... r when identifying overlapping lines. Most of the time, this should be set to between 20 and 45 degrees. Sometimes you will need to increase this, especially when
- SWF File Requirements @tools:lcflash
- red by Lasershow Converter FLASH, but most of the time the animations that result from pressing a button... ust be a "simple movie". This means that the main timeline FLASH must contain frames -- and moreover -- ... t contain 25 * 5 = 125 frames defined on the main timeline. If "Action Scripts" are used, they can't have any influence on the timeline movie itself (i.e. "action scripts" should no
- Lasershow Converter 4D Renderer @tools:lc4d
- {:tools:lc4d:step4-2.gif?nolink|}} 2. Move the **Time Slider** all the way to the right, to frame 100. ... }} At this point, you should be able to move the Time Slider back and forth, and see the box moving. {... e function automatically inserts keyframes on the timeline position where changes on objects are applied... ut) to open the render settings dialog. The last time, only one frame of the cube was rendered. This is
- Tips: Using renderable splines @tools:lcmax
- oined to ensure C(2) continuity. This term is sometimes loosely applied to any set of cubic curves." \\ ... haracters, fire and other things that change with time. ===== What is "renderable"? ===== The word "re... *Thickness** value of 0.0. * Also note that sometimes, when you try to enter "0.001", 3ds Max will cha... ed quality of the laser output, but the rendering time will increase dramatically! ===== Object Quick-S
- What's new @tools:lc4d
- een increased by a factor of four! * Added real-time rendering capability to the plugin. This capabili... D2000 platform which was released in 1999. At the time the LD2000 SDK was the most developed of its time. However, LD2000 is now a 22-year-old platform, and w... verter 4D has undergone major revisions since the time of its initial BETA release in February 2004. The
- Utility: Object Quick-Setup @tools:lcmax
- gs are perfect for a cube. This is one of the few times where settings can actually be called perfect an... . Normally, this is turned off to save processing time. However, in a complex object, it is necessary to... el line filter for 0.5 beam diameters because sometimes the 3ds Max hedra mesh isn't perfect. Sets point... oined to ensure C(2) continuity. This term is sometimes loosely applied to any set of cubic curves." \\
- Tips: Scan speeds and Lasershow Converter FLASH @tools:lcflash
- ooks good. - **Create a scan rate effect in Showtime**. For some shows, it may be easier to adjust scan speeds in Showtime. Create an effect that speeds the scan rate up to... der frames. - **Use the resample feature in Showtime**. This will remove or add points within a frame.
- Utility: Object Filter Settings @tools:lcmax
- r when identifying overlapping lines. Most of the time, this should be set to between 20 and 45 degrees. Sometimes you will need to increase this, especially when ... ls in the frame window (the one that appears each time you render a frame or animation). A value of 1.5
- Tutorial @tools:lcflash
- Step 8: Play the animation ===== At any point in time, you can play the animation by clicking on the PL... cessary to preview the animation in LD2000 or Showtime to completely gage the smoothness of the animatio... and immediately start using them in LD2000 or Showtime. {{:tools:lcflash:image9.gif?nolink|}} ===== St
- Object Tag: Filter Settings @tools:lc4d
- r when identifying overlapping lines. Most of the time, this should be set to between 20 and 45 degrees. Sometimes you will need to increase this, especially when ... ls in the frame window (the one that appears each time you render a frame or animation). A value of 1.5